e271dba9cb
(cherry picked from commit 305c364c13
)
12882 lines
325 KiB
Text
12882 lines
325 KiB
Text
# Galician translation of the Godot Engine editor.
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# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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# This file is distributed under the same license as the Godot source code.
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#
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# Andy Barcia <andybarcia4@gmail.com>, 2021.
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# PokeGalaico <abloodyfreaks@gmail.com>, 2021.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"PO-Revision-Date: 2021-02-15 10:51+0000\n"
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"Last-Translator: Andy Barcia <andybarcia4@gmail.com>\n"
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"Language-Team: Galician <https://hosted.weblate.org/projects/godot-engine/"
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"godot/gl/>\n"
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"Language: gl\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8-bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 4.5-dev\n"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Invalid type argument to convert(), use TYPE_* constants."
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msgstr "Tipo de argumento inválido para convert(), utiliza constantes TYPE_*."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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msgid "Expected a string of length 1 (a character)."
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msgstr "Esperábase un string de lonxitude 1 (un carácter)."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/mono/glue/gd_glue.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Not enough bytes for decoding bytes, or invalid format."
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msgstr ""
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"Non hai insuficientes \"bytes\" para descodificar, ou o formato é inválido."
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#: core/math/expression.cpp
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msgid "Invalid input %i (not passed) in expression"
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msgstr "Entrada inválida %i (non recibida) na expresión"
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#: core/math/expression.cpp
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msgid "self can't be used because instance is null (not passed)"
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msgstr "Non se pode usar \"self\" porque a instancia é nula (non recibida)"
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#: core/math/expression.cpp
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msgid "Invalid operands to operator %s, %s and %s."
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msgstr "Operandos inválidos para o operador %s, %s e %s."
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#: core/math/expression.cpp
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msgid "Invalid index of type %s for base type %s"
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msgstr "Índice de tipo %s inválido para tipo base %s"
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#: core/math/expression.cpp
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msgid "Invalid named index '%s' for base type %s"
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msgstr "O índice do nome '%s' non é válido para o tipo de base %s"
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#: core/math/expression.cpp
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msgid "Invalid arguments to construct '%s'"
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msgstr "Argumentos inválidos para construir '%s'"
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#: core/math/expression.cpp
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msgid "On call to '%s':"
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msgstr "En chamada a '%s':"
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#: core/ustring.cpp
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msgid "B"
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msgstr "B"
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#: core/ustring.cpp
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msgid "KiB"
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msgstr "KiB"
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#: core/ustring.cpp
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msgid "MiB"
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msgstr "MiB"
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#: core/ustring.cpp
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msgid "GiB"
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msgstr "GiB"
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#: core/ustring.cpp
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msgid "TiB"
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msgstr "TiB"
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#: core/ustring.cpp
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msgid "PiB"
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msgstr "PiB"
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#: core/ustring.cpp
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msgid "EiB"
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msgstr "EiB"
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#: editor/animation_bezier_editor.cpp
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msgid "Free"
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msgstr "Libre"
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#: editor/animation_bezier_editor.cpp
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msgid "Balanced"
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msgstr "Balanceado"
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#: editor/animation_bezier_editor.cpp
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msgid "Mirror"
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msgstr "Espello"
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#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
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msgid "Time:"
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msgstr "Tempo:"
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#: editor/animation_bezier_editor.cpp
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msgid "Value:"
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msgstr "Valor:"
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#: editor/animation_bezier_editor.cpp
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msgid "Insert Key Here"
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msgstr "Introducir Clave Aquí"
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#: editor/animation_bezier_editor.cpp
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msgid "Duplicate Selected Key(s)"
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msgstr "Duplicar Clave(s) Seleccionadas(s)"
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#: editor/animation_bezier_editor.cpp
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msgid "Delete Selected Key(s)"
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msgstr "Eliminar Clave(s) Seleccionada(s)"
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#: editor/animation_bezier_editor.cpp
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msgid "Add Bezier Point"
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msgstr "Engadir Punto Bezier"
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#: editor/animation_bezier_editor.cpp
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msgid "Move Bezier Points"
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msgstr "Mover Punto Bezier"
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#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
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msgid "Anim Duplicate Keys"
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msgstr "Duplicar Claves de Animación"
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#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
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msgid "Anim Delete Keys"
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msgstr "Eliminar Claves de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Keyframe Time"
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msgstr "Cambiar Tempo do Fotograma Clave"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Transition"
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msgstr "Cambiar Transición de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Transform"
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msgstr "Cambiar Transformación da Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Keyframe Value"
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msgstr "Cambiar Valor do Fotograma Clave da Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Call"
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msgstr "Cambiar Chamada da Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Time"
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msgstr "Cambiar Tempo de Múltiples Fotogramas Claves de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transition"
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msgstr "Cambiar Múltiples Transicións da Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transform"
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msgstr "Cambiar Múltiples Transformacións da Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Value"
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msgstr "Cambiar Múltiples Valores do Fotograma Clave da Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Call"
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msgstr "Cambiar Múltiples Chamadas da Animación"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Length"
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msgstr "Cambiar Lonxitude da Animación"
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#: editor/animation_track_editor.cpp
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#: editor/plugins/sprite_frames_editor_plugin.cpp
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msgid "Change Animation Loop"
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msgstr "Cambiar Ciclo da Animación"
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#: editor/animation_track_editor.cpp
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msgid "Property Track"
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msgstr "Pista de Propiedades"
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#: editor/animation_track_editor.cpp
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msgid "3D Transform Track"
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msgstr "Pista de Transformación 3D"
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#: editor/animation_track_editor.cpp
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msgid "Call Method Track"
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msgstr "Pista de Chamadas de Métodos"
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#: editor/animation_track_editor.cpp
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msgid "Bezier Curve Track"
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msgstr "Pista de Curva Bezier"
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#: editor/animation_track_editor.cpp
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msgid "Audio Playback Track"
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msgstr "Pista de Reprodución de Audio"
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#: editor/animation_track_editor.cpp
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msgid "Animation Playback Track"
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msgstr "Pista de Reprodución de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Animation length (frames)"
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msgstr "Lonxitude da Animacion (en fotogramas)"
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#: editor/animation_track_editor.cpp
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msgid "Animation length (seconds)"
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msgstr "Lonxitude da Animación (en segundos)"
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#: editor/animation_track_editor.cpp
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msgid "Add Track"
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msgstr "Engadir Pista"
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#: editor/animation_track_editor.cpp
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msgid "Animation Looping"
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msgstr "Animación en Bucle"
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#: editor/animation_track_editor.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Functions:"
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msgstr "Funciones:"
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#: editor/animation_track_editor.cpp
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msgid "Audio Clips:"
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msgstr "Clips de Audio:"
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#: editor/animation_track_editor.cpp
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msgid "Anim Clips:"
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msgstr "Clips de Animación:"
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#: editor/animation_track_editor.cpp
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msgid "Change Track Path"
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msgstr "Cambiar Ruta da Pista"
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#: editor/animation_track_editor.cpp
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msgid "Toggle this track on/off."
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msgstr "Act./Desact. esta pista."
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#: editor/animation_track_editor.cpp
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msgid "Update Mode (How this property is set)"
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msgstr "Modo de Actualización (cómo se establece esta propiedade)"
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#: editor/animation_track_editor.cpp
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msgid "Interpolation Mode"
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msgstr "Modo de Interpolación"
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#: editor/animation_track_editor.cpp
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msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
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msgstr "Modo de Bucle Envolvente (interpola o final co comezo do bucle)"
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#: editor/animation_track_editor.cpp
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msgid "Remove this track."
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msgstr "Eliminar esta pista."
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#: editor/animation_track_editor.cpp
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msgid "Time (s): "
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msgstr "Tempo (s): "
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#: editor/animation_track_editor.cpp
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msgid "Toggle Track Enabled"
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msgstr "Act./Desact. Pista"
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#: editor/animation_track_editor.cpp
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msgid "Continuous"
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msgstr "Continuo"
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#: editor/animation_track_editor.cpp
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msgid "Discrete"
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msgstr "Discreto"
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#: editor/animation_track_editor.cpp
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msgid "Trigger"
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msgstr "Detonante (Trigger)"
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#: editor/animation_track_editor.cpp
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msgid "Capture"
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msgstr "Captura"
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#: editor/animation_track_editor.cpp
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msgid "Nearest"
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msgstr "Máis Cercano"
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#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
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#: editor/property_editor.cpp
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msgid "Linear"
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msgstr "Lineal"
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#: editor/animation_track_editor.cpp
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msgid "Cubic"
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msgstr "Cúbica"
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#: editor/animation_track_editor.cpp
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msgid "Clamp Loop Interp"
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msgstr "Interpolación de Bucle Recortado"
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#: editor/animation_track_editor.cpp
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msgid "Wrap Loop Interp"
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msgstr "Interpolación de Bucle Envolvente"
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#: editor/animation_track_editor.cpp
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#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Insert Key"
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msgstr "Engadir Chave"
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#: editor/animation_track_editor.cpp
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msgid "Duplicate Key(s)"
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msgstr "Duplicar Chave(s)"
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#: editor/animation_track_editor.cpp
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msgid "Delete Key(s)"
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msgstr "Eliminar Chave(s)"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Update Mode"
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msgstr "Cambiar Modo de Actualización da Animación"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Interpolation Mode"
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msgstr "Cambiar Modo de Interpolación da Animación"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Loop Mode"
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msgstr "Cambiar Modo de Bucle da Animación"
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#: editor/animation_track_editor.cpp
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msgid "Remove Anim Track"
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msgstr "Eliminar Pista de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Create NEW track for %s and insert key?"
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msgstr "Crear nova pista para %s e engadir chave?"
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#: editor/animation_track_editor.cpp
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msgid "Create %d NEW tracks and insert keys?"
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msgstr "Crear %d novas pistas e engadir chaves?"
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#: editor/animation_track_editor.cpp editor/create_dialog.cpp
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#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
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#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
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#: editor/plugins/abstract_polygon_2d_editor.cpp
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#: editor/plugins/particles_editor_plugin.cpp
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#: editor/plugins/visual_shader_editor_plugin.cpp
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#: editor/script_create_dialog.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Create"
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msgstr "Crear"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert"
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msgstr "Engadir Animación"
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#: editor/animation_track_editor.cpp
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msgid "AnimationPlayer can't animate itself, only other players."
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msgstr "Un AnimationPlayer non pode animarse a si mesmo, só a outros players."
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#: editor/animation_track_editor.cpp
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msgid "Anim Create & Insert"
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msgstr "Crear e Engadir Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert Track & Key"
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msgstr "Engadir Pista e Chave de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert Key"
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msgstr "Engadir Chave de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Step"
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msgstr "Cambiar Paso de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Rearrange Tracks"
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msgstr "Reordenar Pistas"
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#: editor/animation_track_editor.cpp
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msgid "Transform tracks only apply to Spatial-based nodes."
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msgstr "As pistas de transformación só aplícanse a nodos basados en Spatial."
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#: editor/animation_track_editor.cpp
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msgid ""
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"Audio tracks can only point to nodes of type:\n"
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"-AudioStreamPlayer\n"
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"-AudioStreamPlayer2D\n"
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"-AudioStreamPlayer3D"
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msgstr ""
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"As pistas de audio só poden apuntar a nodos de tipo:\n"
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"-AudioStreamPlayer\n"
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"-AudioStreamPlayer2D\n"
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"-AudioStreamPlayer3D"
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#: editor/animation_track_editor.cpp
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msgid "Animation tracks can only point to AnimationPlayer nodes."
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msgstr "As pistas de animación só poden apuntar a nodos AnimationPlayer."
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#: editor/animation_track_editor.cpp
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msgid "An animation player can't animate itself, only other players."
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msgstr ""
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"Un reproductor de animacións non pode animarse a si mesmo, só a outros "
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"reproductores."
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#: editor/animation_track_editor.cpp
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msgid "Not possible to add a new track without a root"
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msgstr "Non é posible engadir unha nova pista sen unha raíz"
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#: editor/animation_track_editor.cpp
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msgid "Invalid track for Bezier (no suitable sub-properties)"
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msgstr "Pista inválida para Bezier (non hai sub-propiedades axeitadas)"
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#: editor/animation_track_editor.cpp
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msgid "Add Bezier Track"
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msgstr "Engadir Pista Bezier"
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#: editor/animation_track_editor.cpp
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msgid "Track path is invalid, so can't add a key."
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msgstr "A ruta á pista é inválida, polo que non se poden engadir chaves."
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#: editor/animation_track_editor.cpp
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msgid "Track is not of type Spatial, can't insert key"
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msgstr "A pista non é de tipo Spatial, e non se pode engadir chave"
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#: editor/animation_track_editor.cpp
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msgid "Add Transform Track Key"
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msgstr "Engadir Chave de Pista de Transformación"
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#: editor/animation_track_editor.cpp
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msgid "Add Track Key"
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msgstr "Engadir Chave de Pista"
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#: editor/animation_track_editor.cpp
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msgid "Track path is invalid, so can't add a method key."
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msgstr ""
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"A ruta á pista é inválida, polo que non se pode engadir unha clave de método."
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#: editor/animation_track_editor.cpp
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msgid "Add Method Track Key"
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msgstr "Engadir Chave de Pista de Método"
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#: editor/animation_track_editor.cpp
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msgid "Method not found in object: "
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msgstr "Método non encontrado no obxecto: "
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#: editor/animation_track_editor.cpp
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msgid "Anim Move Keys"
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msgstr "Mover Claves de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Clipboard is empty"
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msgstr "O portapapeis está baleiro"
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#: editor/animation_track_editor.cpp
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msgid "Paste Tracks"
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msgstr "Pegar Pistas"
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#: editor/animation_track_editor.cpp
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msgid "Anim Scale Keys"
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msgstr "Escalar Chaves de Animación"
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#: editor/animation_track_editor.cpp
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msgid ""
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"This option does not work for Bezier editing, as it's only a single track."
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msgstr ""
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"Esta opción non funciona con edición Bezier, xa que é unha única pista."
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#: editor/animation_track_editor.cpp
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msgid ""
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"This animation belongs to an imported scene, so changes to imported tracks "
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"will not be saved.\n"
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"\n"
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"To enable the ability to add custom tracks, navigate to the scene's import "
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"settings and set\n"
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"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
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"\", then re-import.\n"
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"Alternatively, use an import preset that imports animations to separate "
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"files."
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msgstr ""
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"Esta animación pertence a unha escena importada, polo que os cambios nas "
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"pistas importadas non quedaran gardados.\n"
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"\n"
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"Para habilitar a capacidade de engadir pistas personalizadas, vai á "
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"configuración de importación da escena e establece\n"
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"\"Animación > Almacenamento\" a \"Arquivos\", activa \"Animación > Manter "
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"Pistas Personalizadas\", e logo reimportaa.\n"
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"Tamén poder usar un preset de importación que importa animacións para "
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"separar arquivos."
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#: editor/animation_track_editor.cpp
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msgid "Warning: Editing imported animation"
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msgstr "Advertencia: Estase editando unha animación importada"
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#: editor/animation_track_editor.cpp
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msgid "Select an AnimationPlayer node to create and edit animations."
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msgstr "Selecciona un nodo AnimationPlayer para crear e editar animacións."
