virtualx-engine/editor/translations/he.po
2018-03-03 10:58:19 +01:00

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# Hebrew translation of the Godot Engine editor
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Ben Golan <golanben4@gmail.com>, 2017.
# Luc Stepniewski <lior@gradstein.info>, 2017.
# Yaron Shahrabani <sh.yaron@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2018-02-22 12:37+0000\n"
"Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "מושבת"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "כל הבחירה"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr ""
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr ""
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr ""
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "הגדרת מעברונים אל:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
msgstr ""
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr ""
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr ""
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr ""
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr ""
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "הסרת הבחירה"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "מתמשך"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr ""
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr ""
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr ""
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr ""
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "מעבר לצעד הבא"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "מעבר לצעד הקודם"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr ""
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "קבוע"
#: editor/animation_editor.cpp
msgid "In"
msgstr "כניסה"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "יציאה"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "כניסה-יציאה"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "יציאה-כניסה"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "מעברונים"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "מטוב ההנפשה"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "ניקוי ההנפשה"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "ליצור %d רצועות חדשות ולהכניס מפתחות?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "יצירה"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr ""
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr ""
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr ""
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "תקריב הנפשה."
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr ""
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "משך ההנפשה (בשניות)."
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "צעד/ים:"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr ""
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr ""
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "הוספת רצועות חדשות."
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr ""
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr ""
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr ""
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr ""
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr ""
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr ""
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr ""
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr ""
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "מטוב"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
#: editor/animation_editor.cpp
msgid "Key"
msgstr "מפתח"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "מעברון"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "יחס מתיחה:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr ""
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "הסרת מפתחות שגויים"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "הסרת רצועות בלתי פתורות וריקות"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "ניקוי כל ההנפשות"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr ""
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "שינוי גודל המערך"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "החלפת סוג ערך המערך"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "החלפת ערך המערך"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "מעבר לשורה"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "מספר השורה:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "אין תוצאות"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr ""
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "התאמת רישיות"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "מילים שלמות"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "להחליף"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "להחליף הכול"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "בחירה בלבד"
#: editor/code_editor.cpp
msgid "Zoom In"
msgstr "להתקרב"
#: editor/code_editor.cpp
msgid "Zoom Out"
msgstr "להתרחק"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "איפוס התקריב"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "שורה:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "עמודה:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr ""
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "התחברות למפרק:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "הוספה"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "הסרה"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "נתיב המפרק:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "סגירה"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr ""
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "ניתוק"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "אותות"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "שינוי"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "יצירת %s חדש"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "מועדפים:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "אחרונים:"
#: editor/create_dialog.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Search:"
msgstr "חיפוש:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
msgstr "התאמות:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "תיאור:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "חיפוש חלופה עבור:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "תלויות עבור:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "תלויות"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "משאב"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "נתיב"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "תלויות:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "תיקון פגומים"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "עורך תלויות"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "חיפוש משאב חלופי:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "פתיחה"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "להסיר את הקבצים הנבחרים מהמיזם? (אי אפשר לשחזר)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "לא ניתן להסיר:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "שגיאה בטעינה:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "טעינת הסצנה נכשלה עקב תלויות חסרות:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "לפתוח בכל זאת"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "באיזו פעולה יש לנקוט?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "תיקון תלויות"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "שגיאה בטעינה!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "משאבים נטולי בעלות מפורשת:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "דפדפן משאבים יתומים"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "למחוק את הקבצים הנבחרים?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "למחוק"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "החלפת מפתח מילון"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "החלפת ערך מילון"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "תודה רבה מקהילת Godot!"
#: editor/editor_about.cpp
msgid "Thanks!"
