Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #38427 from EricEzaM/fix-custom-property-revert-implementation
Stop trying to revert to script/class default values when script implementation of property_can_revert exists
2020-05-06 07:29:42 +02:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Merge pull request #38415 from madmiraal/fix-array-slicing 2020-05-05 16:44:52 +02:00
doc Fix suffix property doc typo: "prefix" -> "suffix" 2020-05-06 05:00:12 +12:00
drivers Improve shader time roll over 2020-04-30 11:42:11 +02:00
editor Merge pull request #38427 from EricEzaM/fix-custom-property-revert-implementation 2020-05-06 07:29:42 +02:00
main [Windows] Add support for the WinTab API for pen input. 2020-05-05 14:16:02 +03:00
misc Merge pull request #35382 from Calinou/html5-export-title-tag 2020-04-26 18:23:35 +02:00
modules Merge pull request #37293 from Janglee123/ctrl-click-improvements 2020-05-05 16:49:15 +02:00
platform Merge pull request #38483 from bruvzg/wintab_api 2020-05-05 16:27:51 +02:00
scene Merge pull request #38475 from Chaosus/vs_quals 2020-05-06 07:27:35 +02:00
servers Merge pull request #38406 from clayjohn/VULKAN-sun-diameter 2020-05-03 18:14:36 +02:00
thirdparty Merge pull request #38422 from RandomShaper/fix_stb_vorbis 2020-05-03 09:52:35 +02:00
.appveyor.yml Update .appveyor.yml. 2020-02-19 07:04:34 +01:00
.clang-format Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
.editorconfig Miscellaneous cleanup for the Android codebase: 2020-03-04 12:16:17 -08:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Vulkan rendering for Android 2020-04-03 11:18:59 +02:00
.mailmap Update AUTHORS and DONORS list 2020-04-17 13:40:29 +02:00
.travis.yml Fix extra warnings in Android build 2020-04-10 11:06:11 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-04-17 13:40:29 +02:00
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-05 15:10:58 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
CONTRIBUTING.md Improve CONTRIBUTING.md and update it to follow recent changes 2020-02-01 09:57:32 +01:00
COPYRIGHT.txt Merge pull request #38360 from akien-mga/drop-unused-curl_hostcheck 2020-04-30 16:26:24 +02:00
DONORS.md Update DONORS list 2020-05-05 16:24:40 +02:00
gles_builders.py Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py SCons: Expand CXX in check for vanilla Clang 2020-04-04 12:12:57 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
README.md Add TODOs Badge to README 2020-03-25 19:53:51 -04:00
SConstruct SCons: Disable -Werror on 'stable' releases 2020-04-17 15:31:51 +02:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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