virtualx-engine/platform/windows
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
export PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
context_gl_windows.cpp MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress 2020-01-16 12:10:25 +01:00
context_gl_windows.h Fix Vsync Via Compositor causing halved refresh rate when vsync is forced by the graphics driver 2020-01-15 16:04:23 -06:00
crash_handler_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
crash_handler_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
display_server_windows.cpp Fix copyright headers for recently added files 2020-03-28 13:29:29 +01:00
display_server_windows.h Fix copyright headers for recently added files 2020-03-28 13:29:29 +01:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Update natvis file to display Node class correctly in Visual Studio debugger 2019-10-29 10:24:29 +01:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joypad_windows.cpp Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
joypad_windows.h Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
key_mapping_windows.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
key_mapping_windows.h Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
lang_table.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
os_windows.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
vulkan_context_win.cpp Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
vulkan_context_win.h Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
windows_terminal_logger.cpp Improve the console error logging appearance 2020-01-19 00:24:17 +01:00
windows_terminal_logger.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00