virtualx-engine/drivers/vulkan
Juan Linietsky c613ead5fa Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
..
rendering_device_vulkan.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
rendering_device_vulkan.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
SCsub Moved the shader source compilation code outside RenderingDevice and Vulkan 2020-02-11 11:53:29 +01:00
vk_enum_string_helper.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
vk_mem_alloc.cpp basic 2D engine is more or less working with Vulkan, including editor. 2020-02-11 11:53:27 +01:00
vk_mem_alloc.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
vulkan_context.cpp Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00
vulkan_context.h Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00