0e0a6bb39b
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> |
||
---|---|---|
.. | ||
Common.cs | ||
EventHandlerSuffixSuppressor.cs | ||
ExtensionMethods.cs | ||
Godot.SourceGenerators.csproj | ||
Godot.SourceGenerators.props | ||
GodotClasses.cs | ||
GodotEnums.cs | ||
GodotMemberData.cs | ||
GodotPluginsInitializerGenerator.cs | ||
MarshalType.cs | ||
MarshalUtils.cs | ||
MethodInfo.cs | ||
MustBeVariantAnalyzer.cs | ||
PropertyInfo.cs | ||
ScriptMethodsGenerator.cs | ||
ScriptPathAttributeGenerator.cs | ||
ScriptPropertiesGenerator.cs | ||
ScriptPropertyDefValGenerator.cs | ||
ScriptRegistrarGenerator.cs | ||
ScriptSerializationGenerator.cs | ||
ScriptSignalsGenerator.cs |