efaeebab4d
Android seems to be working again!
282 lines
9 KiB
C++
282 lines
9 KiB
C++
/*************************************************************************/
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/* editor_import_export.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_EXPORT_H
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#define EDITOR_EXPORT_H
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#include "resource.h"
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#include "scene/main/node.h"
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#include "scene/main/timer.h"
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#include "scene/resources/texture.h"
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class EditorProgress;
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class FileAccess;
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class EditorExportPlatform;
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class EditorFileSystemDirectory;
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class EditorExportPreset : public Reference {
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GDCLASS(EditorExportPreset, Reference)
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public:
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enum ExportFilter {
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EXPORT_ALL_RESOURCES,
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EXPORT_SELECTED_SCENES,
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EXPORT_SELECTED_RESOURCES,
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};
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private:
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Ref<EditorExportPlatform> platform;
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ExportFilter export_filter;
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String include_filter;
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String exclude_filter;
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String exporter;
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Set<String> selected_files;
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bool runnable;
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Vector<String> patches;
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friend class EditorExport;
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friend class EditorExportPlatform;
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List<PropertyInfo> properties;
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Map<StringName, Variant> values;
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String name;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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Ref<EditorExportPlatform> get_platform() const;
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bool has(const StringName &p_property) const { return values.has(p_property); }
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Vector<String> get_files_to_export() const;
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void add_export_file(const String &p_path);
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void remove_export_file(const String &p_path);
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bool has_export_file(const String &p_path);
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void set_name(const String &p_name);
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String get_name() const;
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void set_runnable(bool p_enable);
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bool is_runnable() const;
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void set_export_filter(ExportFilter p_filter);
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ExportFilter get_export_filter() const;
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void set_include_filter(const String &p_include);
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String get_include_filter() const;
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void set_exclude_filter(const String &p_exclude);
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String get_exclude_filter() const;
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void add_patch(const String &p_path, int p_at_pos = -1);
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void set_patch(int p_index, const String &p_path);
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String get_patch(int p_index);
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void remove_patch(int p_idx);
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Vector<String> get_patches() const;
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const List<PropertyInfo> &get_properties() const { return properties; }
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EditorExportPreset();
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};
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class EditorExportPlatform : public Reference {
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GDCLASS(EditorExportPlatform, Reference)
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public:
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typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
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private:
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struct SavedData {
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uint64_t ofs;
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uint64_t size;
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Vector<uint8_t> md5;
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CharString path_utf8;
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bool operator<(const SavedData &p_data) const {
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return path_utf8 < p_data.path_utf8;
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}
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};
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struct PackData {
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FileAccess *f;
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Vector<SavedData> file_ofs;
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EditorProgress *ep;
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};
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struct ZipData {
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void *zip;
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EditorProgress *ep;
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};
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void _export_find_resources(EditorFileSystemDirectory *p_dir, Set<String> &p_paths);
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void _export_find_dependencies(const String &p_path, Set<String> &p_paths);
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void gen_debug_flags(Vector<String> &r_flags, int p_flags);
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static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
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static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
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protected:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) = 0;
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String find_export_template(String template_file_name) const;
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void gen_export_flags(Vector<String> &r_flags, int p_flags);
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public:
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struct ExportOption {
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PropertyInfo option;
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Variant default_value;
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ExportOption(const PropertyInfo &p_info, const Variant &p_default) {
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option = p_info;
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default_value = p_default;
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}
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ExportOption() {}
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};
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virtual Ref<EditorExportPreset> create_preset();
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virtual void get_export_options(List<ExportOption> *r_options) = 0;
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virtual String get_name() const = 0;
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virtual Ref<Texture> get_logo() const = 0;
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Error export_project_files(const Ref<EditorExportPreset> &p_preset, EditorExportSaveFunction p_func, void *p_udata);
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Error save_pack(const Ref<EditorExportPreset> &p_preset, const String &p_path);
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Error save_zip(const Ref<EditorExportPreset> &p_preset, const String &p_path);
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virtual bool poll_devices() { return false; }
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virtual int get_device_count() const { return 0; }
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virtual String get_device_name(int p_device) const { return ""; }
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virtual String get_device_info(int p_device) const { return ""; }
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enum DebugFlags {
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DEBUG_FLAG_DUMB_CLIENT = 1,
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DEBUG_FLAG_REMOTE_DEBUG = 2,
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DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST = 4,
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DEBUG_FLAG_VIEW_COLLISONS = 8,
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DEBUG_FLAG_VIEW_NAVIGATION = 16,
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};
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virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { return OK; }
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const = 0;
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virtual String get_binary_extension() const = 0;
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) = 0;
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EditorExportPlatform();
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};
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class EditorExport : public Node {
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GDCLASS(EditorExport, Node);
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Vector<Ref<EditorExportPlatform> > export_platforms;
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Vector<Ref<EditorExportPreset> > export_presets;
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Timer *save_timer;
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bool block_save;
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static EditorExport *singleton;
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void _save();
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protected:
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friend class EditorExportPreset;
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void save_presets();
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static EditorExport *get_singleton() { return singleton; }
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void add_export_platform(const Ref<EditorExportPlatform> &p_platform);
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int get_export_platform_count();
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Ref<EditorExportPlatform> get_export_platform(int p_idx);
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void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1);
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int get_export_preset_count() const;
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Ref<EditorExportPreset> get_export_preset(int p_idx);
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void remove_export_preset(int p_idx);
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void load_config();
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bool poll_export_platforms();
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EditorExport();
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~EditorExport();
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};
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class EditorExportPlatformPC : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformPC, EditorExportPlatform)
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Ref<ImageTexture> logo;
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String name;
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String extension;
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String release_file_32;
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String release_file_64;
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String debug_file_32;
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String debug_file_64;
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public:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
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virtual void get_export_options(List<ExportOption> *r_options);
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virtual String get_name() const;
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virtual Ref<Texture> get_logo() const;
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
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virtual String get_binary_extension() const;
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
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void set_extension(const String &p_extension);
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void set_name(const String &p_name);
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void set_logo(const Ref<Texture> &p_loco);
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void set_release_64(const String &p_file);
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void set_release_32(const String &p_file);
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void set_debug_64(const String &p_file);
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void set_debug_32(const String &p_file);
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EditorExportPlatformPC();
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};
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#endif // EDITOR_IMPORT_EXPORT_H
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