Virtualx Game Engine. Forked from Godot 3.6
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Stefano Bonicatti c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
core Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
doc Merge pull request #14395 from willnationsdev/docs2 2017-12-07 20:16:15 -08:00
drivers After a lot of trial and error, i think rim lighting implementation is now perfect, closes #13986 2017-12-08 11:09:03 -03:00
editor Merge pull request #14397 from YeldhamDev/localization_tab 2017-12-08 08:26:32 +01:00
main Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
misc Style: Update definitions for clang-format 5.0.0 2017-12-07 08:02:00 +01:00
modules Fix thekla_atlas build 2017-12-08 16:18:36 +01:00
platform Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
scene Merge pull request #14014 from kosz78/scroll-container-fix 2017-12-08 08:28:29 +01:00
servers Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
thirdparty Import thekla_atlas 2017-12-08 15:47:15 +01:00
.appveyor.yml use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
.clang-format Style: Update definitions for clang-format 5.0.0 2017-12-07 08:02:00 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Add .xml to .gitattributes 2017-10-13 21:29:26 +11:00
.gitignore Add cpp.hint file to improve IntelliSense 2017-11-19 21:01:05 +01:00
.travis.yml Style: Update definitions for clang-format 5.0.0 2017-12-07 08:02:00 +01:00
AUTHORS.md Update my name in AUTHORS.md 2017-11-25 15:41:40 +01:00
compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
CONTRIBUTING.md fix some typos 2017-11-28 16:18:22 +01:00
COPYRIGHT.txt Changed Mononoki font to Hack font 2017-09-17 13:55:48 -05:00
DONORS.md Update AUTHORS and DONORS list 2017-11-20 09:29:37 +01:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Update ISSUE_TEMPLATE.md 2017-08-21 22:34:57 -03:00
LICENSE.txt Fixed GitHub detection of license in LICENSE.txt file. 2017-10-31 11:42:31 +01:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
README.md Add screenshot to the README 2017-10-31 10:15:36 +01:00
SConstruct Import thekla_atlas 2017-12-08 15:47:15 +01:00
version.py Bump version to 3.0-beta a.k.a. *feature freeze* 2017-11-20 23:53:31 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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