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#: editor/animation_track_editor.cpp
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|
msgid "Only show tracks from nodes selected in tree."
|
|
msgstr "Só mostrar pistas de nodos seleccionados na árbore."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Group tracks by node or display them as plain list."
|
|
msgstr "Agrupar pistas por nodo ou mostralas coma unha simple lista."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Snap:"
|
|
msgstr "Axuste de Cuadrícula:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Animation step value."
|
|
msgstr "Valor de paso de animación."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Seconds"
|
|
msgstr "Segundos"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "FPS"
|
|
msgstr "FPS"
|
|
|
|
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
|
|
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Edit"
|
|
msgstr "Editar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Animation properties."
|
|
msgstr "Propiedades de Animación."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Copy Tracks"
|
|
msgstr "Copiar Pistas"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Scale Selection"
|
|
msgstr "Escalar Selección"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Scale From Cursor"
|
|
msgstr "Escalar desde o Cursor"
|
|
|
|
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Duplicate Selection"
|
|
msgstr "Duplicar Selección"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Duplicate Transposed"
|
|
msgstr "Duplicar Transposto"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Delete Selection"
|
|
msgstr "Eliminar Selección"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Go to Next Step"
|
|
msgstr "Ir ao Seguinte Paso"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Go to Previous Step"
|
|
msgstr "Ir ao Anterior Paso"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Optimize Animation"
|
|
msgstr "Optimizar Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clean-Up Animation"
|
|
msgstr "Limpiar Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Pick the node that will be animated:"
|
|
msgstr "Elixe o nodo que será animado:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Use Bezier Curves"
|
|
msgstr "Usar Curvas Bezier"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim. Optimizer"
|
|
msgstr "Optimizador de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Max. Linear Error:"
|
|
msgstr "Erro Lineal Máximo:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Max. Angular Error:"
|
|
msgstr "Erro Angular Máximo:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Max Optimizable Angle:"
|
|
msgstr "Ángulo Optimizable Máximo:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Optimize"
|
|
msgstr "Optimizar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Remove invalid keys"
|
|
msgstr "Eliminar chaves inválidas"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Remove unresolved and empty tracks"
|
|
msgstr "Eliminar pistas baleiras e sen resolver"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clean-up all animations"
|
|
msgstr "Limpiar tódolas animacións"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
|
msgstr "Limpiar Animación(s) (NON HAI VOLTA ATRÁS!)"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clean-Up"
|
|
msgstr "Limpiar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Scale Ratio:"
|
|
msgstr "Relación de Escalado:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Select Tracks to Copy"
|
|
msgstr "Selecciona as Pistas a Copiar"
|
|
|
|
#: editor/animation_track_editor.cpp editor/editor_log.cpp
|
|
#: editor/editor_properties.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Copy"
|
|
msgstr "Copiar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Select All/None"
|
|
msgstr "Seleccionar Todas/Ningunha"
|
|
|
|
#: editor/animation_track_editor_plugins.cpp
|
|
msgid "Add Audio Track Clip"
|
|
msgstr "Engadir Clip de Pista de Audio"
|
|
|
|
#: editor/animation_track_editor_plugins.cpp
|
|
msgid "Change Audio Track Clip Start Offset"
|
|
msgstr "Cambiar Inicio do Clip na Pista de Audio"
|
|
|
|
#: editor/animation_track_editor_plugins.cpp
|
|
msgid "Change Audio Track Clip End Offset"
|
|
msgstr "Cambiar Final do Clip na Pista de Audio"
|
|
|
|
#: editor/array_property_edit.cpp
|
|
msgid "Resize Array"
|
|
msgstr "Redimensionar Array"
|
|
|
|
#: editor/array_property_edit.cpp
|
|
msgid "Change Array Value Type"
|
|
msgstr "Cambiar Tipo do Valor do Array"
|
|
|
|
#: editor/array_property_edit.cpp
|
|
msgid "Change Array Value"
|
|
msgstr "Cambiar Valor do Array"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Go to Line"
|
|
msgstr "Ir a Liña"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Line Number:"
|
|
msgstr "Número de Liña:"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "%d replaced."
|
|
msgstr "%d substituído."
|
|
|
|
#: editor/code_editor.cpp editor/editor_help.cpp
|
|
msgid "%d match."
|
|
msgstr "%d coincidencia."
|
|
|
|
#: editor/code_editor.cpp editor/editor_help.cpp
|
|
msgid "%d matches."
|
|
msgstr "%d coincidencias."
|
|
|
|
#: editor/code_editor.cpp editor/find_in_files.cpp
|
|
msgid "Match Case"
|
|
msgstr "Coincidir Maiús./Minús."
|
|
|
|
#: editor/code_editor.cpp editor/find_in_files.cpp
|
|
msgid "Whole Words"
|
|
msgstr "Palabras Completas"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replace"
|
|
msgstr "Substituír"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replace All"
|
|
msgstr "Substituír Todo"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Selection Only"
|
|
msgstr "Só a Selección"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/text_editor.cpp
|
|
msgid "Standard"
|
|
msgstr "Estándar"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Toggle Scripts Panel"
|
|
msgstr "Act./Desact. Panel de Scripts"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
|
msgid "Zoom In"
|
|
msgstr "Aumentar Zoom"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
|
msgid "Zoom Out"
|
|
msgstr "Diminuír Zoom"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Reset Zoom"
|
|
msgstr "Reiniciar Zoom"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Warnings"
|
|
msgstr "Avisos"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Line and column numbers."
|
|
msgstr "Números de liña e columna."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Method in target node must be specified."
|
|
msgstr "Debe especificarse o método no nodo receptor."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Method name must be a valid identifier."
|
|
msgstr "O nome do método debe ser un identificador válido."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid ""
|
|
"Target method not found. Specify a valid method or attach a script to the "
|
|
"target node."
|
|
msgstr ""
|
|
"Non se encontrou o método receptor. Especifique un método válido ou engada "
|
|
"un script ao nodo receptor."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect to Node:"
|
|
msgstr "Conectar ao Nodo:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect to Script:"
|
|
msgstr "Conectar ao Script:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "From Signal:"
|
|
msgstr "Desde a Sinal:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Scene does not contain any script."
|
|
msgstr "A escena non conteñe ningún script."
|
|
|
|
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
|
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
|
msgid "Add"
|
|
msgstr "Engadir"
|
|
|
|
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
|
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remove"
|
|
msgstr "Eliminar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Add Extra Call Argument:"
|
|
msgstr "Engadir Argumento Extra á Chamada:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Extra Call Arguments:"
|
|
msgstr "Argumentos Extra da Chamada:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Receiver Method:"
|
|
msgstr "Método Receptor:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Advanced"
|
|
msgstr "Avanzado"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Deferred"
|
|
msgstr "Diferido"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid ""
|
|
"Defers the signal, storing it in a queue and only firing it at idle time."
|
|
msgstr ""
|
|
"Difire a sinal, almacenándoa nunha cola é só executándoa en tempo de "
|
|
"inactividade."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Oneshot"
|
|
msgstr "Execución Única (Oneshot)"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Disconnects the signal after its first emission."
|
|
msgstr "Desconecta a sinal unha vez foi emitida por primeira vez."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Cannot connect signal"
|
|
msgstr "No se pode conectar a sinal"
|
|
|
|
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
|
#: editor/export_template_manager.cpp editor/groups_editor.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
|
|
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
|
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Close"
|
|
msgstr "Pechar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect"
|
|
msgstr "Conectar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Signal:"
|
|
msgstr "Sinal:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect '%s' to '%s'"
|
|
msgstr "Conectar '%s' con '%s'"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Disconnect '%s' from '%s'"
|
|
msgstr "Desconectar '%s' de '%s'"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Disconnect all from signal: '%s'"
|
|
msgstr "Desconectar todo da sinal: '%s'"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect..."
|
|
msgstr "Conectar..."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Disconnect"
|
|
msgstr "Desconectar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect a Signal to a Method"
|
|
msgstr "Conectar unha Sinal a un Método"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Edit Connection:"
|
|
msgstr "Editar Conexión:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
|
|
msgstr "Está seguro de que quere eliminar tódalas conexións da sinal '%s'?"
|
|
|
|
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
|
|
msgid "Signals"
|
|
msgstr "Sinais"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Filter signals"
|
|
msgstr "Filtrar sinais"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Are you sure you want to remove all connections from this signal?"
|
|
msgstr "Está seguro de que quere eliminar tódalas conexións desta sinal?"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Disconnect All"
|
|
msgstr "Desconectar Todas"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Edit..."
|
|
msgstr "Editar..."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Go To Method"
|
|
msgstr "Ir ao Método"
|
|
|
|
#: editor/create_dialog.cpp
|
|
msgid "Change %s Type"
|
|
msgstr "Cambiar o Tipo de %s"
|
|
|
|
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
|
|
msgid "Change"
|
|
msgstr "Cambiar"
|
|
|
|
#: editor/create_dialog.cpp
|
|
msgid "Create New %s"
|
|
msgstr "Crear Novo %s"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Favorites:"
|
|
msgstr "Favoritos:"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
|
msgid "Recent:"
|
|
msgstr "Recente:"
|
|
|
|
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Search:"
|
|
msgstr "Buscar:"
|
|
|
|
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/property_selector.cpp editor/quick_open.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Matches:"
|
|
msgstr "Coincidencias:"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
|
|
#: editor/plugin_config_dialog.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Description:"
|
|
msgstr "Descrición:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Search Replacement For:"
|
|
msgstr "Buscar Substitución Para:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependencies For:"
|
|
msgstr "Dependencias De:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Scene '%s' is currently being edited.\n"
|
|
"Changes will only take effect when reloaded."
|
|
msgstr ""
|
|
"A escena '%s' agora mesmo está sendo editada.\n"
|
|
"Os cambios só terán efecto cando sexa recargada."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Resource '%s' is in use.\n"
|
|
"Changes will only take effect when reloaded."
|
|
msgstr ""
|
|
"O recurso '%s' agora mesmo está sendo usado.\n"
|
|
"Os cambios só terán efecto cando sexa recargado."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Dependencies"
|
|
msgstr "Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Resource"
|
|
msgstr "Recurso"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
|
|
#: editor/project_manager.cpp editor/project_settings_editor.cpp
|
|
msgid "Path"
|
|
msgstr "Ruta"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependencies:"
|
|
msgstr "Dependencias:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Fix Broken"
|
|
msgstr "Corrixir Erros"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependency Editor"
|
|
msgstr "Editor de Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Search Replacement Resource:"
|
|
msgstr "Buscar Recurso de Substitución:"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
|
|
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
|
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/property_selector.cpp editor/quick_open.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Open"
|
|
msgstr "Abrir"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Owners Of:"
|
|
msgstr "Dono De:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Remove selected files from the project? (no undo)\n"
|
|
"You can find the removed files in the system trash to restore them."
|
|
msgstr ""
|
|
"Eliminar do proxecto os arquivos seleccionados? (non se pode reverter)\n"
|
|
"Podes encontrar os arquivos eliminados na papeleira de reciclaxe do sistema "
|
|
"para restaurarlos."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"The files being removed are required by other resources in order for them to "
|
|
"work.\n"
|
|
"Remove them anyway? (no undo)\n"
|
|
"You can find the removed files in the system trash to restore them."
|
|
msgstr ""
|
|
"Os arquivos sendo eliminados están requeridos por outros recursos para poder "
|
|
"funcionar.\n"
|
|
"Eliminalos de todas formas? (non se pode reverter)\n"
|
|
"Podes encontrar os arquivos eliminados na papeleira de reciclaxe do sistema "
|
|
"para restaurarlos."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Cannot remove:"
|
|
msgstr "Non se pode eliminar:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Error loading:"
|
|
msgstr "Erro cargando:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Load failed due to missing dependencies:"
|
|
msgstr "Fallou a carga debido a dependencias ausentes:"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
|
msgid "Open Anyway"
|
|
msgstr "Abrir de Todos Modos"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Which action should be taken?"
|
|
msgstr "Que acción debería de tomarse?"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Fix Dependencies"
|
|
msgstr "Corrixir Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Errors loading!"
|
|
msgstr "Erros na carga!"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Permanently delete %d item(s)? (No undo!)"
|
|
msgstr "Eliminar permanentemente %d obxectos? (Non se pode reverter!)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Show Dependencies"
|
|
msgstr "Amosar Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Orphan Resource Explorer"
|
|
msgstr "Explorador de Recursos Orfos"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
|
|
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
|
|
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
|
|
msgid "Delete"
|
|
msgstr "Eliminar"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Owns"
|
|
msgstr "É Dono de"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Resources Without Explicit Ownership:"
|
|
msgstr "Recursos Sen Dono Explícito:"
|
|
|
|
#: editor/dictionary_property_edit.cpp
|
|
msgid "Change Dictionary Key"
|
|
msgstr "Cambiar Chave do Dicionario"
|
|
|
|
#: editor/dictionary_property_edit.cpp
|
|
msgid "Change Dictionary Value"
|
|
msgstr "Cambiar Valor do Dicionario"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Thanks from the Godot community!"
|
|
msgstr "Moitas grazas de parte da comunidade de Godot!"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Godot Engine contributors"
|
|
msgstr "Colaboradores de Godot Engine"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Project Founders"
|
|
msgstr "Fundadores do Proxecto"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Lead Developer"
|
|
msgstr "Desenvolvedor Líder"
|
|
|
|
#. TRANSLATORS: This refers to a job title.
|
|
#. The trailing space is used to distinguish with the project list application,
|
|
#. you do not have to keep it in your translation.
|
|
#: editor/editor_about.cpp
|
|
msgid "Project Manager "
|
|
msgstr "Xestor do Proxecto "
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Developers"
|
|
msgstr "Desenvolvedores"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Authors"
|
|
msgstr "Autores"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Platinum Sponsors"
|
|
msgstr "Patrocinadores Platino"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Gold Sponsors"
|
|
msgstr "Patrocinadores Ouro"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Silver Sponsors"
|
|
msgstr "Patrocinadores Prata"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Bronze Sponsors"
|
|
msgstr "Patrocinadores Bronce"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Mini Sponsors"
|
|
msgstr "Patrocinadores Mini"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Gold Donors"
|
|
msgstr "Doadores Ouro"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Silver Donors"
|
|
msgstr "Doadores Prata"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Bronze Donors"
|
|
msgstr "Doadores Bronce"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Donors"
|
|
msgstr "Doadores"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "License"
|
|
msgstr "Licenza"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Third-party Licenses"
|
|
msgstr "Licenzas de Terceiros"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid ""
|
|
"Godot Engine relies on a number of third-party free and open source "
|
|
"libraries, all compatible with the terms of its MIT license. The following "
|
|
"is an exhaustive list of all such third-party components with their "
|
|
"respective copyright statements and license terms."
|
|
msgstr ""
|
|
"Godot Engine depende dun número de bibliotecas de terceiros, gratis e open "
|
|
"source; todas compatibles cos termos da licenza MIT. A seguinte e unha lista "
|
|
"exhaustiva dos devanditos compoñentes de terceiros, coas suas respectivas "
|
|
"declaracións de copyright e termos de licenza."
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "All Components"
|
|
msgstr "Todos os Compoñentes"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Components"
|
|
msgstr "Compoñentes"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Licenses"
|
|
msgstr "Licenzas"
|
|
|
|
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
|
msgid "Error opening package file, not in ZIP format."
|
|
msgstr "Erro ao abrir o arquivo comprimido, non está en formato ZIP."
