virtualx-engine/platform
Fredy Huya-Kouadio cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
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android Android port of the Godot Editor 2022-03-28 07:54:10 -07:00
iphone Add get_screen_refresh_rate() to OS 2022-03-10 22:10:48 +01:00
javascript Revert "[HTML5] Fetch API now passes credentials." 2022-03-09 09:53:26 +01:00
osx Add get_screen_refresh_rate() to OS 2022-03-10 22:10:48 +01:00
server Server: Fix skip libstdc++ static linking on macOS 2022-02-03 17:54:59 +01:00
uwp Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
windows Fix DST Error on Windows 2022-03-17 15:49:58 +01:00
x11 Revert "Fix detected leaks/heap-use-after-free by AddressSanitizer at startup" 2022-03-15 09:34:57 +01:00
register_platform_apis.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00