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shaders
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Some fixes to improve precision and speed on Android. Fixes precision issues on Mali and PowerVR.
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2018-01-02 18:45:00 -03:00 |
rasterizer_canvas_gles3.cpp
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Update copyright statements to 2018
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2018-01-01 14:40:47 +01:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2018
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2018-01-01 14:40:47 +01:00 |
rasterizer_gles3.cpp
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Some fixes to improve precision and speed on Android. Fixes precision issues on Mali and PowerVR.
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2018-01-02 18:45:00 -03:00 |
rasterizer_gles3.h
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Update copyright statements to 2018
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2018-01-01 14:40:47 +01:00 |
rasterizer_scene_gles3.cpp
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Update copyright statements to 2018
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2018-01-01 14:40:47 +01:00 |
rasterizer_scene_gles3.h
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Update copyright statements to 2018
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2018-01-01 14:40:47 +01:00 |
rasterizer_storage_gles3.cpp
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Revert "Add missing image format RGB10A2. Fixes #14964"
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2018-01-03 16:43:07 -03:00 |
rasterizer_storage_gles3.h
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Update copyright statements to 2018
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2018-01-01 14:40:47 +01:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Update copyright statements to 2018
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2018-01-01 14:40:47 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2018
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2018-01-01 14:40:47 +01:00 |
shader_gles3.cpp
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Update copyright statements to 2018
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2018-01-01 14:40:47 +01:00 |
shader_gles3.h
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Update copyright statements to 2018
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2018-01-01 14:40:47 +01:00 |