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "%s (Already Exists)"
|
|
msgstr "%s (Xa Existe)"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "Uncompressing Assets"
|
|
msgstr "Descomprimindo Assets"
|
|
|
|
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
|
msgid "The following files failed extraction from package:"
|
|
msgstr "Os seguintes arquivos non se poideron extraer do paquete:"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "And %s more files."
|
|
msgstr "E %s arquivos máis."
|
|
|
|
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
|
msgid "Package installed successfully!"
|
|
msgstr "Paquete instalado correctamente!"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Success!"
|
|
msgstr "Éxito!"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "Package Contents:"
|
|
msgstr "Contenido do Paquete:"
|
|
|
|
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
|
|
msgid "Install"
|
|
msgstr "Instalar"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "Package Installer"
|
|
msgstr "Instalador de Paquetes"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Speakers"
|
|
msgstr "Altofalantes"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add Effect"
|
|
msgstr "Engadir Efecto"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Rename Audio Bus"
|
|
msgstr "Renomear Bus de Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Change Audio Bus Volume"
|
|
msgstr "Cambiar Volume do Bus de Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Toggle Audio Bus Solo"
|
|
msgstr "Act./Desact. Solo do Bus de Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Toggle Audio Bus Mute"
|
|
msgstr "Act./Desact. Silencio do Bus de Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Toggle Audio Bus Bypass Effects"
|
|
msgstr ""
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Select Audio Bus Send"
|
|
msgstr "Seleccionar Envío do Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add Audio Bus Effect"
|
|
msgstr "Engadir Efecto ao Bus de Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Move Bus Effect"
|
|
msgstr "Mover Efecto do Bus de Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Delete Bus Effect"
|
|
msgstr "Eliminar Efecto do Bus de Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Drag & drop to rearrange."
|
|
msgstr "Arrastrar e soltar para reordenar."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Solo"
|
|
msgstr "Solo"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Mute"
|
|
msgstr "Silenciar"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Bypass"
|
|
msgstr ""
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Bus options"
|
|
msgstr "Opcións de Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Duplicate"
|
|
msgstr "Duplicar"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Reset Volume"
|
|
msgstr "Restablecer Volume"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Delete Effect"
|
|
msgstr "Eliminar Efecto"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Audio"
|
|
msgstr "Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add Audio Bus"
|
|
msgstr "Engadir Bus de Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Master bus can't be deleted!"
|
|
msgstr "Non se pode eliminar o Bus mestre!"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Delete Audio Bus"
|
|
msgstr "Eliminar Bus de Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Duplicate Audio Bus"
|
|
msgstr "Duplicar Bus de Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Reset Bus Volume"
|
|
msgstr "Restablecer Volume do Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Move Audio Bus"
|
|
msgstr "Mover Bus de Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Save Audio Bus Layout As..."
|
|
msgstr "Gardar Disposición do Bus de Son Como..."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Location for New Layout..."
|
|
msgstr "Localización para a Nova Disposición..."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Open Audio Bus Layout"
|
|
msgstr "Abrir Disposición do Bus de Son"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "There is no '%s' file."
|
|
msgstr "Non hai ningún arquivo '%s'."
|
|
|
|
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Layout"
|
|
msgstr "Disposición"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Invalid file, not an audio bus layout."
|
|
msgstr "Arquivo invalido; non é unha disposición dun Bus de son."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Error saving file: %s"
|
|
msgstr "Erro gardando o arquivo: %s"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add Bus"
|
|
msgstr "Engadir Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add a new Audio Bus to this layout."
|
|
msgstr "Engadir un novo Bus de Son a esta disposición."
|
|
|
|
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Load"
|
|
msgstr "Cargar"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Load an existing Bus Layout."
|
|
msgstr "Cargar unha disposición de Bus xa existente."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Save As"
|
|
msgstr "Gardar Como"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Save this Bus Layout to a file."
|
|
msgstr "Gardar esta disposición de Bus a un arquivo."
|
|
|
|
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
|
|
msgid "Load Default"
|
|
msgstr "Cargar Valores por Defecto"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Load the default Bus Layout."
|
|
msgstr "Cargar a disposición de Bus por defecto."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Create a new Bus Layout."
|
|
msgstr "Crear unha nova Disposición de Bus."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name."
|
|
msgstr "Nome inválido."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Valid characters:"
|
|
msgstr "Caracteres válidos:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Must not collide with an existing engine class name."
|
|
msgstr "Non debe coincidir co nome dunha clase xa existente no engine."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Must not collide with an existing built-in type name."
|
|
msgstr "Non debe coincidir co nome dun tipo xa existente no engine."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Must not collide with an existing global constant name."
|
|
msgstr "Non debe coincidir co nome dunha constante global xa existente."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Keyword cannot be used as an autoload name."
|
|
msgstr "Unha palabra clave non pode usarse como nome dun AutoCargador."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Autoload '%s' already exists!"
|
|
msgstr "Xa existe un AutoCargador nomeado '%s'!"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Rename Autoload"
|
|
msgstr "Renomear AutoCargador"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Toggle AutoLoad Globals"
|
|
msgstr ""
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Move Autoload"
|
|
msgstr "Mover AutoCargador"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Remove Autoload"
|
|
msgstr "Eliminar AutoCargador"
|
|
|
|
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
|
|
msgid "Enable"
|
|
msgstr "Activar"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Rearrange Autoloads"
|
|
msgstr "Reordenar AutoCargadores"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Can't add autoload:"
|
|
msgstr "Non se puido engadir AutoCargador:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Add AutoLoad"
|
|
msgstr "Engadir AutoCargador"
|
|
|
|
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
|
#: editor/editor_plugin_settings.cpp
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Path:"
|
|
msgstr "Ruta:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Node Name:"
|
|
msgstr "Nome do Nodo:"
|
|
|
|
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
|
|
#: editor/editor_profiler.cpp editor/project_manager.cpp
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Name"
|
|
msgstr "Nome"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Singleton"
|
|
msgstr ""
|
|
|
|
#: editor/editor_data.cpp editor/inspector_dock.cpp
|
|
msgid "Paste Params"
|
|
msgstr "Pegar Parámetros"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Updating Scene"
|
|
msgstr "Actualizando Escena"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Storing local changes..."
|
|
msgstr "Gardando cambios locales..."
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Updating scene..."
|
|
msgstr "Actualizando escena..."
|
|
|
|
#: editor/editor_data.cpp editor/editor_properties.cpp
|
|
msgid "[empty]"
|
|
msgstr "[baleiro]"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "[unsaved]"
|
|
msgstr "[non gardado]"
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Please select a base directory first."
|
|
msgstr "Por favor, seleccione primeiro un directorio base."
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Choose a Directory"
|
|
msgstr "Elixir un Directorio"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Create Folder"
|
|
msgstr "Crear Cartafol"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
|
|
msgid "Name:"
|
|
msgstr "Nome:"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
|
|
msgid "Could not create folder."
|
|
msgstr "Non se puido crear cartafol."
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Choose"
|
|
msgstr "Elixir"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Storing File:"
|
|
msgstr "Gardando Arquivo:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "No export template found at the expected path:"
|
|
msgstr "Non se encontrou ningún modelo de exportación na ruta esperada:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Packing"
|
|
msgstr "Empaquetando"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
|
|
"Etc' in Project Settings."
|
|
msgstr ""
|
|
"A plataforma actual require compresión de texturas 'ETC' para GLES2. Active "
|
|
"'Importar Etc' na 'Configuración do Proxecto'."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
|
|
"'Import Etc 2' in Project Settings."
|
|
msgstr ""
|
|
"A plataforma actual require compresión de texturas 'ETC2' para GLES3. Active "
|
|
"'Importar Etc 2' na 'Configuración do Proxecto'."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'ETC' texture compression for the driver fallback "
|
|
"to GLES2.\n"
|
|
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
|
|
"Enabled'."
|
|
msgstr ""
|
|
"A plataforma actual require unha compresión de texturas 'ETC' para o "
|
|
"controlador de respaldo a GLES2.\n"
|
|
"Active 'Importar Etc' na 'Configuración do Proxecto' ou desactive "
|
|
"'Controlador de Respaldo Activado'."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
|
|
"'Import Pvrtc' in Project Settings."
|
|
msgstr ""
|
|
"A plataforma actual require compresión de texturas 'PVRTC' para GLES2. "
|
|
"Active 'Importar Pvrtc' na 'Configuración do Proxecto'."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
|
|
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
|
|
msgstr ""
|
|
"A plataforma actual require compresión de texturas 'ETC2' ou 'PVRTC' para "
|
|
"GLES3. Active 'Importar Etc 2' ou 'Importar Pvrtc' na 'Configuración do "
|
|
"Proxecto'."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'PVRTC' texture compression for the driver fallback "
|
|
"to GLES2.\n"
|
|
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
|
|
"Enabled'."
|
|
msgstr ""
|
|
"A plataforma actual require unha compresión de texturas 'PVRTC' para o "
|
|
"controlador de respaldo a GLES2.\n"
|
|
"Active 'Importar Pvrtc' na 'Configuración do Proxecto' ou desactive "
|
|
"'Controlador de Respaldo Activado'."
|
|
|
|
#: editor/editor_export.cpp platform/android/export/export.cpp
|
|
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
|
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
|
msgid "Custom debug template not found."
|
|
msgstr "Non se encontrou un modelo de depuración personalizado."
|
|
|
|
#: editor/editor_export.cpp platform/android/export/export.cpp
|
|
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
|
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
|
msgid "Custom release template not found."
|
|
msgstr ""
|
|
|
|
#: editor/editor_export.cpp platform/javascript/export/export.cpp
|
|
msgid "Template file not found:"
|
|
msgstr "Non se encontrou o arquivo do modelo:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
|
|
msgstr "Na exportación de 32 bits o PCK integrado non pode ser maior de 4 GiB."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "3D Editor"
|
|
msgstr "Editor 3D"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Script Editor"
|
|
msgstr "Editor de Scripts"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Asset Library"
|
|
msgstr "Biblioteca de Assets"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Scene Tree Editing"
|
|
msgstr "Edición de Árbore de Escenas"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Node Dock"
|
|
msgstr "Panel de Nodos"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "FileSystem Dock"
|
|
msgstr "Panel de Sistema de Arquivos"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Import Dock"
|
|
msgstr "Panel de Importación"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Erase profile '%s'? (no undo)"
|
|
msgstr "Eliminar perfil '%s'? (non se pode deshacer)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Profile must be a valid filename and must not contain '.'"
|
|
msgstr "Un perfil debe ter un nome de arquivo válido, e non pode conter '.'"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Profile with this name already exists."
|
|
msgstr "Un perfil con este nome xa existe."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "(Editor Disabled, Properties Disabled)"
|
|
msgstr "(Editor Desactivado, Propiedades Desactivadas)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "(Properties Disabled)"
|
|
msgstr "(Propiedades Desactivadas)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "(Editor Disabled)"
|
|
msgstr "(Editor Desactivado)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Class Options:"
|
|
msgstr "Opcións de Clase:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Enable Contextual Editor"
|
|
msgstr "Activar o Editor Contextual"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Enabled Properties:"
|
|
msgstr "Propiedades Activadas:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Enabled Features:"
|
|
msgstr "Características Activadas:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Enabled Classes:"
|
|
msgstr "Clases Activadas:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "File '%s' format is invalid, import aborted."
|
|
msgstr "O formato '%s' do arquivo non é válido, a importación foi cancelada."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid ""
|
|
"Profile '%s' already exists. Remove it first before importing, import "
|
|
"aborted."
|
|
msgstr ""
|
|
"O perfil '%s' xa existe. Elimínao antes de importar; importación abortada."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Error saving profile to path: '%s'."
|
|
msgstr "Erro gardando o perfil á ruta: '%s'."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Unset"
|
|
msgstr ""
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Current Profile:"
|
|
msgstr "Perfil Actual:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Make Current"
|
|
msgstr "Convertelo no Actual"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "New"
|
|
msgstr "Novo"
|
|
|
|
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
|
|
#: editor/project_manager.cpp
|
|
msgid "Import"
|
|
msgstr "Importación"
|
|
|
|
#: editor/editor_feature_profile.cpp editor/project_export.cpp
|
|
msgid "Export"
|
|
msgstr "Exportación"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Available Profiles:"
|
|
msgstr "Perfils Dispoñibles:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Class Options"
|
|
msgstr "Opcións de Clase"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "New profile name:"
|
|
msgstr "Nome do novo perfil:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Erase Profile"
|
|
msgstr "Eliminar Perfil"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Godot Feature Profile"
|
|
msgstr "Perfil de Características de Godot"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Import Profile(s)"
|
|
msgstr "Importar Perfil(s)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Export Profile"
|
|
msgstr "Exportar Perfil"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Manage Editor Feature Profiles"
|
|
msgstr "Administrar Perfils de Características de Godot"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Select Current Folder"
|
|
msgstr "Seleccionar Cartafol Actual"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "File Exists, Overwrite?"
|
|
msgstr "O arquivo xa existe ¿Queres sobreescribilo?"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Select This Folder"
|
|
msgstr "Seleccionar Este Cartafol"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "Copy Path"
|
|
msgstr "Copiar Ruta"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "Open in File Manager"
|
|
msgstr "Abrir no Explorador de Arquivos"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
|
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
|
msgid "Show in File Manager"
|
|
msgstr "Amosar no Explorador de Arquivos"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "New Folder..."
|
|
msgstr "Novo Cartafol..."
|
|
|
|
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Refresh"
|
|
msgstr "Actualizar"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "All Recognized"
|
|
msgstr "Todos Recoñecidos"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "All Files (*)"
|
|
msgstr "Todos os Arquivos (*)"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open a File"
|
|
msgstr "Abrir un Arquivo"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open File(s)"
|
|
msgstr "Abrir Arquivo(s)"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open a Directory"
|
|
msgstr "Abrir un Directorio"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open a File or Directory"
|
|
msgstr "Abrir un Arquivo ou Directorio"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
|
#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
|
|
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
|
|
msgid "Save"
|
|
msgstr "Gardar"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Save a File"
|
|
msgstr "Gardar un Arquivo"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Back"
|
|
msgstr "Retroceder"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Forward"
|
|
msgstr "Avanzar"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Up"
|
|
msgstr "Subir"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
#, fuzzy
|
|
msgid "Toggle Hidden Files"
|
|
msgstr "Amosar/Ocultar Arquivos Ocultos"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Favorite"
|
|
msgstr "Act./Desact. Favorito"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Mode"
|
|
msgstr "Act./Desact. Modo"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Focus Path"
|
|
msgstr ""
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Move Favorite Up"
|
|
msgstr "Subir Favorito"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Move Favorite Down"
|
|
msgstr "Baixar Favorito"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go to previous folder."
|
|
msgstr "Ir ao cartafol anterior."
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go to next folder."
|
|
msgstr "Ir ao cartafol seguinte."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Go to parent folder."
|
|
msgstr "Ir ao cartafol padre."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Refresh files."
|
|
msgstr "Actualizar Arquivos."
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "(Un)favorite current folder."
|
|
msgstr "Quitar cartafol actual de favoritos."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Toggle the visibility of hidden files."
|
|
msgstr "Amosar/Ocultar arquivos ocultos."
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "View items as a grid of thumbnails."
|
|
msgstr "Ver elementos coma unha cuadrícula de miniaturas."
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "View items as a list."
|
|
msgstr "Ver elementos coma unha lista."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Directories & Files:"
|
|
msgstr "Directorios e Arquivos:"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
|
|
#: editor/plugins/style_box_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
|
|
msgid "Preview:"
|
|
msgstr "Vista Previa:"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "File:"
|
|
msgstr "Arquivo:"
|
|
|
|
#: editor/editor_file_system.cpp
|
|
msgid "ScanSources"
|
|
msgstr "Escanear Fontes"
|
|
|
|
#: editor/editor_file_system.cpp
|
|
msgid ""
|
|
"There are multiple importers for different types pointing to file %s, import "
|
|
"aborted"
|
|
msgstr ""
|
|
|
|
#: editor/editor_file_system.cpp
|
|
msgid "(Re)Importing Assets"
|
|
msgstr "(Re)Importando Assets"
|
|
|
|
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top"
|
|
msgstr "Superior"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Class:"
|
|
msgstr "Clase:"
|
|
|
|
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Inherits:"
|
|
msgstr "Herda de:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Inherited by:"
|
|
msgstr "Herdado de:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Description"
|
|
msgstr "Descrición"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Online Tutorials"
|
|
msgstr "Tutoriales en liña"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Properties"
|
|
msgstr "Propiedades"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "override:"
|
|
msgstr "sobrescribir:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "default:"
|
|
msgstr "por defecto:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Methods"
|
|
msgstr "Métodos"
|
|
|
|
#: editor/editor_help.cpp
|
|
#, fuzzy
|
|
msgid "Theme Properties"
|
|
msgstr "Propiedades do Tema"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Enumerations"
|
|
msgstr ""
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Constants"
|
|
msgstr "Constantes"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Property Descriptions"
|
|
msgstr "Descrición de Propiedades"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "(value)"
|
|
msgstr "(valor)"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid ""
|
|
"There is currently no description for this property. Please help us by "
|
|
"[color=$color][url=$url]contributing one[/url][/color]!"
|
|
msgstr ""
|
|
"Actualmente non hai unha descripción desta propiedade. Axúdanos [color="
|
|
"$color][url=$url]contribuíndo cunha descripción[/url][/color]!"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Method Descriptions"
|
|
msgstr "Descrición de Métodos"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid ""
|
|
"There is currently no description for this method. Please help us by [color="
|
|
"$color][url=$url]contributing one[/url][/color]!"
|
|
msgstr ""
|
|
"Actualmente non hai unha descripción deste método. Axúdanos [color=$color]"
|
|
"[url=$url]contribuíndo cunha descripción[/url][/color]!"
|
|
|
|
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search Help"
|
|
msgstr "Buscar na Axuda"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Case Sensitive"
|
|
msgstr "Distinguir Maíusculas e Minúsculas"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Show Hierarchy"
|
|
msgstr "Amosar Xerarquía"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Display All"
|
|
msgstr "Amosar Todo"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Classes Only"
|
|
msgstr "Só Clases"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Methods Only"
|
|
msgstr "Só Métodos"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Signals Only"
|
|
msgstr "Só Sinais"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Constants Only"
|
|
msgstr "Só Constantes"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Properties Only"
|
|
msgstr "Só Propiedades"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Theme Properties Only"
|
|
msgstr "Só Propiedades de Temas"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Member Type"
|
|
msgstr "Tipo do Membro"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Class"
|
|
msgstr "Clase"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Method"
|
|
msgstr "Método"
|
|
|
|
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
|
|
msgid "Signal"
|
|
msgstr "Sinal"
|
|
|
|
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Constant"
|
|
msgstr "Constante"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Property"
|
|
msgstr "Propiedade"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Theme Property"
|
|
msgstr "Propiedade de Temas"
|
|
|
|
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
|
|
msgid "Property:"
|
|
msgstr "Propiedade:"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Set"
|
|
msgstr "Establecer"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Set Multiple:"
|
|
msgstr "Establecer Varios:"
|
|
|
|
#: editor/editor_log.cpp
|
|
msgid "Output:"
|
|
msgstr "Saída:"
|
|
|
|
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Copy Selection"
|
|
msgstr "Copiar Selección"
|
|
|
|
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
|
|
#: editor/editor_profiler.cpp editor/editor_properties.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Clear"
|
|
msgstr "Limpar"
|
|
|
|
#: editor/editor_log.cpp
|
|
msgid "Clear Output"
|
|
msgstr "Limpar Saída"
|
|
|
|
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Stop"
|
|
msgstr "Deter"
|
|
|
|
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
|
|
msgid "Start"
|
|
msgstr "Iniciar"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "%s/s"
|
|
msgstr "%s/s"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Down"
|
|
msgstr "Baixada"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Up"
|
|
msgstr "Subida"
|
|
|
|
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
|
msgid "Node"
|
|
msgstr "Nodo"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Incoming RPC"
|
|
msgstr "RPC Entrante"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Incoming RSET"
|
|
msgstr "RSET Entrante"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Outgoing RPC"
|
|
msgstr "RPC Saínte"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Outgoing RSET"
|
|
msgstr "RSET Saínte"
|
|
|
|
#: editor/editor_node.cpp editor/project_manager.cpp
|
|
msgid "New Window"
|
|
msgstr "Nova Xanela"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Imported resources can't be saved."
|
|
msgstr "Os recursos importados non se poden gardar."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "OK"
|
|
msgstr "Vale"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Error saving resource!"
|
|
msgstr "Erro gardando o recurso!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This resource can't be saved because it does not belong to the edited scene. "
|
|
"Make it unique first."
|
|
msgstr ""
|
|
"Este recurso non pode gardarse porque non pertence á escena actual. Primero "
|
|
"fágao único."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Save Resource As..."
|
|
msgstr "Gardar Recurso Como..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't open file for writing:"
|
|
msgstr "Non se puido abrir o arquivo para escritura:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Requested file format unknown:"
|
|
msgstr "O formato do arquivo solicitado é descoñecido:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error while saving."
|
|
msgstr "Erro ao gardar."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Can't open '%s'. The file could have been moved or deleted."
|
|
msgstr ""
|
|
"Non se puido abrir '%s'. Pode ser que o arquivo fose movido ou eliminado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error while parsing '%s'."
|
|
msgstr "Erro ao analizar sintacticamente '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unexpected end of file '%s'."
|
|
msgstr "Fin de arquivo inesperado en '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Missing '%s' or its dependencies."
|
|
msgstr "Non se encontrou '%s' ou as súas dependencias."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error while loading '%s'."
|
|
msgstr "Erro ao cargar '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Saving Scene"
|
|
msgstr "Gardando Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Analyzing"
|
|
msgstr "Analizando"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Creating Thumbnail"
|
|
msgstr "Creando Miniatura"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This operation can't be done without a tree root."
|
|
msgstr "Esta operación non pode realizarse sen un nodo raíz."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
|
|
"Please resolve it and then attempt to save again."
|
|
msgstr ""
|
|
"Esta escena non pode gardarse porque hai unha relación de instanciación "
|
|
"cíclica con outra escena.\n"
|
|
"Por favor, solucione o problema e inténteo de novo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
|
|
"be satisfied."
|
|
msgstr ""
|
|
"Non se puido gardar a escena. Posiblemente as dependencias (instancias ou "
|
|
"herenzas) non puideron satisfacerse."
|
|
|
|
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
|
msgid "Can't overwrite scene that is still open!"
|
|
msgstr "Non se pode sobreescribir escena que sigue aberta!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't load MeshLibrary for merging!"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error saving MeshLibrary!"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't load TileSet for merging!"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error saving TileSet!"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"An error occurred while trying to save the editor layout.\n"
|
|
"Make sure the editor's user data path is writable."
|
|
msgstr ""
|
|
"Produciuse un erro mentres se trataba de gardar a disposición das ventás do "
|
|
"editor.\n"
|
|
"Asegúrese de que o cartafol do editor ten dereitos de escritura."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Default editor layout overridden.\n"
|
|
"To restore the Default layout to its base settings, use the Delete Layout "
|
|
"option and delete the Default layout."
|
|
msgstr ""
|
|
"A disposición por defecto do editor foi sobreescrita.\n"
|
|
"Para devolver a disposición por defecto a súa configuración orixinal, usa a "
|
|
"opción 'Eliminar Disposición' e elimina a Disposición por defecto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Layout name not found!"
|
|
msgstr "Nome de disposición non encontrada!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Restored the Default layout to its base settings."
|
|
msgstr "Restableceuse a disposición por defecto aos seus valores orixinais."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This resource belongs to a scene that was imported, so it's not editable.\n"
|
|
"Please read the documentation relevant to importing scenes to better "
|
|
"understand this workflow."
|
|
msgstr ""
|
|
"Este recurso pertence a unha escena importada, polo que non é editable.\n"
|
|
"Por favor; lea a documentación referente a importación de escenas para "
|
|
"entender o fluxo de traballo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This resource belongs to a scene that was instanced or inherited.\n"
|
|
"Changes to it won't be kept when saving the current scene."
|
|
msgstr ""
|
|
"Este recurso pertence a unha escena instanciada ou herdada.\n"
|
|
"Os cambios que lle faga non se gardarán cando garde a escena actual."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This resource was imported, so it's not editable. Change its settings in the "
|
|
"import panel and then re-import."
|
|
msgstr ""
|
|
"Este recurso foi importado, polo que non é editable. Cambia a súa "
|
|
"configuración no panel de importación, e reimportao."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This scene was imported, so changes to it won't be kept.\n"
|
|
"Instancing it or inheriting will allow making changes to it.\n"
|
|
"Please read the documentation relevant to importing scenes to better "
|
|
"understand this workflow."
|
|
msgstr ""
|
|
"Esta escena foi importada, polo que cambios na escena non serán gardados.\n"
|
|
"Instanciala ou herdala permitirá facerlle cambios permanentes.\n"
|
|
"Por favor, lea a documentación referente a importación de escenas para "
|
|
"entender o fluxo de traballo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This is a remote object, so changes to it won't be kept.\n"
|
|
"Please read the documentation relevant to debugging to better understand "
|
|
"this workflow."
|
|
msgstr ""
|
|
"Este é un obxecto remoto, polo que os cambios que lle faga non serán "
|
|
"permanentes.\n"
|
|
"Por favor; lea a documentación referente a depuración para entender o fluxo "
|
|
"de traballo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "There is no defined scene to run."
|
|
msgstr "Non hai unha escena definida para executar."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save scene before running..."
|
|
msgstr "Garda a escena antes de executala..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Could not start subprocess!"
|
|
msgstr "Non se puido iniciar subproceso!"
|
|
|
|
#: editor/editor_node.cpp editor/filesystem_dock.cpp
|
|
msgid "Open Scene"
|
|
msgstr "Abrir Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Base Scene"
|
|
msgstr "Abrir Escena Base"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open..."
|
|
msgstr "Apertura Rápida..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open Scene..."
|
|
msgstr "Apertura Rápida de Escena..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open Script..."
|
|
msgstr "Apertura Rápida de Script..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save & Close"
|
|
msgstr "Gardar e Pechar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save changes to '%s' before closing?"
|
|
msgstr "Gardar os cambios de '%s' antes de pechar?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Saved %s modified resource(s)."
|
|
msgstr "Gardado(s) %s recurso(s) modificado(s)."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "A root node is required to save the scene."
|
|
msgstr "Necesítase un nodo raíz para gardar a escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Scene As..."
|
|
msgstr "Gardar Escena Como..."
|
|
|
|
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done without a scene."
|
|
msgstr "Esta operación non pode realizarse se unha escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Mesh Library"
|
|
msgstr "Exportar Biblioteca de Mallas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This operation can't be done without a root node."
|
|
msgstr "Esta operación non pode realizarse sen un nodo raíz."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Tile Set"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This operation can't be done without a selected node."
|
|
msgstr "Esta operación non pode realizarse sen un nodo seleccionado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Current scene not saved. Open anyway?"
|
|
msgstr "Escena actual non gardada ¿Abrir de todos os modos?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't reload a scene that was never saved."
|
|
msgstr "Non se pode volver a cargar unha escena que nunca foi gardada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Reload Saved Scene"
|
|
msgstr "Recargar Escena Gardada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"The current scene has unsaved changes.\n"
|
|
"Reload the saved scene anyway? This action cannot be undone."
|
|
msgstr ""
|
|
"A escena actual ten cambios non gardados.\n"
|
|
"Quere volver a cargar a escena cargada de todos os modos? Esta acción non se "
|
|
"pode deshacer."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Run Scene..."
|
|
msgstr "Execución Rápida de Escena..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quit"
|
|
msgstr "Saír"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Yes"
|
|
msgstr "Si"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Exit the editor?"
|
|
msgstr "Saír do editor?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Project Manager?"
|
|
msgstr "Abrir o Administrador de Proxectos?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save & Quit"
|
|
msgstr "Gardar e Saír"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save changes to the following scene(s) before quitting?"
|
|
msgstr "Gardar os cambios nas seguintes escenas antes de saír?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save changes the following scene(s) before opening Project Manager?"
|
|
msgstr ""
|
|
"Gardar os cambios nas seguintes escenas antes de abrir o Administrador de "
|
|
"Proxectos?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This option is deprecated. Situations where refresh must be forced are now "
|
|
"considered a bug. Please report."
|
|
msgstr ""
|
|
"Esta opción está anticuada. As situacións nas que a actualización debe ser "
|
|
"forzada agora considéranse un erro. Por favor, repórtao."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pick a Main Scene"
|
|
msgstr "Elexir unha Escena Principal"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Scene"
|
|
msgstr "Pechar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Reopen Closed Scene"
|
|
msgstr "Reabrir Escena Pechada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
|
|
msgstr ""
|
|
"Non se puido activar a característica adicional (Plugin): Fallou a análise "
|
|
"sintáctica da configuración de '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
#, fuzzy
|
|
msgid "Unable to find script field for addon plugin at: '%s'."
|
|
msgstr ""
|
|
"Non se puido encontrar o campo do Script na característica adicional "
|
|
"(Plugin) en 'res://addons/%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unable to load addon script from path: '%s'."
|
|
msgstr ""
|
|
"Non se puido cargar Script de característica adicional (Addon) na ruta: '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Unable to load addon script from path: '%s' There seems to be an error in "
|
|
"the code, please check the syntax."
|
|
msgstr ""
|
|
"Non se puido cargar Script de característica adicional (Addon) na ruta: "
|
|
"'%s'. Parece que hai un erro no código; por favor, comproba a sintaxe."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
|
|
msgstr ""
|
|
"Non se puido cargar o Script da característica adicional (Plugin): O tipo "
|
|
"base de %s non é EditorPlugin."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
|
|
msgstr ""
|
|
"Non se puido cargar Script de característica adicional (Addon) na ruta: "
|
|
"'%s'. O script non está en modo ferramenta (tool)."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
|
"To make changes to it, a new inherited scene can be created."
|
|
msgstr ""
|
|
"A escena '%s' foi automáticamente importada, polo que non pode modificarse.\n"
|
|
"Para facerlle cambios pódese crear unha nova escena herdada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
|
"open the scene, then save it inside the project path."
|
|
msgstr ""
|
|
"Erro cargando a escena: debe estar dentro da ruta do proxecto. Usa \"Importar"
|
|
"\" para abrir a escena, e despois gardala dentro da ruta do proxecto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Scene '%s' has broken dependencies:"
|
|
msgstr "A escena '%s' ten dependencias rotas:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Clear Recent Scenes"
|
|
msgstr "Limpar Escenas Recentes"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"No main scene has ever been defined, select one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"Nunca se definiu unha escena principal. Seleccionar unha?\n"
|
|
"Podes cambialo despois na \"Configuración do Proxecto\", na categoría "
|
|
"\"Aplicación\"."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Selected scene '%s' does not exist, select a valid one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"A escena seleccionada '%s' non existe. Seleccionar unha válida?\n"
|
|
"Podes cambiala despois en \"Configuración do Proxecto\" na categoría "
|
|
"\"aplicación\"."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"A escena seleccionada '%s' non é un arquivo de escenas. Seleccionar un "
|
|
"arquivo válido?\n"
|
|
"Podes cambialo despois en \"Configuración do Proxecto\" na categoría "
|
|
"\"aplicación\"."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Layout"
|
|
msgstr "Gardar Disposición"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Delete Layout"
|
|
msgstr "Eliminar Dispoción"
|
|
|
|
#: editor/editor_node.cpp editor/import_dock.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Default"
|
|
msgstr "Por Defecto"
|
|
|
|
#: editor/editor_node.cpp editor/editor_properties.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "Show in FileSystem"
|
|
msgstr "Amosar no Sistema de Arquivos"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play This Scene"
|
|
msgstr "Reproducir Esta Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Tab"
|
|
msgstr "Pechar Pestana"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Undo Close Tab"
|
|
msgstr "Desfacer Pechar Pestana"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close Other Tabs"
|
|
msgstr "Pechar Outras Pestanas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Tabs to the Right"
|
|
msgstr "Pechar Pestanas á Dereita"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close All Tabs"
|
|
msgstr "Pechar Todas as Pestanas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Switch Scene Tab"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more files or folders"
|
|
msgstr "%d arquivos ou cartafois máis"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more folders"
|
|
msgstr "%d cartafois máis"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more files"
|
|
msgstr "%d arquivos máis"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Dock Position"
|
|
msgstr "Posición do Panel"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Distraction Free Mode"
|
|
msgstr "Modo Sen Distraccións"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Toggle distraction-free mode."
|
|
msgstr "Act./Desact. modo sen distraccións."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Add a new scene."
|
|
msgstr "Engadir unha nova escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Scene"
|
|
msgstr "Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Go to previously opened scene."
|
|
msgstr "Ir á escena aberta previamente."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Copy Text"
|
|
msgstr "Copiar Texto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Next tab"
|
|
msgstr "Seguinte pestana"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Previous tab"
|
|
msgstr "Anterior Pestana"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Filter Files..."
|
|
msgstr "Filtrar Arquivos..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Operations with scene files."
|
|
msgstr "Operacións con arquivos de escenas."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Scene"
|
|
msgstr "Nova Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Inherited Scene..."
|
|
msgstr "Nova Escena Herdada..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Scene..."
|
|
msgstr "Abrir Escena..."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open Recent"
|
|
msgstr "Abrir Recente"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Scene"
|
|
msgstr "Gardar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save All Scenes"
|
|
msgstr "Gardar Todas as Escenas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Convert To..."
|
|
msgstr "Converter a..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "MeshLibrary..."