msgstr "תודה!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "מתנדבי מנוע Godot"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "מקימי המיזם"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "מפתחים ראשיים"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "מנהל המיזם "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "מפתחים"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "יוצרים"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "מממני פלטינה"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "מממני זהב"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "מממנים זעירים"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "תורמים בדרגת זהב"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "תורמים בדרגת כסף"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "תורמים בדרגת ארד"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "תורמים"
#: editor/editor_about.cpp
msgid "License"
msgstr "רישיון"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "רישיון צד שלישי"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
#: editor/editor_about.cpp
msgid "All Components"
msgstr "כל הרכיבים"
#: editor/editor_about.cpp
msgid "Components"
msgstr "רכיבים"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "רישיונות"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "פתיחת קובץ החבילה נכשלה, המבנה אינו zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "החבילה הותקנה בהצלחה!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "הצלחה!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "התקנה"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "מתקין החבילות"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "רמקולים"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "הוספת אפקט"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "שינוי שם אפיק שמע"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "שינוי עצמה לאפיק שמע"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "החלפת מצב השתקה על אפיק שמע"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "הוספת אפקט על אפיק שמע"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "העברת אפקט אפיק"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "מחיקת אפקט אפיק"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "אפיק שמע, יש לגרור ולשחרר כדי לסדר מחדש."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "השתקה"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "מעקף"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "אפשרויות אפיק"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "שכפול"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "איפוס עצמת השמע"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "מחיקת אפקט"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "שמע"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "הוספת אפיק שמע"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "אי אפשר למחוק את האפיק הראשי!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "מחיקת אפיק שמע"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "שכפול אפיק שמע"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "איפוס עצמת שמע האפיק"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "הזזת אפיק שמע"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
msgstr "שמירת פריסת אפיקי השמע בתור…"
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
msgstr "מיקום לפריסה החדשה…"
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "פתיחת פריסת אפיקי שמע"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "אין קובץ res://default_bus_layout.tres."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "קובץ שגוי, לא פריסה של אפיקי שמע."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "הוספת אפיק"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "יצירת פריסת אפיקים חדשה."
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "טעינה"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "טעינת פריסת אפיקי שמע."
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "שמירה בשם"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "שמירת פריסת האפיקים הזאת לקובץ."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "טעינת בררת המחדל"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "טעינת בררת המחדל של פריסת אפיקי השמע."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "שם שגוי."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "תווים תקפים:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "שם שגוי. לא יכול לחפוף לשם מחלקת מנוע קיימת."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr "שם שגוי. לא יכול לחפוף לשם סוג מובנה קיים."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "שם שגוי. לא יכול לחפוף לשם קבוע גלובלי קיים."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "נתיב שגוי."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "הקובץ לא קיים."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "לא בנתיב המשאב."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "הוספת טעינה אוטומטית"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "הטעינה האוטומטית %s כבר קיימת!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "שינוי שם טעינה אוטומטית"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "הזזת טעינה אוטומטית"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "הסרת טעינה אוטומטית"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "הפעלה"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "סידור טעינות אוטומטית מחדש"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "נתיב:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "שם המפרק:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "שם"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "יחידני"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "הסצנה מתעדכנת"
#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "השינויים המקומיים מאוחסנים…"
#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "הסצנה מתעדכנת…"
#: editor/editor_data.cpp
msgid "[empty]"
msgstr "[ריק]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[לא נשמר]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "נא לבחור את תיקיית הבסיס תחילה"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "נא לבחור תיקייה"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "יצירת תיקייה"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "שם:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "לא ניתן ליצור תיקייה."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "בחירה"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "קובץ אחסון:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "אריזה"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "קובץ התבנית לא נמצא:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "הקובץ קיים, לשכתב?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "נא לבחור את התיקייה הנוכחית"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "העתקת נתיב"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "הצגה במנהל הקבצים"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder.."
