virtualx-engine/editor/import
Pedro J. Estébanez 4810eae03b Import morph target names from glTF
If mesh.extras.targetNames is available. Keep the former naming pattern as fallback.
2018-06-14 00:25:22 +02:00
..
editor_import_collada.cpp Fix updating mesh when reimporting 2018-05-22 19:58:28 +09:00
editor_import_collada.h
editor_import_plugin.cpp Fix infinite recursion with editor import plugins 2018-02-18 16:24:50 -03:00
editor_import_plugin.h Expose priority and order for custom import plugins 2018-02-13 11:59:56 -02:00
editor_scene_importer_gltf.cpp Import morph target names from glTF 2018-06-14 00:25:22 +02:00
editor_scene_importer_gltf.h
resource_importer_bitmask.cpp Add missing copyright headers 2018-05-16 14:50:44 -03:00
resource_importer_bitmask.h Add missing copyright headers 2018-05-16 14:50:44 -03:00
resource_importer_csv_translation.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
resource_importer_csv_translation.h
resource_importer_obj.cpp Add import option "scale_mesh" to obj file importer 2018-02-12 11:36:40 +01:00
resource_importer_obj.h
resource_importer_scene.cpp Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
resource_importer_scene.h Ability to import .escn files, which is just a .tscn but with forced import. 2018-01-30 11:04:22 -03:00
resource_importer_texture.cpp Add option to renormalize mipmaps when generating them for normalmaps. 2018-04-29 21:52:21 -03:00
resource_importer_texture.h
resource_importer_wav.cpp Fixed wave file importer's broken resampling. 2018-02-02 00:12:36 +02:00
resource_importer_wav.h
SCsub