virtualx-engine/core/input
Rémi Verschelde 8812f0c896
Merge pull request #64444 from timothyqiu/action-completion
Fix action name completion for `Input`
2022-09-01 08:20:20 +02:00
..
default_controller_mappings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-08-05 02:59:03 +02:00
godotcontrollerdb.txt [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
input.cpp Merge pull request #64444 from timothyqiu/action-completion 2022-09-01 08:20:20 +02:00
input.h Consolidate the fact that Input is meant to be final 2022-08-22 14:37:25 +02:00
input_builders.py [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
input_enums.h Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
input_event.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
input_event.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
input_map.cpp Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
input_map.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
SCsub
shortcut.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shortcut.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00