be13538b71
Applying the platform velocity when leaving the platform floor should be done after snapping to keep things consistent. Now it's done in both 2D and 3D, as it's already done in 2D on master. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |