Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Rémi Verschelde
2ba1b58374
Merge pull request #7039 from RandomShaper/fix-triangulation
...
Clean/fix triangulation internals
2016-11-09 15:46:13 +01:00
SPTelur
df737ebb46
Some missing License notice has been added
2016-11-07 06:16:18 +06:00
Pedro J. Estébanez
0e1972aa51
Clean/fix triangulation internals
...
Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory
2016-11-05 10:16:44 +01:00
Rémi Verschelde
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
...
Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
89001369e7
Merge pull request #6751 from SuperUserNameMan/new_PRNG_for_rand_from_seed
...
xorshift32 PRNG for Math::rand_from_seed()
2016-10-30 10:49:22 +01:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
...
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
yg2f
a747c8ccee
xorshift32 PRNG for Math::rand_from_seed()
...
should fixes #1043
PRNG adapted from : http://excamera.com/sphinx/article-xorshift.html
2016-10-10 20:41:36 +02:00
Mateusz Adamczyk
8671836b76
Added simple check to viewport, if matrix32 is invesile ( https://github.com/godotengine/godot/issues/6296 ).
2016-10-08 12:33:10 +02:00
J08nY
deb36b44d1
Vector3: added angle_to(Vector3 other)
2016-10-03 13:41:59 +02:00
J08nY
f468cfc379
Vector3: format properly, fix indents
2016-10-03 13:41:45 +02:00
anneomcl
aa5ade834c
Fix for #6158 . Converting Vector2 to Size2 for scaling functions.
2016-09-19 23:31:45 -07:00
Juan Linietsky
827a9aa829
Added a generic AStar implementation to Godot.
...
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13 18:17:18 -03:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
...
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
23ababdcd5
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
2016-09-06 19:14:47 -03:00
Ignacio Etcheverry
3578800230
Matrix32: Add constructor that takes six real_t params
2016-08-24 18:54:23 +02:00
Johan Manuel
67b29e3b9e
Fix some warnings about misleading indentation
2016-08-13 13:21:35 +02:00
Ignacio Etcheverry
2d4c4b6ea9
Fix regression with str() improvements for math types
2016-07-28 14:58:12 +02:00
Rémi Verschelde
c6c9f29827
Merge pull request #5921 from neikeq/pr-issue-5919
...
Prettier str() for some math types
2016-07-27 17:23:17 +02:00
Ignacio Etcheverry
eefca1ada9
Prettier str() for some math types
2016-07-27 17:00:07 +02:00
Juan Linietsky
9151eb591d
Changed the way the step decimals are computed to a safer way, fixes many issues.
2016-07-26 17:25:10 -03:00
Rémi Verschelde
308d405c31
Turn some prints to error logs, remove others
...
Fixes #5876 in passing.
2016-07-24 00:02:19 +02:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
...
Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
...
Disabled by default.
2016-06-22 23:13:41 -03:00
J08nY
449571b6cd
Remove USE_QUAD_VECTORS unused check
2016-06-19 00:41:52 +02:00
Rémi Verschelde
80727b6896
Drop empty .cpp files for header-only classes
...
Part of #5272
2016-06-18 20:00:08 +02:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
...
Part of #5272
2016-06-18 19:46:30 +02:00
Juan Linietsky
a75f896338
First version of Profiler
...
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Rémi Verschelde
6883325f92
math: Fix rounding error for 0 in Math::round ( #4495 )
...
Thus revert the previous workaround in commit b123bc4a2a
.
Fixes #3221 .
2016-05-01 11:37:46 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
sheepandshepherd
c88c60d08e
Correct octree's AABB intersect test, fixes #3576 and #3253
2016-02-17 20:06:40 +01:00
Juan Linietsky
7a931b4d3a
Fixed the decimals function, it can't be perfect but it should be good enough. Closes #1955
2016-01-03 19:18:47 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
reduz
555ad5f8b7
removed wron return types, fixes #2483
...
removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
Juan Linietsky
1312df7fdc
implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848
2015-12-14 09:06:53 -03:00
Juan Linietsky
d3eb9e8c54
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
2015-11-19 10:41:20 -03:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
...
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Franklin Sobrinho
541812e999
Implement Quat multiply operator, and xform method
2015-11-11 11:30:55 -03:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
...
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
0bc6a8894c
Merge pull request #2266 from MrGreenTea/master
...
added floor() and ceil() to Vector3
2015-10-17 12:10:32 -03:00
Rémi Verschelde
1e147c4945
Fix some copy-paste mistakes in linear/db volume functions
2015-09-26 21:06:12 +02:00
MrGreenTea
ec11762006
added floor() and ceil() to Vector3
2015-07-15 01:59:35 +02:00
James McLean
2e6d3b7fad
Changed floats to 'real_t'.
2015-06-11 21:37:54 -04:00
James McLean
c2181285eb
Changed 'scale' to 'scale_basis' in 'interpolate_with'.
2015-06-11 13:44:04 -04:00
James McLean
b19ed63eb6
Implemented interpolation for affine transformations (Matrix32::interpolate_with)
2015-06-11 10:43:48 -04:00
Juan Linietsky
9acab32daa
new file dialog!
...
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Juan Linietsky
7006fe3cc4
Corrected rectangle intersection, fixes #1731
2015-04-24 16:08:05 -03:00
Juan Linietsky
4661a6e126
-try to avoid errors when path using ".." is present in script include, fixes #1703
2015-04-18 16:17:33 -03:00