cb0b2aefc3
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
276 lines
8.9 KiB
Groovy
276 lines
8.9 KiB
Groovy
apply plugin: 'io.github.gradle-nexus.publish-plugin'
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apply from: 'app/config.gradle'
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apply from: 'scripts/publish-root.gradle'
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buildscript {
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apply from: 'app/config.gradle'
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repositories {
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google()
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mavenCentral()
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maven { url "https://plugins.gradle.org/m2/" }
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}
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dependencies {
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classpath libraries.androidGradlePlugin
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classpath libraries.kotlinGradlePlugin
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classpath 'io.github.gradle-nexus:publish-plugin:1.1.0'
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}
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}
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allprojects {
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repositories {
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google()
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mavenCentral()
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}
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}
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ext {
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supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
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supportedTargets = ["release", "release_debug", "debug"]
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supportedFlavors = ["toolsEnabled", "toolsDisabled"]
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// Used by gradle to specify which architecture to build for by default when running
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// `./gradlew build` (this command is usually used by Android Studio).
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// If building manually on the command line, it's recommended to use the
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// `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
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// The {selectedAbis} values must be from the {supportedAbis} values.
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selectedAbis = ["arm64v8"]
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}
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def rootDir = "../../.."
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def binDir = "$rootDir/bin/"
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def getSconsTaskName(String flavor, String buildType, String abi) {
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return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
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}
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/**
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* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
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* Depends on the app build task to ensure the binary is generated prior to copying.
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*/
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task copyDebugBinaryToBin(type: Copy) {
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dependsOn ':app:assembleDebug'
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from('app/build/outputs/apk/debug')
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into(binDir)
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include('android_debug.apk')
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}
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/**
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* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
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* Depends on the app build task to ensure the binary is generated prior to copying.
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*/
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task copyReleaseBinaryToBin(type: Copy) {
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dependsOn ':app:assembleRelease'
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from('app/build/outputs/apk/release')
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into(binDir)
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include('android_release.apk')
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}
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/**
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* Copy the Godot android library archive debug file into the app module debug libs directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyDebugAARToAppModule(type: Copy) {
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dependsOn ':lib:assembleToolsDisabledDebug'
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from('lib/build/outputs/aar')
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into('app/libs/debug')
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include('godot-lib.debug.aar')
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}
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/**
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* Copy the Godot android library archive debug file into the root bin directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyDebugAARToBin(type: Copy) {
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dependsOn ':lib:assembleToolsDisabledDebug'
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from('lib/build/outputs/aar')
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into(binDir)
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include('godot-lib.debug.aar')
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}
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/**
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* Copy the Godot android library archive release file into the app module release libs directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyReleaseAARToAppModule(type: Copy) {
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dependsOn ':lib:assembleToolsDisabledRelease'
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from('lib/build/outputs/aar')
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into('app/libs/release')
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include('godot-lib.release.aar')
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}
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/**
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* Copy the Godot android library archive release file into the root bin directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyReleaseAARToBin(type: Copy) {
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dependsOn ':lib:assembleToolsDisabledRelease'
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from('lib/build/outputs/aar')
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into(binDir)
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include('godot-lib.release.aar')
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}
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/**
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* Generate Godot custom build template by zipping the source files from the app directory, as well
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* as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'.
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* The zip file also includes some gradle tools to allow building of the custom build.
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*/
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task zipCustomBuild(type: Zip) {
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onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
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doFirst {
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logger.lifecycle("Generating Godot custom build template")
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}
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from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
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include '**/*'
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archiveFileName = 'android_source.zip'
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destinationDirectory = file(binDir)
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}
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def templateExcludedBuildTask() {
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// We exclude these gradle tasks so we can run the scons command manually.
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def excludedTasks = []
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if (!isAndroidStudio()) {
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logger.lifecycle("Excluding Android studio build tasks")
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for (String flavor : supportedFlavors) {
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for (String buildType : supportedTargets) {
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for (String abi : selectedAbis) {
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excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi)
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}
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}
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}
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}
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return excludedTasks
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}
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def templateBuildTasks() {
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def tasks = []
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// Only build the apks and aar files for which we have native shared libraries.
