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shaders
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Fix typos in code and docs with codespell
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2018-01-18 22:01:42 +01:00 |
rasterizer_canvas_gles3.cpp
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Fix a rendering bug with screen_texture
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2018-02-21 22:11:47 +01:00 |
rasterizer_canvas_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_gles3.cpp
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Fix stretch aspect keep mode
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2018-01-10 10:49:26 +09:00 |
rasterizer_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_scene_gles3.cpp
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Fixed sky reflection rendering when transparent BG
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2018-02-21 23:40:59 +01:00 |
rasterizer_scene_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_storage_gles3.cpp
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Fix typos in code and docs with codespell
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2018-01-18 22:01:42 +01:00 |
rasterizer_storage_gles3.h
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Ensure depth reads go via alpha render list, fixes #14759
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2018-01-06 17:38:39 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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using TIME in light shader enables uses_fragment_time
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2018-02-21 22:10:28 +01:00 |
shader_compiler_gles3.h
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using TIME in light shader enables uses_fragment_time
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2018-02-21 22:10:28 +01:00 |
shader_gles3.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
shader_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |