virtualx-engine/servers/physics/broad_phase_bvh.cpp
lawnjelly 211dc8cd2d BVH - add option for expanded AABBs in leaves
This PR adds a define BVH_EXPAND_LEAF_AABBS which is set, which stores expanded AABBs in the tree instead of exact AABBs.

This makes the logic less error prone when considering reciprocal collisions in the pairing, as all collision detect is now taking place between expanded AABB against expanded AABB, rather than expanded AABB against exact AABB.

The flip side of this is that the intersection tests will now be less exact when expanded margins are set.

All margins are now user customizable via project settings, and take account of collision pairing density to adjust the margin dynamically.
2021-11-20 06:45:12 +00:00

137 lines
6 KiB
C++

/*************************************************************************/
/* broad_phase_bvh.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* the following conditions: */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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#include "broad_phase_bvh.h"
#include "collision_object_sw.h"
#include "core/project_settings.h"
BroadPhaseSW::ID BroadPhaseBVH::create(CollisionObjectSW *p_object, int p_subindex, const AABB &p_aabb, bool p_static) {
ID oid = bvh.create(p_object, true, p_aabb, p_subindex, !p_static, 1 << p_object->get_type(), p_static ? 0 : 0xFFFFF); // Pair everything, don't care?
return oid + 1;
}
void BroadPhaseBVH::move(ID p_id, const AABB &p_aabb) {
bvh.move(p_id - 1, p_aabb);
}
void BroadPhaseBVH::recheck_pairs(ID p_id) {
bvh.recheck_pairs(p_id - 1);
}
void BroadPhaseBVH::set_static(ID p_id, bool p_static) {
CollisionObjectSW *it = bvh.get(p_id - 1);
bvh.set_pairable(p_id - 1, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF, false); // Pair everything, don't care?
}
void BroadPhaseBVH::remove(ID p_id) {
bvh.erase(p_id - 1);
}
CollisionObjectSW *BroadPhaseBVH::get_object(ID p_id) const {
CollisionObjectSW *it = bvh.get(p_id - 1);
ERR_FAIL_COND_V(!it, nullptr);
return it;
}
bool BroadPhaseBVH::is_static(ID p_id) const {
return !bvh.is_pairable(p_id - 1);
}
int BroadPhaseBVH::get_subindex(ID p_id) const {
return bvh.get_subindex(p_id - 1);
}
int BroadPhaseBVH::cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_point(p_point, p_results, p_max_results, p_result_indices);
}
int BroadPhaseBVH::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
}
int BroadPhaseBVH::cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
}
void *BroadPhaseBVH::_pair_callback(void *p_self, uint32_t p_id_A, CollisionObjectSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObjectSW *p_object_B, int p_subindex_B) {
BroadPhaseBVH *bpo = (BroadPhaseBVH *)(p_self);
if (!bpo->pair_callback) {
return nullptr;
}
return bpo->pair_callback(p_object_A, p_subindex_A, p_object_B, p_subindex_B, nullptr, bpo->pair_userdata);
}
void BroadPhaseBVH::_unpair_callback(void *p_self, uint32_t p_id_A, CollisionObjectSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObjectSW *p_object_B, int p_subindex_B, void *p_pair_data) {
BroadPhaseBVH *bpo = (BroadPhaseBVH *)(p_self);
if (!bpo->unpair_callback) {
return;
}
bpo->unpair_callback(p_object_A, p_subindex_A, p_object_B, p_subindex_B, p_pair_data, bpo->unpair_userdata);
}
void *BroadPhaseBVH::_check_pair_callback(void *p_self, uint32_t p_id_A, CollisionObjectSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObjectSW *p_object_B, int p_subindex_B, void *p_pair_data) {
BroadPhaseBVH *bpo = (BroadPhaseBVH *)(p_self);
if (!bpo->pair_callback) {
return nullptr;
}
return bpo->pair_callback(p_object_A, p_subindex_A, p_object_B, p_subindex_B, p_pair_data, bpo->pair_userdata);
}
void BroadPhaseBVH::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
pair_callback = p_pair_callback;
pair_userdata = p_userdata;
}
void BroadPhaseBVH::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
unpair_callback = p_unpair_callback;
unpair_userdata = p_userdata;
}
void BroadPhaseBVH::update() {
bvh.update();
}
BroadPhaseSW *BroadPhaseBVH::_create() {
return memnew(BroadPhaseBVH);
}
BroadPhaseBVH::BroadPhaseBVH() {
bvh.params_set_thread_safe(GLOBAL_GET("rendering/threads/thread_safe_bvh"));
bvh.params_set_pairing_expansion(GLOBAL_GET("physics/3d/godot_physics/bvh_collision_margin"));
bvh.set_pair_callback(_pair_callback, this);
bvh.set_unpair_callback(_unpair_callback, this);
bvh.set_check_pair_callback(_check_pair_callback, this);
pair_callback = nullptr;
pair_userdata = nullptr;
unpair_userdata = nullptr;
}