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "TileSet..."
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Undo"
|
|
msgstr "Desfacer"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Redo"
|
|
msgstr "Refacer"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Miscellaneous project or scene-wide tools."
|
|
msgstr "Ferramentas varias do proxecto ou escena."
|
|
|
|
#: editor/editor_node.cpp editor/project_manager.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Project"
|
|
msgstr "Proxecto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Project Settings..."
|
|
msgstr "Axustes do Proxecto..."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Version Control"
|
|
msgstr "Control de Versións"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Set Up Version Control"
|
|
msgstr "Configurar Control de Versións"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Shut Down Version Control"
|
|
msgstr "Desactivar Control de Versións"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export..."
|
|
msgstr "Exportar..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Install Android Build Template..."
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Project Data Folder"
|
|
msgstr "Abrir Cartafol de Datos do Proxecto"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Tools"
|
|
msgstr "Ferramentas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Orphan Resource Explorer..."
|
|
msgstr "Explorador de Recursos Orfos..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quit to Project List"
|
|
msgstr "Saír á Lista de Proxectos"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/project_export.cpp
|
|
msgid "Debug"
|
|
msgstr "Depuración"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Deploy with Remote Debug"
|
|
msgstr "Exportar con Depuración Remota"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, using one-click deploy will make the executable "
|
|
"attempt to connect to this computer's IP so the running project can be "
|
|
"debugged.\n"
|
|
"This option is intended to be used for remote debugging (typically with a "
|
|
"mobile device).\n"
|
|
"You don't need to enable it to use the GDScript debugger locally."
|
|
msgstr ""
|
|
"Cando esta opción está activada, usar o despregue dun só clic fará que o "
|
|
"executable intente conectarse a IP deste computador, para poder depurar o "
|
|
"proxecto mentres este está executandose no dispositivo.\n"
|
|
"Esta opción está pensada para ser utilizada coa depuración remota "
|
|
"(normalmente nun dispositivo móbil).\n"
|
|
"Non necesita activar esta opción para utilizar o depurador de GDScript de "
|
|
"forma local."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Small Deploy with Network Filesystem"
|
|
msgstr "Exportación Reducida co Sistema de Arquivos en Rede"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, using one-click deploy for Android will only "
|
|
"export an executable without the project data.\n"
|
|
"The filesystem will be provided from the project by the editor over the "
|
|
"network.\n"
|
|
"On Android, deploying will use the USB cable for faster performance. This "
|
|
"option speeds up testing for projects with large assets."
|
|
msgstr ""
|
|
"Cando esta opción está activada, usar o despregue don só clic para Android "
|
|
"exportará só o executable, sen os datos do proxecto.\n"
|
|
"O sistema de arquivos proporcionarase por o editor na rede.\n"
|
|
"En Android ao despregar a aplicación usarase o USB para obter maior "
|
|
"rendemento. Esta opción acelera o proceso de proba en proxectos con gran "
|
|
"cantidade de Assets."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Visible Collision Shapes"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
|
|
"3D) will be visible in the running project."
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Visible Navigation"
|
|
msgstr "Navegación Visible"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, navigation meshes and polygons will be visible "
|
|
"in the running project."
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Synchronize Scene Changes"
|
|
msgstr "Sincronizar Cambios na Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, any changes made to the scene in the editor "
|
|
"will be replicated in the running project.\n"
|
|
"When used remotely on a device, this is more efficient when the network "
|
|
"filesystem option is enabled."
|
|
msgstr ""
|
|
"Cando esta opción está activada, calquera cambio na escena no editor verase "
|
|
"reflectido no proxecto en execución.\n"
|
|
"Cando é usado remotamente nun dispositivo, é máis eficiente cando o sistema "
|
|
"de arquivos en rede está activado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Synchronize Script Changes"
|
|
msgstr "Sincronizar Cambios nos Scripts"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, any script that is saved will be reloaded in "
|
|
"the running project.\n"
|
|
"When used remotely on a device, this is more efficient when the network "
|
|
"filesystem option is enabled."
|
|
msgstr ""
|
|
"Cando esta opción está activada, calquera script gardada será recargada no "
|
|
"proxecto mentras este está en execución.\n"
|
|
"Cando é usado remotamente nun dispositivo, é máis eficiente cando o sistema "
|
|
"de arquivos en rede está activado."
|
|
|
|
#: editor/editor_node.cpp editor/script_create_dialog.cpp
|
|
msgid "Editor"
|
|
msgstr "Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Editor Settings..."
|
|
msgstr "Configuración do Editor..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Editor Layout"
|
|
msgstr "Disposición das Ventás do Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Take Screenshot"
|
|
msgstr "Captura de Pantalla"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Screenshots are stored in the Editor Data/Settings Folder."
|
|
msgstr ""
|
|
"As capturas de pantalla gárdanse no cartafol de Datos/Configuración do "
|
|
"Editor."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Toggle Fullscreen"
|
|
msgstr "Act./Desact. Pantalla Completa"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Toggle System Console"
|
|
msgstr "Act./Desact. Consola do Sistema"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Editor Data/Settings Folder"
|
|
msgstr "Abrir Cartafol de Datos/Configuración do Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Editor Data Folder"
|
|
msgstr "Abrir Cartafol de Datos do Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Editor Settings Folder"
|
|
msgstr "Abrir Cartafol de Configuración do Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Manage Editor Features..."
|
|
msgstr "Administrar Características do Editor..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Manage Export Templates..."
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Help"
|
|
msgstr "Axuda"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Online Docs"
|
|
msgstr "Documentación En Liña"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Q&A"
|
|
msgstr "Preguntas e Respostas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Report a Bug"
|
|
msgstr "Reportar un Erro"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Send Docs Feedback"
|
|
msgstr "Reportar Problema ca Documentación"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Community"
|
|
msgstr "Comunidade"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "About"
|
|
msgstr "Acerca De"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play the project."
|
|
msgstr "Reproduce o proxecto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play"
|
|
msgstr "Executar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pause the scene execution for debugging."
|
|
msgstr "Pausa a execución da escena para a depuración."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pause Scene"
|
|
msgstr "Pausar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Stop the scene."
|
|
msgstr "Detén a escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play the edited scene."
|
|
msgstr "Reproduce a escena actual."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play Scene"
|
|
msgstr "Executar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play custom scene"
|
|
msgstr "Executar escena a elixir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play Custom Scene"
|
|
msgstr "Executar Escena a Elixir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Changing the video driver requires restarting the editor."
|
|
msgstr "Cambiar o controlador de vídeo require reiniciar o editor."
|
|
|
|
#: editor/editor_node.cpp editor/project_settings_editor.cpp
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Save & Restart"
|
|
msgstr "Gardar e Reinicar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Spins when the editor window redraws."
|
|
msgstr "Xira cando o editor actualiza a pantalla."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Update Continuously"
|
|
msgstr "Actualizar de Maneira Continua"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Update When Changed"
|
|
msgstr "Actualizar Cando Sexa Necesario"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Hide Update Spinner"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "FileSystem"
|
|
msgstr "Sistema de Arquivos"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Inspector"
|
|
msgstr "Inspector"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Expand Bottom Panel"
|
|
msgstr "Estender Panel Inferior"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Output"
|
|
msgstr "Saída"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Don't Save"
|
|
msgstr "Non Gardar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Android build template is missing, please install relevant templates."
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Manage Templates"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This will set up your project for custom Android builds by installing the "
|
|
"source template to \"res://android/build\".\n"
|
|
"You can then apply modifications and build your own custom APK on export "
|
|
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
|
|
"Note that in order to make custom builds instead of using pre-built APKs, "
|
|
"the \"Use Custom Build\" option should be enabled in the Android export "
|
|
"preset."
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"The Android build template is already installed in this project and it won't "
|
|
"be overwritten.\n"
|
|
"Remove the \"res://android/build\" directory manually before attempting this "
|
|
"operation again."
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Import Templates From ZIP File"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Template Package"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Library"
|
|
msgstr "Biblioteca de Exportación"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Merge With Existing"
|
|
msgstr "Combinar Con Existentes"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open & Run a Script"
|
|
msgstr "Abrir e Executar un Script"
|
|
|
|
#: editor/editor_node.cpp
|
|
#, fuzzy
|
|
msgid ""
|
|
"The following files are newer on disk.\n"
|
|
"What action should be taken?"
|
|
msgstr ""
|
|
"Este shader foi modificado en disco.\n"
|
|
"Que acción deberían de tomarse?"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Reload"
|
|
msgstr "Recargar"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Resave"
|
|
msgstr "Volver a Gardar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Inherited"
|
|
msgstr "Nova Escena Herdada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Load Errors"
|
|
msgstr "Erros durante a Carga"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Select"
|
|
msgstr "Elixir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open 2D Editor"
|
|
msgstr "Abrir Editor 2D"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open 3D Editor"
|
|
msgstr "Abrir Editor 3D"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Script Editor"
|
|
msgstr "Abrir Editor de Scripts"
|
|
|
|
#: editor/editor_node.cpp editor/project_manager.cpp
|
|
msgid "Open Asset Library"
|
|
msgstr "Abrir Biblioteca de Assets"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open the next Editor"
|
|
msgstr "Abrir o seguinte editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open the previous Editor"
|
|
msgstr "Abrir o anterior editor"
|
|
|
|
#: editor/editor_node.h
|
|
msgid "Warning!"
|
|
msgstr "Aviso!"
|
|
|
|
#: editor/editor_path.cpp
|
|
msgid "No sub-resources found."
|
|
msgstr "Non se atopou ningún sub-recurso."
|
|
|
|
#: editor/editor_plugin.cpp
|
|
msgid "Creating Mesh Previews"
|
|
msgstr "Creando Previsualización de Mallas"
|
|
|
|
#: editor/editor_plugin.cpp
|
|
msgid "Thumbnail..."
|
|
msgstr "Miniatura..."
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Main Script:"
|
|
msgstr "Script Principal:"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Edit Plugin"
|
|
msgstr "Editar Característica Adicional (Plugin)"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Installed Plugins:"
|
|
msgstr "Características Adicionais (Plugins) Instalados:"
|
|
|
|
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
|
msgid "Update"
|
|
msgstr "Actualizar"
|
|
|
|
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Version:"
|
|
msgstr "Versión:"
|
|
|
|
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
|
msgid "Author:"
|
|
msgstr "Autor:"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Status:"
|
|
msgstr "Estado:"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Edit:"
|
|
msgstr "Editar:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Measure:"
|
|
msgstr "Medida:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame Time (sec)"
|
|
msgstr "Duración de Fotograma (seg)"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Average Time (sec)"
|
|
msgstr "Tempo Medio (seg)"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame %"
|
|
msgstr "Fotograma %"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Physics Frame %"
|
|
msgstr "Fotograma de Física %"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Inclusive"
|
|
msgstr "Inclusivo"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Self"
|
|
msgstr "Propio"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame #:"
|
|
msgstr "Fotograma #:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Time"
|
|
msgstr "Tempo"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Calls"
|
|
msgstr "Chamadas"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "Edit Text:"
|
|
msgstr "Editar Texto:"
|
|
|
|
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
|
|
msgid "On"
|
|
msgstr "Activado"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "Layer"
|
|
msgstr "Capa"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "Bit %d, value %d"
|
|
msgstr "Bit %d, valor %d"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "[Empty]"
|
|
msgstr "[Baleiro]"
|
|
|
|
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid "Assign..."
|
|
msgstr "Asignar..."
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "Invalid RID"
|
|
msgstr "Identificador de Recurso (RID) inválido"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid ""
|
|
"The selected resource (%s) does not match any type expected for this "
|
|
"property (%s)."
|
|
msgstr ""
|
|
"O recurso seleccionado (%s) non coincide con ningún tipo esperado para esta "
|
|
"propiedade (%s)."
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid ""
|
|
"Can't create a ViewportTexture on resources saved as a file.\n"
|
|
"Resource needs to belong to a scene."
|
|
msgstr ""
|
|
"Non se pode crear un ViewportTexture nun recurso gardado coma un arquivo.\n"
|
|
"O recurso ten que pertencer a unha escena."
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid ""
|
|
"Can't create a ViewportTexture on this resource because it's not set as "
|
|
"local to scene.\n"
|
|
"Please switch on the 'local to scene' property on it (and all resources "
|
|
"containing it up to a node)."
|
|
msgstr ""
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "Pick a Viewport"
|
|
msgstr "Selecciona unha Mini-Ventá (Viewport)"
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "New Script"
|
|
msgstr "Novo Script"
|
|
|
|
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
|
|
msgid "Extend Script"
|
|
msgstr "Estender Script"
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "New %s"
|
|
msgstr "Novo %s"
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "Make Unique"
|
|
msgstr "Facer Único"
|
|
|
|
#: editor/editor_properties.cpp
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Paste"
|
|
msgstr "Pegar"
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "Convert To %s"
|
|
msgstr "Converter a %s"
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "Selected node is not a Viewport!"
|
|
msgstr "O nodo seleccionado non é unha Mini-Ventá (Viewport)!"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "Size: "
|
|
msgstr "Tamaño: "
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "Page: "
|
|
msgstr "Páxina: "
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Item"
|
|
msgstr "Eliminar Elemento"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "New Key:"
|
|
msgstr "Nova Chave:"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "New Value:"
|
|
msgstr "Novo Valor:"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "Add Key/Value Pair"
|
|
msgstr "Engadir Parella Chave/Valor"
|
|
|
|
#: editor/editor_run_native.cpp
|
|
msgid ""
|
|
"No runnable export preset found for this platform.\n"
|
|
"Please add a runnable preset in the Export menu or define an existing preset "
|
|
"as runnable."
|
|
msgstr ""
|
|
"Non se encontraron axustes de exportación executables para esta plataforma.\n"
|
|
"Engade uns axustes de exportación executables, ou define algún xa existente "
|
|
"como executable."
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Write your logic in the _run() method."
|
|
msgstr "Escribe a túa lóxica no método '_run()'."
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "There is an edited scene already."
|
|
msgstr "Xa hai unha escena editada."
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Couldn't instance script:"
|
|
msgstr "Non se puido instanciar o script:"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Did you forget the 'tool' keyword?"
|
|
msgstr "Olvidaches a palabra clave 'tool'?"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Couldn't run script:"
|
|
msgstr "Non se puido executar o script:"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Did you forget the '_run' method?"
|
|
msgstr "Olvidaches o método '_run'?"
|
|
|
|
#: editor/editor_spin_slider.cpp
|
|
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
|
|
msgstr ""
|
|
"Mantén pulsado Ctrl para redondear a enteiros. Mantén pulsado Shift para "
|
|
"cambios máis precisos."
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Select Node(s) to Import"
|
|
msgstr "Selecciona o(s) Nodo(s) a Importar"
|
|
|
|
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
|
|
msgid "Browse"
|
|
msgstr "Examinar"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Scene Path:"
|
|
msgstr "Ruta da Escena:"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Import From Node:"
|
|
msgstr "Importar Desde Nodo:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Redownload"
|
|
msgstr "Volver a Descargar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Uninstall"
|
|
msgstr "Desinstalar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "(Installed)"
|
|
msgstr "(Instalado)"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Download"
|
|
msgstr "Descargar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Official export templates aren't available for development builds."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "(Missing)"
|
|
msgstr "(Non encontrado)"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "(Current)"
|
|
msgstr "(Actual)"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Retrieving mirrors, please wait..."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Remove template version '%s'?"
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Can't open export templates zip."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Invalid version.txt format inside templates: %s."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "No version.txt found inside templates."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Error creating path for templates:"
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Extracting Export Templates"
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Importing:"
|
|
msgstr "Importando:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Error getting the list of mirrors."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Error parsing JSON of mirror list. Please report this issue!"
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid ""
|
|
"No download links found for this version. Direct download is only available "
|
|
"for official releases."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Can't resolve."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Can't connect."
|
|
msgstr "Non se pode conectar."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "No response."
|
|
msgstr "Sen resposta."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Request Failed."
|
|
msgstr "A Petición Fracasou."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Redirect Loop."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Failed:"
|
|
msgstr "Fracasado:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Download Complete."
|
|
msgstr "Descarga Completa."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Cannot remove temporary file:"
|
|
msgstr "Non se pode eliminar o arquivo temporal:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid ""
|
|
"Templates installation failed.\n"
|
|
"The problematic templates archives can be found at '%s'."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Error requesting URL:"
|
|
msgstr "Erro ao solicitar a URL:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Connecting to Mirror..."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Disconnected"
|
|
msgstr "Desconectado"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Resolving"
|
|
msgstr "Resolvendo"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Can't Resolve"
|
|
msgstr "Non se puido Resolver"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Connecting..."
|
|
msgstr "Conectando..."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Can't Connect"
|
|
msgstr "Non se Pode Conectar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Connected"
|
|
msgstr "Conectado"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Requesting..."
|
|
msgstr "Solicitando..."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Downloading"
|
|
msgstr "Descargando"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Connection Error"
|
|
msgstr "Erro de Conexión"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "SSL Handshake Error"
|
|
msgstr "Erro SSL Handshake"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Uncompressing Android Build Sources"
|
|
msgstr "Descomprimindo Recursos de Compilación de Android"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Current Version:"
|
|
msgstr "Versión Actual:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Installed Versions:"
|
|
msgstr "Versións Instaladas:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Install From File"
|
|
msgstr "Instalar Dende Arquivo"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Remove Template"
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Select Template File"
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Godot Export Templates"
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Export Template Manager"
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Download Templates"
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
|
|
msgstr "Seleccione un mirror da lista: (Shift+Clic: Abrir no Navegador)"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Favorites"
|
|
msgstr "Favoritos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Status: Import of file failed. Please fix file and reimport manually."
|
|
msgstr ""
|
|
"Estado: Fallou a importación do arquivo. Por favor, amaña o arquivo e "
|
|
"impórtao manualmente."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid ""
|
|
"Importing has been disabled for this file, so it can't be opened for editing."
|
|
msgstr ""
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Cannot move/rename resources root."
|
|
msgstr ""
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Cannot move a folder into itself."
|
|
msgstr "Non se pode mover un cartafol dentro de sí mesmo."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Error moving:"
|
|
msgstr "Erro ao mover:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Error duplicating:"
|
|
msgstr "Erro ao duplicar:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Unable to update dependencies:"
|
|
msgstr "Incapaz de actualizar dependencias:"
|
|
|
|
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
|
|
msgid "No name provided."
|
|
msgstr "Nome non proporcionado."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Provided name contains invalid characters."
|
|
msgstr "O nome proporcionado contén caracteres inválidos."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "A file or folder with this name already exists."
|
|
msgstr "Xa existe un arquivo ou cartafol con este nome."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Name contains invalid characters."
|
|
msgstr "O nome contén caracteres inválidos."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid ""
|
|
"The following files or folders conflict with items in the target location "
|
|
"'%s':\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"Do you wish to overwrite them?"
|
|
msgstr ""
|
|
"Os seguintes arquivos ou cartafois entran en conflicto con elementos da "
|
|
"ubicación de destino '%s':\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"Queres sobreescribilos?"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Renaming file:"
|
|
msgstr "Renomeando Arquivo:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Renaming folder:"
|
|
msgstr "Renomeando Cartafol:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Duplicating file:"
|
|
msgstr "Duplicando Arquivo:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Duplicating folder:"
|
|
msgstr "Duplicando Cartafol:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "New Inherited Scene"
|
|
msgstr "Nova Escena Herdada"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Set As Main Scene"
|
|
msgstr "Establecer coma Escena Principal"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Open Scenes"
|
|
msgstr "Abrir Escenas"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Instance"
|
|
msgstr "Instanciar"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Add to Favorites"
|
|
msgstr "Engadir a Favoritos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Remove from Favorites"
|
|
msgstr "Eliminar de Favoritos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Edit Dependencies..."
|
|
msgstr "Editar Dependencias..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "View Owners..."
|
|
msgstr "Ver Donos..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Move To..."
|
|
msgstr "Mover a..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "New Scene..."
|
|
msgstr "Nova Escena..."
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "New Script..."
|
|
msgstr "Novo Script..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "New Resource..."
|
|
msgstr "Novo Recurso..."
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Expand All"
|
|
msgstr "Expandir Todo"
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Collapse All"
|
|
msgstr "Colapsar Todo"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Duplicate..."
|
|
msgstr "Duplicar..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Move to Trash"
|
|
msgstr "Mover á Papeleira"
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Rename..."
|
|
msgstr "Renomear..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Previous Folder/File"
|
|
msgstr "Anterior Cartafol/Arquivo"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Next Folder/File"
|
|
msgstr "Seguinte Cartafol/Arquivo"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Re-Scan Filesystem"
|
|
msgstr "Reexaminar Sistema de Arquivos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Toggle Split Mode"
|
|
msgstr "Act./Desact. Modo Dividido"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Search files"
|
|
msgstr "Buscar arquivos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid ""
|
|
"Scanning Files,\n"
|
|
"Please Wait..."
|
|
msgstr ""
|
|
"Examinando arquivos,\n"
|
|
"Por favor, espere..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Move"
|
|
msgstr "Mover"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/project_manager.cpp editor/rename_dialog.cpp
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Rename"
|
|
msgstr "Renomear"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Overwrite"
|
|
msgstr "Sobreescribir"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Create Scene"
|
|
msgstr "Crear Escena"
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Create Script"
|
|
msgstr "Crear Script"
|
|
|
|
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Find in Files"
|
|
msgstr "Buscar en Arquivos"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Find:"
|
|
msgstr "Buscar:"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Folder:"
|
|
msgstr "Cartafol:"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Filters:"
|
|
msgstr "Filtros:"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid ""
|
|
"Include the files with the following extensions. Add or remove them in "
|
|
"ProjectSettings."
|
|
msgstr ""
|
|
"Inclúe os arquivos coas seguintes extensións. Engádeos ou elimínaos na "
|
|
"Configuración do proxecto."
|
|
|
|
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Find..."
|
|
msgstr "Buscar..."
|
|
|
|
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
|
|
msgid "Replace..."
|
|
msgstr "Substituír..."
|
|
|
|
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
|
|
msgid "Cancel"
|
|
msgstr "Cancelar"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Find: "
|
|
msgstr "Buscar: "
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Replace: "
|
|
msgstr "Substituír: "
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Replace all (no undo)"
|
|
msgstr "Substituír todo (non se pode defacer)"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Searching..."
|
|
msgstr "Procurando..."
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "%d match in %d file."
|
|
msgstr "%d coincidencia en %d arquivo."
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "%d matches in %d file."
|
|
msgstr "%d coincidencias en %d arquivo."
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "%d matches in %d files."
|
|
msgstr "%d coincidencias en %d arquivos."
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Add to Group"
|
|
msgstr "Engadir ao Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Remove from Group"
|
|
msgstr "Eliminar do Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Group name already exists."
|
|
msgstr "Este nome de grupo xa existe."
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Invalid group name."
|
|
msgstr "Nome de grupo inválido."
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Rename Group"
|
|
msgstr "Renomear Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Delete Group"
|
|
msgstr "Eliminar Grupo"
|
|
|
|
#: editor/groups_editor.cpp editor/node_dock.cpp
|
|
msgid "Groups"
|
|
msgstr "Grupos"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Nodes Not in Group"
|
|
msgstr "Nodos Fora do Grupo"
|
|
|
|
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Filter nodes"
|
|
msgstr "Filtrar nodos"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Nodes in Group"
|
|
msgstr "Nodos no Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Empty groups will be automatically removed."
|
|
msgstr "Os grupos baleiros serán automaticamente eliminados."
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Group Editor"
|
|
msgstr "Editor de Grupos"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Manage Groups"
|
|
msgstr "Administrar Grupos"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import as Single Scene"
|
|
msgstr ""
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Animations"
|
|
msgstr "Importar con Animacións Separadas"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Materials"
|
|
msgstr "Importar con Materiais Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Objects"
|
|
msgstr "Importar con Obxectos Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Objects+Materials"
|
|
msgstr "Importar con Obxectos e Materiais Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Objects+Animations"
|
|
msgstr "Importar con Obxectos e Animacións Separadas"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Materials+Animations"
|
|
msgstr "Importar con Materiais e Animacións Separadas"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Objects+Materials+Animations"
|
|
msgstr "Importar con Obxectos, Materiais, e Animacións Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import as Multiple Scenes"
|
|
msgstr ""
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import as Multiple Scenes+Materials"
|
|
msgstr "Importar como Escenas e Materiales Múltiples"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Import Scene"
|
|
msgstr "Importar Escena"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Importing Scene..."
|
|
msgstr "Importando Escena..."
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Generating Lightmaps"
|
|
msgstr ""
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Generating for Mesh: "
|
|
msgstr ""
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Running Custom Script..."
|
|
msgstr ""
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Couldn't load post-import script:"
|
|
msgstr ""
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Invalid/broken script for post-import (check console):"
|
|
msgstr ""
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Error running post-import script:"
|
|
msgstr ""
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Did you return a Node-derived object in the `post_import()` method?"
|
|
msgstr ""
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Saving..."
|
|
msgstr "Gardando..."
|
|
|
|
#: editor/import_defaults_editor.cpp
|
|
#, fuzzy
|
|
msgid "Select Importer"
|
|
msgstr "Elixir Modo"
|
|
|
|
#: editor/import_defaults_editor.cpp
|
|
#, fuzzy
|
|
msgid "Importer:"
|
|
msgstr "Importación"
|
|
|
|
#: editor/import_defaults_editor.cpp
|
|
#, fuzzy
|
|
msgid "Reset to Defaults"
|
|
msgstr "Cargar Valores por Defecto"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Keep File (No Import)"
|
|
msgstr ""
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "%d Files"
|
|
msgstr "%d Arquivos"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Set as Default for '%s'"
|
|
msgstr ""
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Clear Default for '%s'"
|
|
msgstr ""
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Import As:"
|
|
msgstr "Importar Como:"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Preset"
|
|
msgstr "Axustes de Importación"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Reimport"
|
|
msgstr "Reimportar"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Save Scenes, Re-Import, and Restart"
|
|
msgstr ""
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Changing the type of an imported file requires editor restart."
|
|
msgstr ""
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid ""
|
|
"WARNING: Assets exist that use this resource, they may stop loading properly."
|
|
msgstr ""
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Failed to load resource."
|
|
msgstr "Fallou a carga do Recurso."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Expand All Properties"
|
|
msgstr "Expandir Tódalas Propiedades"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Collapse All Properties"
|
|
msgstr "Colapsar Tódalas Propiedades"
|
|
|
|
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save As..."
|
|
msgstr "Gardar Como..."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Copy Params"
|
|
msgstr "Copiar Parámetros"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Edit Resource Clipboard"
|
|
msgstr ""
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Copy Resource"
|
|
msgstr "Copiar Recurso"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Make Built-In"
|
|
msgstr ""
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Make Sub-Resources Unique"
|
|
msgstr ""
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Open in Help"
|
|
msgstr "Abrir na Axuda"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Create a new resource in memory and edit it."
|
|
msgstr ""
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Load an existing resource from disk and edit it."
|
|
msgstr ""
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Save the currently edited resource."
|
|
msgstr ""
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Go to the previous edited object in history."
|
|
msgstr ""
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Go to the next edited object in history."
|
|
msgstr ""
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "History of recently edited objects."
|
|
msgstr ""
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Object properties."
|
|
msgstr "Propiedade de Obxectos."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Filter properties"
|
|
msgstr "Filtrar propiedades"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Changes may be lost!"
|
|
msgstr "Os cambios poderían perderse!"
|
|
|
|
#: editor/multi_node_edit.cpp
|
|
msgid "MultiNode Set"
|
|
msgstr ""
|
|
|
|
#: editor/node_dock.cpp
|
|
msgid "Select a single node to edit its signals and groups."
|
|
msgstr "Seleccione un nodo para editar as súas sinais e grupos."
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Edit a Plugin"
|
|
msgstr "Editar unha Característica Adicional (Plugin)"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Create a Plugin"
|
|
msgstr "Crear unha Característica Adicional (Plugin)"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Plugin Name:"
|
|
msgstr "Nome do Plugin:"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Subfolder:"
|
|
msgstr "Subcartafol:"
|
|
|
|
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
|
|
msgid "Language:"
|
|
msgstr "Linguaxe:"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Script Name:"
|
|
msgstr "Nome do Script:"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Activate now?"
|
|
msgstr "Activar agora?"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create Polygon"
|
|
msgstr "Crear Polígono"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Create points."
|
|
msgstr "Crear puntos."
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid ""
|
|
"Edit points.\n"
|
|
"LMB: Move Point\n"
|
|
"RMB: Erase Point"
|
|
msgstr ""
|
|
"Editar puntos.\n"
|
|
"Clic Izq: Mover Punto\n"
|
|
"Clic Der: Eliminar Punto"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Erase points."
|
|
msgstr "Borrar puntos."
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid "Edit Polygon"
|
|
msgstr "Editar Polígono"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid "Insert Point"
|
|
msgstr "Inserir Punto"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid "Edit Polygon (Remove Point)"
|
|
msgstr "Editar Polígono (Eliminar Punto)"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid "Remove Polygon And Point"
|
|
msgstr "Eliminar Polígono e Punto"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Animation"
|
|
msgstr "Engadir Animación"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Load..."
|
|
msgstr "Cargar..."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Move Node Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Change BlendSpace1D Limits"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Change BlendSpace1D Labels"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "This type of node can't be used. Only root nodes are allowed."
|
|
msgstr "Non se pode usar este tipo de nodo. Só nodos raíz están permitidos."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Add Node Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Add Animation Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Remove BlendSpace1D Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Move BlendSpace1D Node Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid ""
|
|
"AnimationTree is inactive.\n"
|
|
"Activate to enable playback, check node warnings if activation fails."
|
|
msgstr ""
|
|
"O AnimationTree está inactivo.\n"
|
|
"Actívao para permitir a reprodución; e comproba os avisos do nodo se hai un "
|
|
"erro na activación."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Set the blending position within the space"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Select and move points, create points with RMB."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
|
|
msgid "Enable snap and show grid."
|
|
msgstr "Activar axuste de cuadrícula e amosar cuadrícula."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Point"
|
|
msgstr "Punto"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Open Editor"
|
|
msgstr "Abrir Editor"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Open Animation Node"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Triangle already exists."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Add Triangle"
|
|
msgstr "Engadir Triángulo"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Change BlendSpace2D Limits"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Change BlendSpace2D Labels"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Remove BlendSpace2D Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Remove BlendSpace2D Triangle"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "BlendSpace2D does not belong to an AnimationTree node."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "No triangles exist, so no blending can take place."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Toggle Auto Triangles"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Create triangles by connecting points."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Erase points and triangles."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Generate blend triangles automatically (instead of manually)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend:"
|
|
msgstr "Mezcla:"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Parameter Changed"
|
|
msgstr "Parámetro Cambiado"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Edit Filters"
|
|
msgstr "Editar Flitros"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Output node can't be added to the blend tree."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Add Node to BlendTree"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Node Moved"
|
|
msgstr "Nodo Movido"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Unable to connect, port may be in use or connection may be invalid."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Nodes Connected"
|
|
msgstr "Nodos Conectado"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Nodes Disconnected"
|
|
msgstr "Nodos Desconectados"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Set Animation"
|
|
msgstr "Establecer Animación"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Delete Node"
|
|
msgstr "Eliminar Nodo"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete Node(s)"
|
|
msgstr "Eliminar Nodo(s)"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Toggle Filter On/Off"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Change Filter"
|
|
msgstr "Cambiar Filtro"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "No animation player set, so unable to retrieve track names."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Player path set is invalid, so unable to retrieve track names."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid ""
|
|
"Animation player has no valid root node path, so unable to retrieve track "
|
|
"names."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Anim Clips"
|
|
msgstr "Clips de Animación"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Audio Clips"
|
|
msgstr "Clips de Audio"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Functions"
|
|
msgstr "Funcións"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Node Renamed"
|
|
msgstr "Nodo Renomeado"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add Node..."
|
|
msgstr "Engadir Nodo..."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid "Edit Filtered Tracks:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Enable Filtering"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Toggle Autoplay"
|
|
msgstr "Act./Desact. Auto-reproducción"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "New Animation Name:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "New Anim"
|
|
msgstr "Nova Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Change Animation Name:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Delete Animation?"
|
|
msgstr "Eliminar Animación?"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Remove Animation"
|
|
msgstr "Eliminar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Invalid animation name!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation name already exists!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Rename Animation"
|
|
msgstr "Renomear Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Blend Next Changed"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Change Blend Time"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Load Animation"
|
|
msgstr "Cargar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Duplicate Animation"
|
|
msgstr "Duplicar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "No animation to copy!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "No animation resource on clipboard!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Pasted Animation"
|
|
msgstr "Animación Pegada"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Paste Animation"
|
|
msgstr "Pegar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "No animation to edit!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation backwards from current pos. (A)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation backwards from end. (Shift+A)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Stop animation playback. (S)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation from start. (Shift+D)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation from current pos. (D)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation position (in seconds)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Scale animation playback globally for the node."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation Tools"
|
|
msgstr "Ferramentas de Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation"
|
|
msgstr "Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Edit Transitions..."
|
|
msgstr "Editar Transicións..."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Open in Inspector"
|
|
msgstr "Abrir no Inspector"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Display list of animations in player."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Autoplay on Load"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Enable Onion Skinning"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Onion Skinning Options"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Directions"
|
|
msgstr "Direccións"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Past"
|
|
msgstr "Pasado"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Future"
|
|
msgstr "Futuro"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Depth"
|
|
msgstr "Profundidad"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "1 step"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "2 steps"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "3 steps"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Differences Only"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Force White Modulate"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Include Gizmos (3D)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Pin AnimationPlayer"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Create New Animation"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation Name:"
|
|
msgstr "Nome da Animación:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "Error!"
|
|
msgstr "Erro!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Blend Times:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Next (Auto Queue):"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Cross-Animation Blend Times"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Move Node"
|
|
msgstr "Mover Nodo"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Transition exists!"
|
|
msgstr "Existe transición!"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Add Transition"
|
|
msgstr "Engadir Transición"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Node"
|
|
msgstr "Engadir Nodo"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "End"
|
|
msgstr "Fin"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Immediate"
|
|
msgstr "Inmediata"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Sync"
|
|
msgstr "Sincronizar"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "At End"
|
|
msgstr "Ao Final"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Travel"
|
|
msgstr "Viaxe"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Start and end nodes are needed for a sub-transition."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "No playback resource set at path: %s."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Node Removed"
|
|
msgstr "Nodo Eliminado"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Transition Removed"
|
|
msgstr "Transición Eliminada"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Set Start Node (Autoplay)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid ""
|
|
"Select and move nodes.\n"
|
|
"RMB to add new nodes.\n"
|
|
"Shift+LMB to create connections."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Create new nodes."
|
|
msgstr "Crear novos nodos."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Connect nodes."
|
|
msgstr "Conectar nodos."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Remove selected node or transition."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Toggle autoplay this animation on start, restart or seek to zero."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Set the end animation. This is useful for sub-transitions."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Transition: "
|
|
msgstr "Transición: "
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Play Mode:"
|
|
msgstr "Modo de Reprodución:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "AnimationTree"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "New name:"
|
|
msgstr "Novo nome:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Scale:"
|
|
msgstr "Escala:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Fade In (s):"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Fade Out (s):"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend"
|
|
msgstr "Mezcla"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Mix"
|
|
msgstr "Mezcla"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Auto Restart:"
|
|
msgstr "Auto Reinicio:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Restart (s):"
|
|
msgstr "Reiniciar (s):"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Random Restart (s):"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Start!"
|
|
msgstr "Comezar!"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Amount:"
|
|
msgstr "Cantidade:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend 0:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend 1:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "X-Fade Time (s):"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Current:"
|
|
msgstr "Actual:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Input"
|
|
msgstr "Engadir Entrada"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Clear Auto-Advance"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Set Auto-Advance"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Delete Input"
|
|
msgstr "Eliminar Entrada"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Animation tree is valid."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Animation tree is invalid."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Animation Node"
|
|
msgstr "Nodo de Animación"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "OneShot Node"
|
|
msgstr "Nodo de Execución Única (Oneshot)"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Mix Node"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend2 Node"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend3 Node"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend4 Node"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "TimeScale Node"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "TimeSeek Node"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Transition Node"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Import Animations..."
|
|
msgstr "Importar Animacións..."
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Edit Node Filters"
|
|
msgstr "Editar Filtros do Nodo"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Filters..."
|
|
msgstr "Filtros..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Contents:"
|
|
msgstr "Contidos:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "View Files"
|
|
msgstr "Ver Arquivos"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Connection error, please try again."
|
|
msgstr "Houbo un erro na conexión; por favor, inténtao de novo."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Can't connect to host:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "No response from host:"
|
|
msgstr "Non houbo respota por parte do host:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Can't resolve hostname:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Request failed, return code:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Request failed."
|
|
msgstr "A petición fallou."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Cannot save response to:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Write error."
|
|
msgstr "Erro de escritura."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Request failed, too many redirects"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Redirect loop."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Request failed, timeout"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Timeout."
|
|
msgstr "Timeout."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Bad download hash, assuming file has been tampered with."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Expected:"
|
|
msgstr "Esperado:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Got:"
|
|
msgstr "Recibido:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Failed SHA-256 hash check"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Asset Download Error:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Downloading (%s / %s)..."
|
|
msgstr "Descargando (%s / %s)..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Downloading..."
|
|
msgstr "Descargando..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Resolving..."
|
|
msgstr "Resolvendo..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Error making request"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Idle"
|
|
msgstr "Ocioso"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Install..."
|
|
msgstr "Instalar..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Retry"
|
|
msgstr "Reintentar"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Download Error"
|
|
msgstr "Erro na Descarga"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Download for this asset is already in progress!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Recently Updated"
|
|
msgstr "Actualizado Recentemente"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Least Recently Updated"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Name (A-Z)"
|
|
msgstr "Nome (A-Z)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Name (Z-A)"
|
|
msgstr "Nome (Z-A)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "License (A-Z)"
|
|
msgstr "Licenza (A-Z)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "License (Z-A)"
|
|
msgstr "Licenza (Z-A)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "First"
|
|
msgstr "Primeiro"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Previous"
|
|
msgstr "Anterior"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Next"
|
|
msgstr "Seguinte"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Last"
|
|
msgstr "Derradeiro"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "All"
|
|
msgstr "Todos"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "No results for \"%s\"."
|
|
msgstr "Non houbo resultado para \"%s\"."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Import..."
|
|
msgstr "Importar..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Plugins..."
|
|
msgstr "Características Adicionais (Plugins)..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
|
|
msgid "Sort:"
|
|
msgstr "Ordenar:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Category:"
|
|
msgstr "Categoría:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Site:"
|
|
msgstr "Sitio:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Support"
|
|
msgstr "Soporte"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Official"
|
|
msgstr "Oficial"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Testing"
|
|
msgstr "Probas"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Loading..."
|
|
msgstr "Cargando..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Assets ZIP File"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid ""
|
|
"Can't determine a save path for lightmap images.\n"
|
|
"Save your scene and try again."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid ""
|
|
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
|
|
"Light' flag is on."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid "Failed creating lightmap images, make sure path is writable."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid ""
|
|
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
|
|
"the [0.0,1.0] square region."
|
|
msgstr ""
|
|
"Algunha malla é inválida. Asegúrese de que o os valores do canle UV2 están "
|
|
"contidos dentro da rexión cadrada ([0.0,1.0], [0.0,1.0])."
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid ""
|
|
"Godot editor was built without ray tracing support, lightmaps can't be baked."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid "Bake Lightmaps"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid "Select lightmap bake file:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/camera_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Preview"
|
|
msgstr "Vista Previa"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Configure Snap"
|
|
msgstr "Configurar Axuste de Cuadrícula"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Grid Offset:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Grid Step:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Primary Line Every:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "steps"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation Offset:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation Step:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale Step:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Vertical Guide"
|
|
msgstr "Mover Guía Vertical"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Create Vertical Guide"
|
|
msgstr "Crear Guía Vertical"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Remove Vertical Guide"
|
|
msgstr "Eliminar Guía Vertical"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Horizontal Guide"
|
|
msgstr "Mover Guía Horizontal"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Create Horizontal Guide"
|
|
msgstr "Crear Guía Horizontal"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Remove Horizontal Guide"
|
|
msgstr "Eliminar Guía Horizontal"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Create Horizontal and Vertical Guides"
|
|
msgstr "Crear Guías Horizontais e Verticais"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotate %d CanvasItems"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotate CanvasItem \"%s\" to %d degrees"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move CanvasItem \"%s\" Anchor"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale Node2D \"%s\" to (%s, %s)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Resize Control \"%s\" to (%d, %d)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale %d CanvasItems"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move %d CanvasItems"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move CanvasItem \"%s\" to (%d, %d)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Children of containers have their anchors and margins values overridden by "
|
|
"their parent."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Presets for the anchors and margins values of a Control node."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"When active, moving Control nodes changes their anchors instead of their "
|
|
"margins."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Top Left"
|
|
msgstr "Arriba á Esquerda"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Top Right"
|
|
msgstr "Arriba á Dereita"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Bottom Right"
|
|
msgstr "Abaixo á Dereita"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Bottom Left"
|
|
msgstr "Abaixo á Esquerda"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Left"
|
|
msgstr "Centro á Esquerda"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Top"
|
|
msgstr "Centro Arriba"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Right"
|
|
msgstr "Centro á Dereita"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Bottom"
|
|
msgstr "Centro Abaixo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center"
|
|
msgstr "Centro"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Left Wide"
|
|
msgstr "Esquerdo Alto"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Top Wide"
|
|
msgstr "Arriba Ancho"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Right Wide"
|
|
msgstr "Dereito Alto"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Bottom Wide"
|
|
msgstr "Abaixo Ancho"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "VCenter Wide"
|
|
msgstr "CentradoV Alto"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "HCenter Wide"
|
|
msgstr "CentradoH Ancho"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Full Rect"
|
|
msgstr "Recta Completa"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Keep Ratio"
|
|
msgstr "Manter Relación de Aspecto"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Anchors only"
|
|
msgstr "Só Áncoras"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change Anchors and Margins"
|
|
msgstr "Cambiar Áncoras e Marxes"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change Anchors"
|
|
msgstr "Cambiar Áncoras"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Game Camera Override\n"
|
|
"Overrides game camera with editor viewport camera."
|
|
msgstr ""
|
|
"Substituír a Cámara do Xogo\n"
|
|
"Substitue a cámara do xogo pola cámara da Mini-ventá (Viewport) do editor."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Game Camera Override\n"
|
|
"No game instance running."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Lock Selected"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Unlock Selected"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Group Selected"
|
|
msgstr "Agrupar Selección"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Ungroup Selected"
|
|
msgstr "Desagrupar Selección"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Paste Pose"
|
|
msgstr "Pegar Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Guides"
|
|
msgstr "Limpar Guías"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Create Custom Bone(s) from Node(s)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Bones"
|
|
msgstr "Limpar Ósos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Make IK Chain"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear IK Chain"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Warning: Children of a container get their position and size determined only "
|
|
"by their parent."
|
|
msgstr ""
|
|
"Aviso: Os nodos fillos dun contedor (Container) teñen determinada a súa "
|
|
"posición e tamaño unicamente polo seu padre."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
|
msgid "Zoom Reset"
|
|
msgstr "Restablecer Zoom"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Select Mode"
|
|
msgstr "Elixir Modo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Drag: Rotate"
|
|
msgstr "Arrastrar: Rotar"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Alt+Drag: Move"
|
|
msgstr "Alt+Arrastrar: Mover"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Alt+RMB: Depth list selection"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Move Mode"
|
|
msgstr "Mover Modo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate Mode"
|
|
msgstr "Modo Rotación"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale Mode"
|
|
msgstr "Modo Escalado"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Show a list of all objects at the position clicked\n"
|
|
"(same as Alt+RMB in select mode)."
|
|
msgstr ""
|
|
"Amosa unha lista de obxectos na posición na que se fixo clic\n"
|
|
"(O mesmo que usar Alt+Clic Dereito en modo selección)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Click to change object's rotation pivot."
|
|
msgstr "Faga clic para cambiar o pivote de rotación do obxecto."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Pan Mode"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Ruler Mode"
|
|
msgstr "Modo Regra"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Toggle smart snapping."
|
|
msgstr "Act./Desact. axuste intelixente."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Smart Snap"
|
|
msgstr "Usar Axuste Intelixente"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Toggle grid snapping."
|
|
msgstr "Act./Desact. axuste de cuadrícula."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Grid Snap"
|
|
msgstr "Usar Axuste de Cuadrícula"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snapping Options"
|
|
msgstr "Opcións de Axuste de Cuadrícula"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Rotation Snap"
|
|
msgstr "Empregar Axuste de Rotación"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Scale Snap"
|
|
msgstr "Empregar Axuste de Escalado"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap Relative"
|
|
msgstr "Axuste Relativo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Pixel Snap"
|
|
msgstr "Empregar Axuste aos Píxeles"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Smart Snapping"
|
|
msgstr "Axuste Intelixente"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Configure Snap..."
|
|
msgstr "Configurar Axuste de Cuadrícula..."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Parent"
|
|
msgstr "Axustar ao Pai"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Node Anchor"
|
|
msgstr "Axustar á Áncora do Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Node Sides"
|
|
msgstr "Axustar aos Laterais do Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Node Center"
|
|
msgstr "Axustar ao Centro do Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Other Nodes"
|
|
msgstr "Axustar a Outros Nodos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Guides"
|
|
msgstr "Axustar as Guías"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Lock the selected object in place (can't be moved)."
|
|
msgstr "Fixar o obxecto no sitio (non se poderá mover)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Unlock the selected object (can be moved)."
|
|
msgstr "Liberar o obxecto seleccionado (pode moverse)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Makes sure the object's children are not selectable."
|
|
msgstr "Asegúrase de que os fillos do obxecto non sexan seleccionables."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Restores the object's children's ability to be selected."
|
|
msgstr "Volve a permitir seleccionar os fillos do obxecto."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Skeleton Options"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Bones"
|
|
msgstr "Amosar Ósos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Make Custom Bone(s) from Node(s)"
|
|
msgstr "Crear Óso(s) Personalizados a partir de Nodo(s)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Custom Bones"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View"
|
|
msgstr "Ver"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Always Show Grid"
|
|
msgstr "Sempre Amosar a Cuadrícula"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Helpers"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Rulers"
|
|
msgstr "Amosar Regras"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Guides"
|
|
msgstr "Amosar Guías"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Origin"
|
|
msgstr "Amosar Orixe"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Viewport"
|
|
msgstr "Amosar Mini-Ventá (Viewport)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Group And Lock Icons"
|
|
msgstr "Amosar Grupo e Bloquear Iconas"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Selection"
|
|
msgstr "Centrar Selección"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Frame Selection"
|
|
msgstr "Encadrar Selección"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Preview Canvas Scale"
|
|
msgstr "Vista Previa da Escala do Lenzo (Canvas)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Translation mask for inserting keys."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation mask for inserting keys."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale mask for inserting keys."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert keys (based on mask)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Auto insert keys when objects are translated, rotated or scaled (based on "
|
|
"mask).\n"
|
|
"Keys are only added to existing tracks, no new tracks will be created.\n"
|
|
"Keys must be inserted manually for the first time."
|
|
msgstr ""
|
|
"Inserción automática de claves cando os obxectos son trasladados, rotados, "
|
|
"ou escalados (depenendo da Máscara).\n"
|
|
"As chaves só engádense a pistas xa existentes; nunca se crean novas pistas.\n"
|
|
"As chaves teñen que insertarse manualmente cando se utiliza por primeira vez."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Auto Insert Key"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Animation Key and Pose Options"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Key (Existing Tracks)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Copy Pose"
|
|
msgstr "Copiar Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Pose"
|
|
msgstr "Restablecer Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Multiply grid step by 2"
|
|
msgstr "Multiplicar Dimensión da Cuadrícula por 2"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Divide grid step by 2"
|
|
msgstr "Dividir Dimensión da Cuadrícula por 2"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Pan View"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Add %s"
|
|
msgstr "Engadir %s"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Adding %s..."
