.. |
animation_player_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
animation_player_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
animation_tree_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
animation_tree_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
baked_light_baker.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
baked_light_baker.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
baked_light_baker_cmpxchg.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
baked_light_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
baked_light_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
camera_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
camera_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
canvas_item_editor_plugin.cpp
|
Merge pull request #8342 from volzhs/error-signal-dnd
|
2017-04-10 08:29:41 +02:00 |
canvas_item_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
collision_polygon_2d_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
collision_polygon_2d_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
collision_polygon_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
collision_polygon_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
collision_shape_2d_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
collision_shape_2d_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
color_ramp_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
color_ramp_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
cube_grid_theme_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
cube_grid_theme_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
curve_editor_plugin.cpp
|
New particle system, mostly working, some small features missing.
|
2017-04-06 23:49:27 -03:00 |
curve_editor_plugin.h
|
New particle system, mostly working, some small features missing.
|
2017-04-06 23:49:27 -03:00 |
editor_preview_plugins.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
editor_preview_plugins.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
gi_probe_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
gi_probe_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
gradient_texture_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
gradient_texture_editor_plugin.h
|
New particle system, mostly working, some small features missing.
|
2017-04-06 23:49:27 -03:00 |
item_list_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
item_list_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
light_occluder_2d_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
light_occluder_2d_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
line_2d_editor_plugin.cpp
|
Settings: Moving Poly Editor into Editors category
|
2017-04-25 17:48:08 +05:30 |
line_2d_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
material_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
material_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
mesh_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
mesh_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
mesh_instance_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
mesh_instance_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
multimesh_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
multimesh_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
navigation_polygon_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
navigation_polygon_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
particles_2d_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
particles_2d_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
particles_editor_plugin.cpp
|
Particle system is complete. Rejoice!
|
2017-04-08 22:40:06 -03:00 |
particles_editor_plugin.h
|
Particle system is complete. Rejoice!
|
2017-04-08 22:40:06 -03:00 |
path_2d_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
path_2d_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
path_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
path_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
polygon_2d_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
polygon_2d_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
resource_preloader_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
resource_preloader_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
rich_text_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
rich_text_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
sample_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
sample_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
sample_library_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
sample_library_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
sample_player_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
sample_player_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
script_editor_plugin.cpp
|
Changed indent type settings
|
2017-04-26 12:14:03 +01:00 |
script_editor_plugin.h
|
Merge pull request #8417 from neikeq/hello-there
|
2017-04-20 02:20:04 +02:00 |
script_text_editor.cpp
|
Ability to Convert Case, issue 8079
|
2017-04-25 10:18:57 +01:00 |
script_text_editor.h
|
Ability to Convert Case, issue 8079
|
2017-04-25 10:18:57 +01:00 |
SCsub
|
Refactoring: rename tools/editor/ to editor/
|
2017-03-05 14:21:25 +01:00 |
shader_editor_plugin.cpp
|
Changed indent type settings
|
2017-04-26 12:14:03 +01:00 |
shader_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
shader_graph_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
shader_graph_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
spatial_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
spatial_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
sprite_frames_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
sprite_frames_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
stream_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
stream_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
style_box_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
style_box_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
texture_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
texture_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
texture_region_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
texture_region_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
theme_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
theme_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
tile_map_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
tile_map_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
tile_set_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
tile_set_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |