Virtualx Game Engine. Forked from Godot 3.6
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Ryan Roden-Corrent c77492408a Clarify how to convert PrimitiveMesh to ArrayMesh.
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.

```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```

(cherry picked from commit 933bf96523)
2020-07-24 10:31:57 +02:00
.github Use GitHub Actions instead of AppVeyor for Windows platform 2020-07-13 15:16:38 +02:00
core [3.2] Backport core documentation changes to 3.2 2020-07-21 21:22:54 -04:00
doc Clarify how to convert PrimitiveMesh to ArrayMesh. 2020-07-24 10:31:57 +02:00
drivers Fix OpenGL error when generating radiance 2020-07-21 10:40:49 -07:00
editor Open scene selected from Quick Open dialog. 2020-07-24 10:31:56 +02:00
main Disable file logging for the project manager 2020-07-15 12:14:51 +02:00
misc iOS Export: add option to use storyboard for launch screen 2020-07-07 00:01:35 +03:00
modules [3.2] Add C# XML documentation to core C# math types 2020-07-21 21:22:54 -04:00
platform [3.2] fix crlf for clipboard 2020-07-20 15:42:32 +08:00
scene Fixes the get_visible_line_count() of rich text label 2020-07-24 10:31:56 +02:00
servers Properly pass safe margin on initialization. 2020-07-15 12:48:18 +02:00
thirdparty Reorganize ENet pactches. 2020-07-15 12:48:18 +02:00
.appveyor.yml Enable Appveyor error on warnings. 2020-05-21 11:28:01 +01:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Add Code::Blocks files to .gitignore. 2020-06-18 11:29:28 +02:00
.mailmap Update AUTHORS and DONORS list 2020-07-03 16:10:09 +02:00
.travis.yml Travis: Add static check for Python black formatting 2020-06-10 15:30:52 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-07-03 16:10:09 +02:00
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-06 13:02:08 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 15:30:52 +02:00
COPYRIGHT.txt xatlas: Sync with upstream 470576d 2020-06-04 11:15:06 +02:00
DONORS.md Update AUTHORS and DONORS list 2020-07-03 16:10:09 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Expand env vars for custom_modules build option 2020-07-13 15:13:14 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
SConstruct Disable "misleading indentation" warning on GCC 2020-07-13 15:13:48 +02:00
version.py Bump version to 3.2.3-beta 2020-06-26 20:48:27 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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