msgstr "תיקייה חדשה…"
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "רענון"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "כל המוכרים"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "כל הקבצים (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "פתיחת קובץ"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "פתיחת קבצים"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "פתיחת תיקייה"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "פתיחת קובץ או תיקייה"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "שמירה"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "שמירת קובץ"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "חזרה אחורה"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "התקדמות קדימה"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "עלייה למעלה"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "החלפת מצב תצוגה לקבצים מוסתרים"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "החלפת מצב מועדפים"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "החלפת מצב"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "התמקדות על נתיב"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "העברת מועדף למעלה"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "העברת מועדף למטה"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "מעבר לתיקייה שמעל"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "תיקיות וקבצים:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "תצוגה מקדימה:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "קובץ:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "יש להשתמש בסיומת תקנית."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "סריקת מקורות"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr ""
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "חיפוש בעזרה"
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "רשימת מחלקות:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "חיפוש במחלקות"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "עליון"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "מחלקה:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "ירושה:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "מוריש אל:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "תיאור קצר:"
#: editor/editor_help.cpp
msgid "Members"
msgstr "חברים"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "חברים:"
#: editor/editor_help.cpp
msgid "Public Methods"
msgstr "שיטות ציבוריות"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "שיטות ציבוריות:"
#: editor/editor_help.cpp
msgid "GUI Theme Items"
msgstr "פריטי מנשק משתמש של ערכת העיצוב"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "פריטי מנשק משתמש של ערכת העיצוב:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "אותות:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "מונים"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "מונים:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "מונה "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "קבועים"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "קבועים:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "תיאור"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr ""
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
#: editor/editor_help.cpp
msgid "Properties"
msgstr "מאפיינים"
#: editor/editor_help.cpp
msgid "Property Description:"
msgstr "תיאור המאפיין:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp
msgid "Methods"
msgstr "שיטות"
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "תיאור השיטה:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "חיפוש טקסט"
#: editor/editor_help.cpp
msgid "Find"
msgstr "איתור"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "פלט:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "מחיקה"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "מחיקת הפלט"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "שגיאה בשמירת המשאב!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As.."
msgstr "שמירת המשאב בתור…"
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "אני רואה…"
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "לא ניתן לפתוח קובץ לכתיבה:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "תבנית הקובץ המבוקשת לא ידועה:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "שגיאה בעת השמירה."
#: editor/editor_node.cpp
msgid "Can't open '%s'."
msgstr "לא ניתן לפתוח את %s."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "הפענוח של %s נכשל."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "סוף הקובץ בלתי צפוי %s."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr ""
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "הטעינה של %s נכשלה."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "הסצנה נשמרת"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "מתבצע ניתוח"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "נוצרת תמונה ממוזערת"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "לא ניתן לבצע פעולה זו ללא שורש העץ."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"לא ניתן לשמור את הסצנה. כפי הנראה עקב תלויות (מופעים או ירושות) שאינן "
"מסופקות."
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "טעינת המשאב נכשלה."
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "שמירת הפריסה נכשלה!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "בררת המחדל של פריסת העורך שוכתבה."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "שם הפריסה לא נמצא!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "פריסת בררת המחדל שוחזרה להגדרות הבסיס."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"משאב זה עבר יבוא, לכן אין אפשרות לערוך אותו. יש לשנות את ההגדרות שלו בחלונית "
"הייבוא ואז לייבא שוב."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid "Expand all properties"
msgstr "הרחבת כל המאפיינים"
#: editor/editor_node.cpp
msgid "Collapse all properties"
msgstr "צמצום כל המאפיינים"
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "העתקת משתנים"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "הדבקת משתנים"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "הדבקת משאב"
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "העתקת משאב"
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr ""
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr ""
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "פתיחה בעזרה"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "אין סצנה מוגדרת להרצה."
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "הסצנה הנוכחית מעולם לא נשמרה, נא לשמור אותה בטרם ההרצה."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "לא ניתן להפעיל תהליך משנה!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "פתיחת סצנה"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "פתיחת סצנת בסיס"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "פתיחת סצנה מהירה…"
#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "פתיחת סקריפט מהירה…"
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "שמירה וסגירה"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "לשמור את השינויים ל־‚%s לפני הסגירה?"
#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "שמירת סצנה בשם…"
#: editor/editor_node.cpp
msgid "No"
msgstr "לא"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "כן"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "סצנה זאת מעולם לא נשמרה. לשמור לפני ההרצה?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "לא ניתן לבצע פעולה זו ללא סצנה."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "לא ניתן לבצע פעולה זו ללא מפרק עליון."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "לא ניתן לבצע פעולה זו ללא בחירה של מפרק."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "הסצנה הנוכחית לא נשמרה. לפתוח בכל זאת?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "לא ניתן לרענן סצנה שמעולם לא נשמרה."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "שחזור"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "לא ניתן לבטל פעולה זו. לשחזר בכל זאת?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr ""
#: editor/editor_node.cpp
msgid "Quit"
msgstr "יציאה"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "לצאת מהעורך?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "לפתוח את מנהל המיזמים?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "לשמור ולצאת"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "לשמור את השינויים לסצנות הבאות לפני היציאה?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr "לשמור את הסצנות הבאות לפני פתיחת מנהל המיזמים?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"אפשרות זו אינה זמינה עוד. מצבים בהם יש לאלץ רענון נחשבים לבאגים. נא לדווח "
"עליהם."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "נא לבחור סצנה ראשית"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "לא ניתן לפתוח את תוסף ההרחבות תחת: %s פענוח ההגדרות נכשל."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr "לא ניתן למצוא שדה סקריפט עבור תוסף הרחבה תחת res://addons/%s."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "לא ניתן לטעון סקריפט הרחבה מהנתיב: %s."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ugh"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr ""
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr ""
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr ""
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr ""
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr ""
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr ""
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "הוספת סצנה חדשה."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "סצנה"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "מעבר לסצנה שנפתחה קודם לכן."
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "הלשונית הבאה"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "הלשונית הקודמת"
#: editor/editor_node.cpp
msgid "Filter Files.."
msgstr ""
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "פעולות עם קובצי סצנות."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "סצנה חדשה"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "סצנה חדשה בירושה…"
#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "פתיחת סצנה…"
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "שמירת סצנה"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "שמירת כל הסצנות"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "סגירת סצנה"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "פתיחה מהאחרונים"
#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "המרה אל…"
#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr ""
#: editor/editor_node.cpp
msgid "TileSet.."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "ביטול"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp
msgid "Redo"
msgstr "ביצוע חוזר"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "שחזור סצנה"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "כלים שונים למיזם או למגוון סצנות."
#: editor/editor_node.cpp
msgid "Project"
msgstr "מיזם"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "הגדרות מיזם"
#: editor/editor_node.cpp
msgid "Run Script"
msgstr "הרצת סקריפט"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "ייצוא"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "כלים"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "יציאה לרשימת המיזמים"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "ניפוי שגיאות"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "הטעמה עם ניפוי שגיאות מרחוק"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"בעת ייצוא או הטמעה, קובץ ההפעלה ינסה להתחבר לכתובת ה־IP של המחשב הזה לצורך "
"ניפוי שגיאות."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "הטמעה קטנה עם מערכת קבצים ברשת"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "ניווט גלוי"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "סנכרון השינויים בסצנה"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "סנכרון השינויים בסקריפט"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
#: editor/editor_node.cpp
msgid "Editor"
msgstr "עורך"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "הגדרות עורך"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "פריסת עורך"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "כניסה אל/יציאה ממסך מלא"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "ניהול תבניות ייצוא"
#: editor/editor_node.cpp
msgid "Help"
msgstr "עזרה"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "מחלקות"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Search"
msgstr "חיפוש"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "מסמכים מקוונים"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "שו״ת"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "עוקב תקלות"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "קהילה"
#: editor/editor_node.cpp
msgid "About"
msgstr "על אודות"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "נגינת המיזם…"
#: editor/editor_node.cpp
msgid "Play"
msgstr "נגינה"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "השהיית הסצנה"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "השהיית סצנה"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "עצירת הסצנה."
#: editor/editor_node.cpp
msgid "Stop"
msgstr "עצירה"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "נגינת הסצנה שנערכה."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "נגינת הסצנה"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "נגינת סצנה מותאמת אישית"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "נגינת סצנה בהתאמה אישית"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "מסתובב כאשר חלון העורך מצויר מחדש!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "לעדכן תמיד"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "עדכון שינויים"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "השבתת שבשבת עדכון"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "חוקר"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "יצירת משאב חדש בזיכרון ועריכתו."
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "טעינת משאב קיים מהכונן ועריכתו."
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "שמירת המשאב שנערך כרגע."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "שמירה בשם…"
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "מעבר לפריט האחרון שנערך מההיסטוריה."
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "מעבר לפריט הבא שנערך מההיסטוריה."
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "היסטוריה של הפריטים שנערכו לאחרונה."
#: editor/editor_node.cpp
msgid "Object properties."
msgstr "מאפייני פריט."
