..
bind
Merge pull request #12603 from GodotExplorer/beautify-json
2017-12-06 23:53:05 +01:00
helper
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
io
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
math
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
os
Fixes vsync setting ignored when using a separate thread for rendering
2017-12-09 01:43:23 +01:00
allocators.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
array.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
array.h
Add bsearch and bsearch_custom to Array
2017-11-21 08:50:31 +01:00
class_db.cpp
Bind some VisualServer functions
2017-10-20 00:24:49 +02:00
class_db.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
color.cpp
Merge pull request #11208 from kitsune/hex-color-shortcuts
2017-09-19 23:33:25 +02:00
color.h
Add Color.lightened and Color.darkened (like LESS.css or SASS)
2017-11-21 21:48:11 +11:00
color_names.inc
Add missing map.h include in color defs
2017-01-15 12:51:47 +01:00
command_queue_mt.cpp
CommandQueueMT doesn't lock during command execution
2017-11-18 18:37:44 +00:00
command_queue_mt.h
reduce static memory usage
2017-11-23 21:16:18 +01:00
compressed_translation.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
compressed_translation.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
core_string_names.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
core_string_names.h
Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript.
2017-09-23 21:05:35 -03:00
dictionary.cpp
fix Dictionary iteration
2017-12-05 20:00:44 +01:00
dictionary.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
dvector.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
dvector.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
engine.cpp
Rename the version's "revision" to "build"
2017-11-20 00:51:14 +01:00
engine.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
error_list.h
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
error_macros.cpp
Allow customizing user:// path (folder in OS::get_data_path())
2017-11-26 19:02:32 +01:00
error_macros.h
Improved *_FAIL_INDEX error macros to print the index/size
2017-10-22 12:17:41 -03:00
func_ref.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
func_ref.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
global_constants.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
global_constants.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
hash_map.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
hashfuncs.h
added OAHashMap type
2017-09-19 16:48:53 +02:00
image.cpp
Improved packed scene previews.
2017-11-17 21:42:14 -06:00
image.h
Improved packed scene previews.
2017-11-17 21:42:14 -06:00
input_map.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
input_map.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
int_types.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
list.h
Fixes List<T>::insert_before/after
2017-11-21 10:51:38 -06:00
make_binders.py
Bind some VisualServer functions
2017-10-20 00:24:49 +02:00
map.h
Small fix in core/set.h and similar fix in core/map.h
2017-10-24 15:59:54 +01:00
message_queue.cpp
Dead code tells no tales
2017-08-27 22:13:45 +02:00
message_queue.h
Dead code tells no tales
2017-08-27 22:13:45 +02:00
method_bind.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
method_bind.h
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
method_ptrcall.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
node_path.cpp
Make tween able to be used as before (without the need for ":...")
2017-11-22 14:13:56 +02:00
node_path.h
Allow for getting/setting indexed properties of objects using get/set_indexed
2017-11-21 20:58:21 +02:00
oa_hash_map.h
added OAHashMap type
2017-09-19 16:48:53 +02:00
object.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
object.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
ordered_hash_map.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
packed_data_container.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
packed_data_container.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pair.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
path_remap.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
path_remap.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pool_allocator.cpp
Fix signed and unsigned comparisons
2017-09-01 08:13:12 +02:00
pool_allocator.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
print_string.cpp
Add print_error function, akin to print_line
2017-11-16 21:56:57 -02:00
print_string.h
Add print_error function, akin to print_line
2017-11-16 21:56:57 -02:00
project_settings.cpp
Allow customizing user:// path (folder in OS::get_data_path())
2017-11-26 19:02:32 +01:00
project_settings.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
ref_ptr.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
ref_ptr.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
reference.cpp
Construct Variants from Reference properly in GDNative
2017-09-14 19:40:36 +07:00
reference.h
Construct Variants from Reference properly in GDNative
2017-09-14 19:40:36 +07:00
register_core_types.cpp
Core: Bind InputEventGesture events.
2017-11-24 19:23:04 +01:00
register_core_types.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
resource.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
resource.h
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
2017-12-04 15:56:17 -03:00
rid.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
rid.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
ring_buffer.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
safe_refcount.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
safe_refcount.h
Build MSVC safe_refcount in a separate compilation unit
2017-09-27 00:01:02 +02:00
script_debugger_local.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
script_debugger_local.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
script_debugger_remote.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
script_debugger_remote.h
Add print_error function, akin to print_line
2017-11-16 21:56:57 -02:00
script_language.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
script_language.h
Abstract some method for script system
2017-11-17 09:20:32 +08:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
self_list.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
set.h
Small fix in core/set.h and similar fix in core/map.h
2017-10-24 15:59:54 +01:00
simple_type.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
sort.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
string_buffer.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
string_buffer.h
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
string_builder.cpp
added StringBuilder class
2017-09-01 19:52:32 +02:00
string_builder.h
added StringBuilder class
2017-09-01 19:52:32 +02:00
string_db.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
string_db.h
[GDnative] Add string_name api
2017-10-08 16:47:10 +02:00
translation.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
translation.h
Add support for non-ISO locale identifiers via renames map
2017-10-30 00:02:55 +01:00
type_info.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
typedefs.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
ucaps.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
undo_redo.cpp
Expose more methods for UndoRedo
2017-09-13 12:18:51 +08:00
undo_redo.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
ustring.cpp
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
ustring.h
Allow configuring iOS export
2017-11-21 01:16:49 +07:00
variant.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
variant.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
variant_call.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
variant_construct_string.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
variant_op.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
variant_parser.cpp
Make old scenes readable again
2017-11-20 08:25:43 -03:00
variant_parser.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
vector.h
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
version.h
Rename the version's "revision" to "build"
2017-11-20 00:51:14 +01:00
vmap.h
Fix use of unitialized variables
2017-09-02 01:59:26 +02:00
vset.h
Fix use of unitialized variables
2017-09-02 01:59:26 +02:00