c613ead5fa
Also, optimized shader compilation to happen on threads. |
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.. | ||
rendering_device_vulkan.cpp | ||
rendering_device_vulkan.h | ||
SCsub | ||
vk_enum_string_helper.h | ||
vk_mem_alloc.cpp | ||
vk_mem_alloc.h | ||
vulkan_context.cpp | ||
vulkan_context.h |