#: editor/editor_node.cpp
msgid "Changes may be lost!"
msgstr "השינויים עשויים ללכת לאיבוד!"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "ייבוא"
#: editor/editor_node.cpp
msgid "Node"
msgstr "מפרק"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "מערכת קבצים"
#: editor/editor_node.cpp
msgid "Output"
msgstr "פלט"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "לא לשמור"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "ייבוא תבניות מקובץ ZIP"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "ייצוא מיזם"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "ייצוא ספריה"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "מיזוג עם נוכחיים"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "ססמה:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "פתיחה והרצה של סקריפט"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "חדש בירושה"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "שגיאות טעינה"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "בחירה"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "פתיחת עורך דו־ממד"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "פתיחת עורך תלת־ממד"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "פתיחת עורך סקריפטים"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr ""
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "פתיחת העורך הבא"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "פתיחת העורך הקודם"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr ""
#: editor/editor_plugin.cpp
msgid "Thumbnail.."
msgstr "תמונה ממוזערת…"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "תוספים מותקנים:"
#: editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "עדכון"
#: editor/editor_plugin_settings.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "גרסה:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "יוצר:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "מצב:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "מדידה:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "זמן שקופית (שניות)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "זמן ממוצע (שניות)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "שקופית %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "שקופית פיזיקלית %"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "זמן:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "עצמי"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "שקופית מס׳:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "זמן"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "קריאות"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "נא לבחור התקן מהרשימה"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "ניתן לכתוב את הלוגיקה שלך בשיטה _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "כבר יש סצנה בעריכה."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "יכול להיות ששכחת את מילת המפתח tool?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "לא ניתן להריץ את הסקריפט:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "שכחת את השיטה _run?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "בררת מחדל (כמו העורך)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "נא לבחור מפרקים לייצוא"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "נתיב סצנות:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "ייבוא ממפרק:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "הורדה מחדש"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "הסרה"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(מותקן)"
#: editor/export_template_manager.cpp
msgid "Download"
msgstr "הורדה"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(חסר)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(נוכחי)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait.."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "להסיר את גרסת התבנית %s?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "לא ניתן לייצא zip של תבניות."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
msgstr "תבנית ה־version.txt שגויה בתוך התבניות."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "לא נמצא version.txt בתוך התבניות."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "שגיאת ביצירת נתיב לתבניות:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "תבניות הייצוא מחולצות"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "ייבוא:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr "לא נמצאו קישורי הורדה לגרסה זו. הורדה ישירה זמינה רק במהדורות הרשמיות."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "לא ניתן לפתור."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "לא ניתן להתחבר."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "אין תגובה."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "הבקשה נכשלה."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "לולאת הפניות."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "נכשל:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "ההורדה הושלמה."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "שגיאה בבקשת כתובת: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror.."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "מנותק"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "פותר"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "לא ניתן לפתור"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting.."
msgstr "מתבצעת התחברות…"
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "לא ניתן להתחבר"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "מחובר"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting.."
msgstr "מוגשת בקשה…"
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "מתבצעת הורדה"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "שגיאת חיבור"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "שגיאת לחיצת יד SSL"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "גרסה נוכחית:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "גרסאות מותקנות:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "התקנה מקובץ"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "הסרת תבנית"
#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "בחירת קובץ תבנית"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "מנהל ייצוא תבניות"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "הורדת תבניות"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
msgstr "בחירת אתר מראה מהרשימה: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"לא ניתן לפתוח את file_type_cache.cch לכתיבה, מטמון סוג הקבצים לא יישמר!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "לא ניתן לנווט אל %s כיוון שלא נמצא במערכת הקבצים!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
msgstr "צפייה בפריטים כרשת של תמונות ממוזערות"
#: editor/filesystem_dock.cpp
msgid "View items as a list"
msgstr "הצגת פריטים כרשימה"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "מצב: ייבוא הקובץ נכשל. נא לתקן את הקובץ ולייבא מחדש ידנית."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "לא ניתן להעביר/לשנות שם למקור של משאבים."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "לא ניתן להעביר תיקייה לתוך עצמה."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "שגיאה בהעברה:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "שגיאה בשכפול:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "לא ניתן לעדכן את התלויות:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
msgstr "לא צוין שם"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "השם שסופק מכיל תווים שגויים"
#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr "לא צוין שם."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "השם מכיל תווים שגויים."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "כבר קיימים קובץ או תיקייה בשם הזה."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "שינוי שם הקובץ:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "שינוי שם התיקייה:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "קובץ משוכפל:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "תיקייה משוכפלת:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
msgstr "להרחיב הכול"
#: editor/filesystem_dock.cpp
msgid "Collapse all"
msgstr "לצמצם הכול"
#: editor/filesystem_dock.cpp
msgid "Rename.."