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for (String target : supportedTargets) {
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if (target == "release_debug") {
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// 'release_debug' is not supported for generating templates.
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continue
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}
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File targetLibs = new File("lib/libs/" + target)
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if (targetLibs != null
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&& targetLibs.isDirectory()
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&& targetLibs.listFiles() != null
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&& targetLibs.listFiles().length > 0) {
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String capitalizedTarget = target.capitalize()
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// Copy the generated aar library files to the custom build directory.
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tasks += "copy" + capitalizedTarget + "AARToAppModule"
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// Copy the generated aar library files to the bin directory.
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tasks += "copy" + capitalizedTarget + "AARToBin"
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// Copy the prebuilt binary templates to the bin directory.
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tasks += "copy" + capitalizedTarget + "BinaryToBin"
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} else {
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logger.lifecycle("No native shared libs for target $target. Skipping build.")
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}
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}
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return tasks
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}
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def isAndroidStudio() {
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def sysProps = System.getProperties()
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return sysProps != null && sysProps['idea.platform.prefix'] != null
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}
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task copyEditorDebugBinaryToBin(type: Copy) {
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dependsOn ':editor:assembleDebug'
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from('editor/build/outputs/apk/debug')
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into(binDir)
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include('android_editor_debug.apk')
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}
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task copyEditorRelease_debugBinaryToBin(type: Copy) {
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dependsOn ':editor:assembleRelease_debug'
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from('editor/build/outputs/apk/release_debug')
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into(binDir)
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include('android_editor_release_debug.apk')
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}
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task copyEditorReleaseBinaryToBin(type: Copy) {
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dependsOn ':editor:assembleRelease'
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from('editor/build/outputs/apk/release')
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into(binDir)
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include('android_editor_release.apk')
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}
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/**
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* Generate the Godot Editor Android apk.
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*
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* Note: The Godot 'tools' shared libraries must have been generated (via scons) prior to running
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* this gradle task. The task will only build the apk(s) for which the shared libraries is
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* available.
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*/
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task generateGodotEditor {
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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def tasks = []
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for (String target : supportedTargets) {
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if (target == "release") {
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// Skip release for now since we need to provide signing information.
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continue
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}
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File targetLibs = new File("lib/libs/tools/" + target)
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if (targetLibs != null
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&& targetLibs.isDirectory()
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&& targetLibs.listFiles() != null
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&& targetLibs.listFiles().length > 0) {
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tasks += "copyEditor${target.capitalize()}BinaryToBin"
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}
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}
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dependsOn = tasks
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}
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/**
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* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
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*/
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task generateGodotTemplates {
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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dependsOn = templateBuildTasks()
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finalizedBy 'zipCustomBuild'
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}
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/**
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* Generates the same output as generateGodotTemplates but with dev symbols
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*/
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task generateDevTemplate {
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// add parameter to set symbols to true
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gradle.startParameter.projectProperties += [doNotStrip: true]
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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dependsOn = templateBuildTasks()
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finalizedBy 'zipCustomBuild'
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}
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/**
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* Clean the generated artifacts.
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*/
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task cleanGodotTemplates(type: Delete) {
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// Delete the generated native libs
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delete("lib/libs")
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// Delete the library generated AAR files
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delete("lib/build/outputs/aar")
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// Delete the app libs directory contents
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delete("app/libs")
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// Delete the generated binary apks
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delete("app/build/outputs/apk")
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// Delete the Godot templates in the Godot bin directory
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delete("$binDir/android_debug.apk")
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delete("$binDir/android_release.apk")
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delete("$binDir/android_source.zip")
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delete("$binDir/godot-lib.debug.aar")
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delete("$binDir/godot-lib.release.aar")
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finalizedBy getTasksByName("clean", true)
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}
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