virtualx-engine/modules/bullet
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
..
doc_classes doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
area_bullet.cpp
area_bullet.h
btRayShape.cpp KinematicBody performance and quality improvements 2019-03-27 00:39:47 +01:00
btRayShape.h KinematicBody performance and quality improvements 2019-03-27 00:39:47 +01:00
bullet_physics_server.cpp Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
bullet_physics_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
bullet_types_converter.cpp
bullet_types_converter.h
bullet_utilities.h
collision_object_bullet.cpp Add transform support to deal with Bullets centering of shapes 2019-05-07 22:43:10 +10:00
collision_object_bullet.h Add transform support to deal with Bullets centering of shapes 2019-05-07 22:43:10 +10:00
cone_twist_joint_bullet.cpp
cone_twist_joint_bullet.h
config.py
constraint_bullet.cpp
constraint_bullet.h
generic_6dof_joint_bullet.cpp
generic_6dof_joint_bullet.h
godot_collision_configuration.cpp
godot_collision_configuration.h
godot_collision_dispatcher.cpp
godot_collision_dispatcher.h
godot_motion_state.h
godot_ray_world_algorithm.cpp KinematicBody performance and quality improvements 2019-03-27 00:39:47 +01:00
godot_ray_world_algorithm.h
godot_result_callbacks.cpp
godot_result_callbacks.h
hinge_joint_bullet.cpp
hinge_joint_bullet.h
joint_bullet.cpp
joint_bullet.h
pin_joint_bullet.cpp
pin_joint_bullet.h
register_types.cpp
register_types.h
rid_bullet.h
rigid_body_bullet.cpp Improved CCD calculation algorithm 2019-05-16 18:56:37 +02:00
rigid_body_bullet.h
SCsub bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
shape_bullet.cpp Revert "Revert "Implemented terrain raycast acceleration"" 2019-05-16 10:18:48 +02:00
shape_bullet.h
shape_owner_bullet.cpp
shape_owner_bullet.h
slider_joint_bullet.cpp
slider_joint_bullet.h
soft_body_bullet.cpp
soft_body_bullet.h
space_bullet.cpp Fix typos with codespell 2019-05-19 13:10:35 +02:00
space_bullet.h KinematicBody performance and quality improvements 2019-03-27 00:39:47 +01:00