virtualx-engine/core/math
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
a_star.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
a_star.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
aabb.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
aabb.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
bsp_tree.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
bsp_tree.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
camera_matrix.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
camera_matrix.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
face3.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
face3.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
geometry.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
geometry.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
math_2d.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
math_2d.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
math_defs.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
math_funcs.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
math_funcs.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
matrix3.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
matrix3.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
octree.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
plane.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
plane.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
quat.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
quat.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
quick_hull.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
quick_hull.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
transform.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
transform.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
triangle_mesh.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
triangle_mesh.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
triangulate.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
triangulate.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
triangulator.cpp begin new serialization framework 2015-02-15 01:21:26 -03:00
triangulator.h begin new serialization framework 2015-02-15 01:21:26 -03:00
vector3.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
vector3.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00