Virtualx Game Engine. Forked from Godot 3.6
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2019-05-16 10:18:48 +02:00
core Fix NaN with get_action_strength 2019-05-15 11:21:10 +02:00
doc doc: Fix issues found by the parser 2019-05-15 13:00:45 +02:00
drivers fix lighting bug introduced in clear color changes 2019-05-14 15:04:54 -07:00
editor Merge pull request #28873 from YeldhamDev/undo_scriptbutton_update 2019-05-15 09:50:38 +02:00
main Add RegEx substitution testcase and fix relevant docs 2019-05-11 09:03:19 +02:00
misc Make Xcode recursive search frameworks in project dir 2019-05-14 19:12:20 +03:00
modules Revert "Revert "Implemented terrain raycast acceleration"" 2019-05-16 10:18:48 +02:00
platform Fix OS_UWP::execute's signature after cd4449e 2019-05-16 08:48:03 +02:00
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servers Merge pull request #27798 from clayjohn/gles2-proj-mat-bug 2019-05-13 17:59:40 +02:00
thirdparty Revert "Revert "Implemented terrain raycast acceleration"" 2019-05-16 10:18:48 +02:00
.appveyor.yml AppVeyor: Force installing SCons 3.0.1 2019-01-01 23:31:08 +01:00
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.editorconfig Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
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CODEOWNERS Remove reduz from some autorequested code reviews 2019-05-06 18:32:45 +02:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
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LOGO_LICENSE.md
methods.py SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS 2019-04-24 16:57:58 +02:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md Replace 3.0 screenshot by new one from TPS demo 2019-04-08 14:07:13 +02:00
SConstruct Ignore a warning in _get_socket_error (-Wlogical-op). 2019-05-02 11:11:52 +02:00
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Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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