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Lisandro Lorea bdcee836ad Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting
Document exposed methods

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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

Document default behavior when no audio listeners are active
2024-09-19 18:43:33 -03:00
.github CI: Improve godot-cpp actions 2024-09-19 08:37:42 -05:00
core Revert "Return error when no ResourceFormatLoader found." 2024-09-19 12:41:51 +02:00
doc Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting 2024-09-19 18:43:33 -03:00
drivers Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external 2024-09-19 17:13:27 +02:00
editor Merge pull request #97187 from KoBeWi/do_not 2024-09-19 17:13:56 +02:00
main WorkerThreadPool: Add safety point between languages finished and pool termination 2024-09-16 18:20:10 +02:00
misc Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 2024-09-16 21:30:31 +09:30
modules Merge pull request #97014 from hayahane/fix_script_property_order 2024-09-19 17:13:34 +02:00
platform Fix using Binutils AR with TEMPFILE on Windows 2024-09-19 22:19:15 +08:00
scene Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting 2024-09-19 18:43:33 -03:00
servers Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external 2024-09-19 17:13:27 +02:00
tests Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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