virtualx-engine/servers/visual
lawnjelly c835f1f3c5 Add DEV_ASSERT and DEV_CHECK macros
Change the existing DEV_ASSERT function to be switched on and off by the DEV_ENABLED define. DEV_ASSERT breaks into the debugger as soon as hit.
Add error macros DEV_CHECK and DEV_CHECK_ONCE to add an alternative check that ERR_PRINT when a condition fails, again only enabled in DEV_ENABLED builds.
2021-10-04 14:57:54 +01:00
..
portals Add DEV_ASSERT and DEV_CHECK macros 2021-10-04 14:57:54 +01:00
rasterizer.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer.h Performance improvements for GLES2 CPU blendshapes 2021-08-16 08:22:45 +02:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
shader_language.cpp Merge pull request #49509 from Chaosus/shader_time_3.x 2021-08-16 19:42:55 +02:00
shader_language.h [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_types.cpp [3.x] Makes shader 'TIME' available in custom functions by default 2021-06-11 15:23:24 +03:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visual_server_canvas.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_canvas.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_globals.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
visual_server_raster.h Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
visual_server_scene.cpp Merge pull request #51521 from lawnjelly/portals_occluders 2021-08-17 13:55:34 +02:00
visual_server_scene.h Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
visual_server_viewport.cpp Merge pull request #50397 from JestemStefan/41756_issue_fix 2021-08-12 20:30:52 +02:00
visual_server_viewport.h Add support for contrast-adaptive sharpening in 3D (GLES3 only) 2021-06-21 15:37:31 +02:00
visual_server_wrap_mt.cpp Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
visual_server_wrap_mt.h Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00