msgstr "שינוי שם…"
#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "העברה אל…"
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
msgstr "פתיחת סצנות"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "עותק"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "עריכת תלויות…"
#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "צפייה בבעלים…"
#: editor/filesystem_dock.cpp
msgid "Duplicate.."
msgstr "שכפול…"
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "התיקייה הקודמת"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "התיקייה הבאה"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "סריקת מערכת הקבצים מחדש"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "החלפת מצב התיקייה כמועדפת"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait.."
msgstr ""
"הקבצים נסרקים,\n"
"נא להמתין…"
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "העברה"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
msgstr "שינוי שם"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "הוספה לקבוצה"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "הסרה מקבוצה"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "ייבוא כסצנה בודדת"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "ייבוא עם הנפשות נפרדות"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "ייבוא עם חומרים נפרדים"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "ייבוא עם פריטים נפרדים"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "ייבוא עם פריטי+חומרים נפרדים"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "ייבוא עם פריטים+הנפשות נפרדים"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "ייבוא עם חומרים+הנפשות נפרדים"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "ייבוא עם פריטים+חומרים+הנפשות נפרדים"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "ייבוא כמספר סצנות"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "ייבוא כמספר סצנות+חומרים"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "ייבוא סצנה"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
msgstr "סצנה מיובאת…"
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "נוצרות מפות תאורה"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
msgstr "מופעל סקריפט מותאם אישית…"
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "לא ניתן לטעון סקריפט שלאחר ייבוא:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
msgstr "שמירה…"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "הגדרה כבררת מחדל עבור %s"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "מחיקת בררת מחדל עבור %s"
#: editor/import_dock.cpp
msgid " Files"
msgstr " קבצים"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "ייבוא בתור:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
msgstr "ערכה מוגדרת…"
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "ייבוא מחדש"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
msgid "Groups"
msgstr "קבוצות"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "יש לבחור מפרק כדי לערוך אותות וקבוצות."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "יצירת מצולע"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "עריכת מצולע"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "הוספת נקודה"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "עריכת מצולע (הסרת נקודה)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr "הסרת מצולע ונקודה"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
msgstr "יצירת מצולע חדש מאפס"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
msgstr "מחיקת נקודות"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "שם הנפשה חדשה:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "AnimationTree"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving.."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggles snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag pivot from mouse position"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set pivot at mouse position"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ok"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr ""
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left linear"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake the navigation mesh."
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "מחיקת נקודה"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "פיצול נתיב"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "הסרת נקודה בנתיב"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "הזזת נקודה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: הטייה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: הזזת הכול"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: קנה מידה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "הזזת מצולע"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "הטיית מצולע"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "שינוי קנה מידה של מצולע"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "עריכה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "הצמדה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "הפעלת הצמדה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "רשת"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "שגיאה: לא ניתן לטעון משאב!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "הוספת משאב"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "שינוי שם משאב"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "מחיקת משאב"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "לוח גזירי המשאבים ריק!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "טעינת משאב"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "הדבקה"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "מחיקת קבצים אחרונים"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "לסגור ולשמור את השינויים?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "שגיאה בשמירת ערכת העיצוב"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "שגיאה בשמירה"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "שגיאה בייבוא ערכת הנושא"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "שגיאה בייבוא"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "ייבוא ערכת עיצוב"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "שמירת ערכת עיצוב בשם…"
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "מיון"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "העברה למעלה"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "העברה למטה"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "הסקריפט הבא"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "הסקריפט הקודם"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "קובץ"
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
msgstr "חדש"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "לשמור הכול"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "סקריפט רענון רך"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "העתקת נתיב הסקריפט"
#: editor/plugins/script_editor_plugin.cpp
msgid "Show In File System"
msgstr "הצגה במערכת הקבצים"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "הקודם בהיסטוריה"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "הבא בהיסטוריה"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "רענון ערכת העיצוב"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "שמירת ערכת העיצוב"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "שמירת ערכת העיצוב בשם"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "סגירת מסמכים"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "לסגור הכול"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "לסגור לשוניות אחרות"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "הרצה"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "החלפת תצוגת חלונית סקריפטים"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find.."
