687633e5bd
Use the `.generated` suffix instead of `_Generated` so .NET marks C# file generated by Godot source generators as generated code.
63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System.Text;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.Text;
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namespace Godot.SourceGenerators
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{
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[Generator]
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public class GodotPluginsInitializerGenerator : ISourceGenerator
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{
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public void Initialize(GeneratorInitializationContext context)
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{
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}
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public void Execute(GeneratorExecutionContext context)
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{
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if (context.IsGodotToolsProject())
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return;
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string source =
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@"using System;
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using System.Runtime.InteropServices;
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using Godot.Bridge;
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using Godot.NativeInterop;
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namespace GodotPlugins.Game
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{
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internal static partial class Main
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{
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[UnmanagedCallersOnly(EntryPoint = ""godotsharp_game_main_init"")]
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private static godot_bool InitializeFromGameProject(IntPtr godotDllHandle, IntPtr outManagedCallbacks,
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IntPtr unmanagedCallbacks, int unmanagedCallbacksSize)
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{
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try
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{
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DllImportResolver dllImportResolver = new GodotDllImportResolver(godotDllHandle).OnResolveDllImport;
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var coreApiAssembly = typeof(Godot.Object).Assembly;
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NativeLibrary.SetDllImportResolver(coreApiAssembly, dllImportResolver);
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NativeFuncs.Initialize(unmanagedCallbacks, unmanagedCallbacksSize);
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ManagedCallbacks.Create(outManagedCallbacks);
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ScriptManagerBridge.LookupScriptsInAssembly(typeof(GodotPlugins.Game.Main).Assembly);
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return godot_bool.True;
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}
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catch (Exception e)
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{
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Console.Error.WriteLine(e);
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return false.ToGodotBool();
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}
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}
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}
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}
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";
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context.AddSource("GodotPlugins.Game.generated",
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SourceText.From(source, Encoding.UTF8));
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}
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}
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}
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