Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde c4b7c7d81b Merge pull request #6796 from mateka/issue-3486
Possibility to write node path by hand in exported NodePath variable (#3486)
2016-10-17 11:17:06 +02:00
bin Use int instead of int32_t for Vectors 2016-10-06 16:51:19 -04:00
core Merge pull request #6733 from Cruel/patch-1 2016-10-17 09:53:06 +02:00
doc Merge pull request #6779 from WalasPrime/rpc_docs 2016-10-17 09:58:34 +02:00
drivers png: Try to fix neon issue on iphone armv7 2016-10-15 18:10:19 +02:00
main Allow whitespace in Gamepad mappings. 2016-10-15 17:55:15 +02:00
modules Merge pull request #6692 from bojidar-bg/add-char-to-gd-vs-script 2016-10-17 09:40:39 +02:00
platform Merge pull request #6846 from volzhs/android-dir-exists 2016-10-17 10:10:25 +02:00
scene Merge pull request #6806 from leezh/button_array_fixes 2016-10-17 10:05:42 +02:00
servers Merge pull request #6761 from neikeq/pr-missing-defval 2016-10-09 23:58:58 +02:00
thirdparty freetype: Make it a module and split thirdparty library 2016-10-15 18:10:17 +02:00
tools Merge pull request #6796 from mateka/issue-3486 2016-10-17 11:17:06 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml Attempt to fix travis builds for android 2016-10-07 11:05:03 +03:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py scons detects standalone MSVC on Windows 2016-09-16 11:17:57 +02:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Theora: Don't compile unnecessary files, rename "x86_opt_*" 2016-10-16 22:31:27 +02:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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