msgstr "איתור…"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "איתור הבא"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "לצעוד מעל"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "לצעוד לתוך"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "עצירה"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "המשך"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "להשאיר את מנפה השגיאות פתוח"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with external editor"
msgstr "ניפוי שגיאות עם עורך חיצוני"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr "פתיחת התיעוד המקוון של Godot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "חיפוש בהיררכיית המחלקות."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "מעבר למסמך הקודם שנערך."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "מעבר למסמך הבא שנערך."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "התעלמות"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "יצירת סקריפט"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"הקבצים הבאים הם חדשים בכונן.\n"
"באילו פעולות לנקוט?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "רענון"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "שמירה מחדש"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "מנפה שגיאות"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr "ניתן לערוך סקריפטים מובנים רק כאשר הסצנה אליהם הם שייכים נטענה"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "ניתן להשמיט משאבים ממערכת הקבצים בלבד."
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "בחירת צבע"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Case"
msgstr "החלפת מצב רשיות"
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
msgstr "אותיות גדולות"
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
msgstr "אותיות קטנות"
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
msgstr "הגדלת אות ראשונה"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "גזירה"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "העתקה"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "לבחור הכול"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "מחיקת שורה"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "הזחה משמאל"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "הזחה מימין"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "החלפת מצב הערה"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "צמצום/הרחבה של שורה"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "צמצום כל השורות"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "הרחבת כל השורות"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "לשכפל למטה"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr "המרת הזחות לרווחים"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr "המרת הזחות לטאבים"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "הזחה אוטומטית"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "החלפת מצב נקודת עצירה"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "הסרת כל נקודות העצירה"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr "מעבר לנקודת העצירה הבאה"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr "מעבר לנקודת העצירה הקודמת"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
msgstr "המרה לאותיות גדולות"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Lowercase"
msgstr "המרה לאותיות קטנות"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "איתור הקודם"
#: editor/plugins/script_text_editor.cpp
msgid "Replace.."
msgstr "החלפה…"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
msgstr "מעבר לפונקציה…"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Line.."
msgstr "מעבר לשורה…"
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "עזרה תלוית הקשר"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "שינוי ערך בררת המחדל"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "שינוי הערה"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "שינוי שם קלט"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "שגיאה: חסרים חיבורי קלט"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "הטיה של %s מעלות."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "שינויי חומרים"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "קודקודים"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "מבט על."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "מבט מתחת."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "מתחת"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "מבט משמאל."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "שמאל"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "מבט מימין."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "ימין"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "מבט קדמי."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "קדמי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "מבט אחורי."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "אחורי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "יישור עם התצוגה"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "בסדר :("
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "הצגה נורמלית"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "הצגת מסגרת קווים"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "הצגת שכבת פירוט"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "צפייה בסביבה"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "הצגת מידע"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "חצי רזולוציה"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "מאזין לשמע"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "בחירת מצב (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
"גרירה: הטיה\n"
"Alt+גרירה: הזזה\n"
"Alt+כפתור ימני: בחירת רשימת עומק"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "מצב הזזה (W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "מצב הטיה (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "מצב שינוי קנה מידה (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "נקודות ציון מקומיות"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr "מצב מרחב מקומי (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
msgstr "מצב הצמדה (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "מבט תחתי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "מבט על"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "מבט אחורי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "מבט קדמי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "מבט שמאלי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "מבט ימני"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "החלפה בין תצוגה פרספקטיבה/אנכית"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "בחירת מיקוד"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "החלפת מצב מבט חופשי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "התמרה"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr "הגדרת הצמדה…"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr "הגדרות"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Skeleton Gizmo visibility"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "הגדרות הצמדה"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "הטיה (מעלות):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "שינוי קנה מידה (יחס):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "הנפשות"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "מהירות (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "לולאה"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "שקופיות ההנפשה"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Separation:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme.."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tile Set"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Autotiles"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select current edited sub-tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select sub-tile to change its priority."
msgstr ""
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted: "
msgstr ""
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add.."
