..
shaders
transmission was broken, fix was made. Also fixed treshold.
2018-07-22 14:04:11 -03:00
rasterizer_canvas_gles3.cpp
-Project/Editor settings now use new inspector
2018-07-19 19:02:04 -03:00
rasterizer_canvas_gles3.h
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
2018-05-15 14:35:46 +03:00
rasterizer_gles3.cpp
Clear color was not correctly being set, fixes #4939
2018-07-29 15:09:42 -03:00
rasterizer_gles3.h
Rasterizers are now in sync with engine
2018-06-05 16:33:02 +02:00
rasterizer_scene_gles3.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
rasterizer_scene_gles3.h
transmission was broken, fix was made. Also fixed treshold.
2018-07-22 14:04:11 -03:00
rasterizer_storage_gles3.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
rasterizer_storage_gles3.h
Merge pull request #18368 from Gamblify/RasterizerEngineSync
2018-07-25 20:33:37 +02:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Keeping track of discard
2018-08-02 21:55:02 +02:00
shader_compiler_gles3.h
using TIME in light shader enables uses_fragment_time
2018-02-07 11:56:52 +01:00
shader_gles3.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
shader_gles3.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00