virtualx-engine/scene
Juan Linietsky 2af2a84a03 Misc Fixes
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
..
2d -draw_primitive binding fix 2014-05-25 14:25:05 -03:00
3d Misc Fixes 2014-06-27 23:21:45 -03:00
animation A bit of everything: 2014-05-14 01:22:15 -03:00
audio Make String::right count from pos instead of pos+1 2014-05-13 01:19:41 +08:00
gui Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
io -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
main Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
resources Misc Fixes 2014-06-27 23:21:45 -03:00
register_scene_types.cpp More 3D Work 2014-06-16 10:22:26 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp Light Baker! 2014-06-11 10:41:03 -03:00
scene_string_names.h Light Baker! 2014-06-11 10:41:03 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00