..
config.py
style: Fix PEP8 blank lines issues in Python files
2016-11-01 00:35:16 +01:00
register_types.cpp
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
register_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
SCsub
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:10:46 +02:00
visual_script.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
visual_script.h
Updated function argument names
2017-08-12 15:12:49 -04:00
visual_script_builtin_funcs.cpp
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
visual_script_builtin_funcs.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_script_editor.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
visual_script_editor.h
VisualScriptEditor: Remove Node when canceling PropertySelector.
2017-08-22 21:56:18 +02:00
visual_script_expression.cpp
Removed unnecessary returns and break statements
2017-08-22 13:01:57 -04:00
visual_script_expression.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_script_flow_control.cpp
Clang-formatting *.cpp and *.h (some files excluded)
2017-07-22 18:14:08 +07:00
visual_script_flow_control.h
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
visual_script_func_nodes.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
visual_script_func_nodes.h
Updated function argument names
2017-08-12 15:12:49 -04:00
visual_script_nodes.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
visual_script_nodes.h
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
visual_script_yield_nodes.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
visual_script_yield_nodes.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00