msgstr ""
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr ""
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
msgid "Create folder"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project"
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
msgid "Project List"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Templates"
msgstr ""
#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 6"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 7"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 8"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 9"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Can't contain '/' or ':'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override For.."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File.."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir.."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
msgid "New Script"
msgstr ""
#: editor/property_editor.cpp
msgid "New %s"
msgstr ""
#: editor/property_editor.cpp
msgid "Make Unique"
msgstr ""
#: editor/property_editor.cpp
msgid "Show in File System"
msgstr ""
#: editor/property_editor.cpp
msgid "Convert To %s"
msgstr ""
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
msgid "On"
msgstr ""
#: editor/property_editor.cpp
msgid "[Empty]"
msgstr ""
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
msgstr ""
#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Discard Instancing"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "File exists, will be reused"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid Path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Create new script file"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Template"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
msgstr "הלשונית הבאה"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Plane"
msgstr "הלשונית הקודמת"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "עריכת ציר X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "עריכת ציר Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "עריכת ציר Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "הטיית מצביע ב־X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "הטיית מצביע ב־Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "הטיית מצביע ב־Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "הטיית מצביע הפוכה ב־X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "הטיית מצביע הפוכה ב־Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "הטיית מצביע הפוכה ב־Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "מחיקת הטיית מצביע"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Area"
msgstr "יצירת שטח"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
msgstr "יצירת מחבר חיצוני"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
msgstr "מחיקת שטח"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "ביטול הבחירה"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "בחירת מרחק:"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "הפתרון נוצר…"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr "נוצר מיזם C#‎…"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create solution."
msgstr "יצירת הפתרון נכשלה."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to save solution."
msgstr "שמירת הפתרון נכשלה."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Done"
msgstr "בוצע"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create C# project."
msgstr "יצירת מיזם C# נכשלה."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "יצירת פתרון C#"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
msgstr "אזהרות"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "איתור סוג מפרק"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "העתקת מפרקים"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "גזירת מפרקים"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "הדבקת מפרקים"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "סוג הקלט לא זמין למחזוריות: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "שם מאפיין האינדקס שגוי."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "עצם הבסיס איננו מפרק!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "הנתיב לא מוביל מפרק!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": ארגומנט שגוי מסוג: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": ארגומנטים שגויים: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "לא נמצא VariableGet בסקריפט: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "לא נמצא VariableSet בסקריפט: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr "למפרק המותאם אין שיטת _step(), אין אפשרות לעבד תרשים."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "הפעלה בדפדפן"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "הפעלת ה־HTML המיוצא בדפדפן בררת המחדל של המערכת."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "לא ניתן לכתוב קובץ:"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "לא ניתן לפתוח תבנית לייצוא:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "תבנית יצוא שגויה:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr "לא ניתן לקרוא מעטפת HTML מותאמת:"
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr "לא ניתן לקרוא קובץ תמונת פתיח:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr "נעשה שימוש בתמונת הפתיח כבררת מחדל."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no children shapes, so it can't interact with the space.\n"
"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"מפרק ParallaxLayer עובד רק כאשר הוא מוגדר כצאצא של מפרק ParallaxBackground."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr "לא מוקצה חומר לעיבוד חלקיקים, לכן לא תוטבע התנהגות."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D עובד רק כאשר הוא מוגדר כצאצא של מפרק Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr "ל־ARVRCamera חייב להיות מפרק ARVROrigin כהורה שלו"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin דורש מפרק צאצא מסוג ARVRCamera"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
"This node has no children shapes, so it can't interact with the space.\n"
"Consider adding CollisionShape or CollisionPolygon children nodes to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "ל־CollisionPolygon ריק אין כל השפעה על התנגשות."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Select this Folder"
msgstr ""
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "מבנה הגופן לא ידוע."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "שגיאה בטעינת הגופן."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "גודל הגופן שגוי."
#~ msgid "Can't write file."
#~ msgstr "לא ניתן לכתוב קובץ."
#~ msgid "Next"
#~ msgstr "הבא"
#~ msgid "Not found!"
#~ msgstr "לא נמצא!"
#~ msgid "Replace By"
#~ msgstr "להחליף ב־"
#~ msgid "Case Sensitive"
#~ msgstr "תלוי רישיות"
#~ msgid "Backwards"
#~ msgstr "אחורה"
#~ msgid "Prompt On Replace"
#~ msgstr "להודיע על החלפה"
#~ msgid "Skip"
#~ msgstr "לדלג"