virtualx-engine/servers/rendering/renderer_rd/shaders/effects
Rémi Verschelde 4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
..
fsr2 Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
blur_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
blur_raster_inc.glsl
bokeh_dof.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
copy.glsl Optimizing glow behaviour 2023-09-26 11:56:28 +02:00
copy_to_fb.glsl Fix issue with copy shader not working in multiview 2024-04-23 21:46:39 +10:00
cube_to_dp.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl Fix cubemap downsampler logic 2023-10-31 10:36:42 +11:00
cubemap_filter.glsl
cubemap_filter_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
luminance_reduce_raster_inc.glsl
motion_vector_inc.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
motion_vectors.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
resolve.glsl
roughness_limiter.glsl
screen_space_reflection.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
SCsub Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
shadow_frustum.glsl
sort.glsl
specular_merge.glsl Fix SSR not working properly in stereo 2024-01-09 23:19:57 +11:00
ss_effects_downsample.glsl
ssao.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
taa_resolve.glsl Flip convention of motion vector to point from current pixel to the previous pixel. 2023-08-28 09:30:20 -03:00
tonemap.glsl Consistantly use USE_MULTIVIEW as the define in shaders 2024-03-11 14:40:00 +11:00
vrs.glsl Fix various typos with codespell 2024-05-07 10:08:42 +02:00