|
|
msgstr "Engadindo %s..."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Cannot instantiate multiple nodes without root."
|
|
msgstr "Non se pode instanciar varios nodos sen un nodo raíz."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Create Node"
|
|
msgstr "Crear Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Error instancing scene from %s"
|
|
msgstr "Erro instanciado escena desde %s"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change Default Type"
|
|
msgstr "Cambiar Tipo por Defecto"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Drag & drop + Shift : Add node as sibling\n"
|
|
"Drag & drop + Alt : Change node type"
|
|
msgstr ""
|
|
"Arrastrar e Soltar + Shift : Engade nodo como irmán\n"
|
|
"Arrastrar e Soltar + Alt : Cambiar tipo de nodo"
|
|
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
msgid "Create Polygon3D"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
msgid "Edit Poly"
|
|
msgstr "Editar Polígono"
|
|
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
msgid "Edit Poly (Remove Point)"
|
|
msgstr "Editar Polígono (Eliminar Punto)"
|
|
|
|
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
|
msgid "Set Handle"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Load Emission Mask"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Restart"
|
|
msgstr "Reiniciar"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Clear Emission Mask"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Particles"
|
|
msgstr "Partículas"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Generated Point Count:"
|
|
msgstr "Número de Puntos Xerados:"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Emission Mask"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Solid Pixels"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Border Pixels"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Directed Border Pixels"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Capture from Pixel"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Emission Colors"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
|
msgid "CPUParticles"
|
|
msgstr "CPUParticles"
|
|
|
|
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emission Points From Mesh"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emission Points From Node"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Flat 0"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Flat 1"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "Ease In"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "Ease Out"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Smoothstep"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Modify Curve Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Modify Curve Tangent"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Load Curve Preset"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Add Point"
|
|
msgstr "Engadir Punto"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Remove Point"
|
|
msgstr "Eliminar Punto"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Left Linear"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Right Linear"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Load Preset"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Remove Curve Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Toggle Curve Linear Tangent"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Hold Shift to edit tangents individually"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Right click to add point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/gi_probe_editor_plugin.cpp
|
|
msgid "Bake GI Probe"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/gradient_editor_plugin.cpp
|
|
msgid "Gradient Edited"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Item %d"
|
|
msgstr "Elemento %d"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Items"
|
|
msgstr "Elementos"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Item List Editor"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
msgid "Create Occluder Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh is empty!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Couldn't create a Trimesh collision shape."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Static Trimesh Body"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "This doesn't work on scene root!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Static Shape"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Can't create a single convex collision shape for the scene root."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Couldn't create a single convex collision shape."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Single Convex Shape"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Can't create multiple convex collision shapes for the scene root."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Couldn't create any collision shapes."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Multiple Convex Shapes"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Navigation Mesh"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Contained Mesh is not of type ArrayMesh."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "UV Unwrap failed, mesh may not be manifold?"
|
|
msgstr ""
|
|
"Fallo no Unwrap de UV. Posiblemente a malla non é unha variedade (é dicir, "
|
|
"que a malla non forma unha superficie conexa, contínua, e con dous caras "
|
|
"diferenciables). En programas de modelaxe 3D pódese eliminar xeometría que "
|
|
"non sexa unha variedade (\"Non Manifold\") fácilmente."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "No mesh to debug."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Model has no UV in this layer"
|
|
msgstr "O modelo non ten UVs nesta capa"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "MeshInstance lacks a Mesh!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh has not surface to create outlines from!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Could not create outline!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh"
|
|
msgstr "Malla"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Static Body"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid ""
|
|
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
|
"automatically.\n"
|
|
"This is the most accurate (but slowest) option for collision detection."
|
|
msgstr ""
|
|
"Crear un nodo StaticBody e asígnalle automáticamente unha forma física "
|
|
"baseada en polígonos.\n"
|
|
"Esta é a forma máis precisa (e máis lenta) de detección de colisións."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Collision Sibling"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid ""
|
|
"Creates a polygon-based collision shape.\n"
|
|
"This is the most accurate (but slowest) option for collision detection."
|
|
msgstr ""
|
|
"Crea unha formá física baseada en polígonos.\n"
|
|
"Esta é a forma máis precisa (pero máis lenta) de detectar colisións."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Single Convex Collision Sibling"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid ""
|
|
"Creates a single convex collision shape.\n"
|
|
"This is the fastest (but least accurate) option for collision detection."
|
|
msgstr ""
|
|
"Crea unha única forma física convexa.\n"
|
|
"Esta é a maneira más eficiente (pero menos precisa) de detectar colisións."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Multiple Convex Collision Siblings"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid ""
|
|
"Creates a polygon-based collision shape.\n"
|
|
"This is a performance middle-ground between the two above options."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline Mesh..."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid ""
|
|
"Creates a static outline mesh. The outline mesh will have its normals "
|
|
"flipped automatically.\n"
|
|
"This can be used instead of the SpatialMaterial Grow property when using "
|
|
"that property isn't possible."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "View UV1"
|
|
msgstr "Amosar UV1"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "View UV2"
|
|
msgstr "Amosar UV2"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Unwrap UV2 for Lightmap/AO"
|
|
msgstr "Facer Unwrap do UV2 para Lightmap/AO"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline Mesh"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Outline Size:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "UV Channel Debug"
|
|
msgstr "Depuración do Canle UV"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Remove item %d?"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid ""
|
|
"Update from existing scene?:\n"
|
|
"%s"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Mesh Library"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Item"
|
|
msgstr "Engadir Elemento"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Remove Selected Item"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Import from Scene"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Update from Scene"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No mesh source specified (and no MultiMesh set in node)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (invalid path)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (not a MeshInstance)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (contains no Mesh resource)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No surface source specified."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (invalid path)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (no geometry)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (no faces)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Select a Source Mesh:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Select a Target Surface:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate Surface"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate MultiMesh"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Target Surface:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Source Mesh:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "X-Axis"
|
|
msgstr "Eixe X"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Y-Axis"
|
|
msgstr "Eixe Y"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Z-Axis"
|
|
msgstr "Eixe Z"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh Up Axis:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Rotation:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Tilt:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Scale:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate"
|
|
msgstr "Encher"
|
|
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create Navigation Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Convert to CPUParticles"
|
|
msgstr "Converter a CPUParticles"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Generating Visibility Rect"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Generate Visibility Rect"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Can only set point into a ParticlesMaterial process material"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Convert to CPUParticles2D"
|
|
msgstr "Converter a CPUParticles2D"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generation Time (sec):"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "The geometry's faces don't contain any area."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "The geometry doesn't contain any faces."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "\"%s\" doesn't inherit from Spatial."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "\"%s\" doesn't contain geometry."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "\"%s\" doesn't contain face geometry."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emitter"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Emission Points:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Surface Points"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Surface Points+Normal (Directed)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Volume"
|
|
msgstr "Volume"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Emission Source: "
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "A processor material of type 'ParticlesMaterial' is required."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generating AABB"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generate Visibility AABB"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Remove Point from Curve"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Remove Out-Control from Curve"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Remove In-Control from Curve"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Add Point to Curve"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Split Curve"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move Point in Curve"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move In-Control in Curve"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move Out-Control in Curve"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Select Points"
|
|
msgstr "Seleccionar Puntos"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Shift+Drag: Select Control Points"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Click: Add Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Left Click: Split Segment (in curve)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Right Click: Delete Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Select Control Points (Shift+Drag)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Add Point (in empty space)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Delete Point"
|
|
msgstr "Eliminar Puntos"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Close Curve"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
|
|
msgid "Options"
|
|
msgstr "Opcións"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Mirror Handle Angles"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Mirror Handle Lengths"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Curve Point #"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve Point Position"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve In Position"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve Out Position"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Split Path"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Remove Path Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Remove Out-Control Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Remove In-Control Point"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Split Segment (in curve)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/physical_bone_plugin.cpp
|
|
msgid "Move Joint"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid ""
|
|
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Sync Bones"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid ""
|
|
"No texture in this polygon.\n"
|
|
"Set a texture to be able to edit UV."
|
|
msgstr ""
|
|
"Non hai unha textura neste polígono.\n"
|
|
"Engada unha textura para editar o UV."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create UV Map"
|
|
msgstr "Crear Mapa UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid ""
|
|
"Polygon 2D has internal vertices, so it can no longer be edited in the "
|
|
"viewport."
|
|
msgstr ""
|
|
"O polígono 2D ten vértices internos, polo que xa non se pode editar na Mini-"
|
|
"Ventá (Viewport)."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create Polygon & UV"
|
|
msgstr "Crear Polígono e UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create Internal Vertex"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Remove Internal Vertex"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Invalid Polygon (need 3 different vertices)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Add Custom Polygon"
|
|
msgstr "Engadir Polígono Personalizado"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Remove Custom Polygon"
|
|
msgstr "Eliminar Polígono Personalizado"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Transform UV Map"
|
|
msgstr "Transformar Mapa UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Transform Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Paint Bone Weights"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Open Polygon 2D UV editor."
|
|
msgstr "Abrir Editor UV de Polígonos 2D."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Polygon 2D UV Editor"
|
|
msgstr "Editor UV de Polígonos 2D"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "UV"
|
|
msgstr "UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Points"
|
|
msgstr "Puntos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Polygons"
|
|
msgstr "Polígonos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Bones"
|
|
msgstr "Ósos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Move Points"
|
|
msgstr "Mover Puntos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Command: Rotate"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift: Move All"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift+Command: Scale"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Ctrl: Rotate"
|
|
msgstr "Ctrl: Rotar"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift+Ctrl: Scale"
|
|
msgstr "Shift+Ctrl: Escalar"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Move Polygon"
|
|
msgstr "Mover Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Rotate Polygon"
|
|
msgstr "Rotar Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Scale Polygon"
|
|
msgstr "Escalar Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create a custom polygon. Enables custom polygon rendering."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid ""
|
|
"Remove a custom polygon. If none remain, custom polygon rendering is "
|
|
"disabled."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Paint weights with specified intensity."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Unpaint weights with specified intensity."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Radius:"
|
|
msgstr "Radio:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Copy Polygon to UV"
|
|
msgstr "Copiar Polígono a UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Copy UV to Polygon"
|
|
msgstr "Copiar UV a Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Clear UV"
|
|
msgstr "Limpar UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Settings"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Snap"
|
|
msgstr "Axuste de Cuadrícula"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Enable Snap"
|
|
msgstr "Activar Axuste"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid"
|
|
msgstr "Cuadrícula"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Show Grid"
|
|
msgstr "Amosar Cuadrícula"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Configure Grid:"
|
|
msgstr "Configurar Cuadrícula:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Offset X:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Offset Y:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Step X:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Step Y:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Sync Bones to Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load resource!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Add Resource"
|
|
msgstr "Engadir Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Rename Resource"
|
|
msgstr "Renomear Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Delete Resource"
|
|
msgstr "Eliminar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Resource clipboard is empty!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Paste Resource"
|
|
msgstr "Pegar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Instance:"
|
|
msgstr "Instancia:"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
|
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Type:"
|
|
msgstr "Tipo:"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
|
|
msgid "Open in Editor"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Load Resource"
|
|
msgstr "Cargar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "ResourcePreloader"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid "AnimationTree has no path set to an AnimationPlayer"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid "Path to AnimationPlayer is invalid"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Clear Recent Files"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close and save changes?"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error writing TextFile:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Could not load file at:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error saving file!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error while saving theme."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error Saving"
|
|
msgstr "Erro ao Gardar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error importing theme."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error Importing"
|
|
msgstr "Erro ao Importar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "New Text File..."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open File"
|
|
msgstr "Abrir Arquivo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save File As..."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Can't obtain the script for running."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Script failed reloading, check console for errors."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Script is not in tool mode, will not be able to run."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid ""
|
|
"To run this script, it must inherit EditorScript and be set to tool mode."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Import Theme"
|
|
msgstr "Importar Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error while saving theme"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error saving"
|
|
msgstr "Erro ao gardar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme As..."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "%s Class Reference"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Find Next"
|
|
msgstr "Atopar Seguinte"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Find Previous"
|
|
msgstr "Atopar Anterior"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Filter scripts"
|
|
msgstr "Filtrar scripts"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Toggle alphabetical sorting of the method list."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Filter methods"
|
|
msgstr "Filtrar métodos"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Sort"
|
|
msgstr "Ordenar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Move Up"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Move Down"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Next script"
|
|
msgstr "Seguinte script"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Previous script"
|
|
msgstr "Anterior script"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "File"
|
|
msgstr "Arquivo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open..."
|
|
msgstr "Abrir..."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Reopen Closed Script"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save All"
|
|
msgstr "Gardar Todo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Soft Reload Script"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Copy Script Path"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "History Previous"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "History Next"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Theme"
|
|
msgstr "Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Import Theme..."
|
|
msgstr "Importar Tema..."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Reload Theme"
|
|
msgstr "Volver a Cargar Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme"
|
|
msgstr "Gardar Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close All"
|
|
msgstr "Pechar Todo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close Docs"
|
|
msgstr "Pechar Documentación"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
|
msgid "Run"
|
|
msgstr "Executar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
|
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
|
msgid "Search"
|
|
msgstr "Buscar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Step Into"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Step Over"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Break"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Continue"
|
|
msgstr "Continuar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Keep Debugger Open"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Debug with External Editor"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open Godot online documentation."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search the reference documentation."
|
|
msgstr "Buscar na documentación de referencia."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Go to previous edited document."
|
|
msgstr "Ir ao anterior documento editado."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Go to next edited document."
|
|
msgstr "Ir ao seguinte documento editado."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Discard"
|
|
msgstr "Descartar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid ""
|
|
"The following files are newer on disk.\n"
|
|
"What action should be taken?:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Debugger"
|
|
msgstr "Depurador"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search Results"
|
|
msgstr "Resultados de Búsqueda"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Clear Recent Scripts"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Connections to method:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
|
|
msgid "Source"
|
|
msgstr "Fonte"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Target"
|
|
msgstr "Obxectivo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid ""
|
|
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "[Ignore]"
|
|
msgstr "[Ignorar]"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Line"
|
|
msgstr "Liña"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Function"
|
|
msgstr "Ir a Función"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Only resources from filesystem can be dropped."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Can't drop nodes because script '%s' is not used in this scene."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Lookup Symbol"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Pick Color"
|
|
msgstr "Elexir Cor"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Convert Case"
|
|
msgstr "Converter Maiús./Minús."
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Uppercase"
|
|
msgstr "Maiúscula"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Lowercase"
|
|
msgstr "Minúscula"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Capitalize"
|
|
msgstr "Capitalizar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Syntax Highlighter"
|
|
msgstr "Marcador de Sintaxe"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
|
msgid "Bookmarks"
|
|
msgstr "Marcadores"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Breakpoints"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
|
msgid "Go To"
|
|
msgstr "Ir a"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Cut"
|
|
msgstr "Cortar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Select All"
|
|
msgstr "Seleccionar Todo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Delete Line"
|
|
msgstr "Eliminar Liña"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Indent Left"
|
|
msgstr "Sangrado á Esquerda"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Indent Right"
|
|
msgstr "Sangrado á Dereita"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Toggle Comment"
|
|
msgstr "Comentar/Descomentar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Fold/Unfold Line"
|
|
msgstr "Expandir/Colapsar Liña"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Fold All Lines"
|
|
msgstr "Colapsar Tódalas Liñas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Unfold All Lines"
|
|
msgstr "Expandir Tódalas Liñas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Clone Down"
|
|
msgstr "Clonar Liña"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Complete Symbol"
|
|
msgstr "Completar Símbolo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Evaluate Selection"
|
|
msgstr "Evaluar Selección"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Trim Trailing Whitespace"
|
|
msgstr "Eliminar Espazos ao Final da Liña"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Convert Indent to Spaces"
|
|
msgstr "Convertir Indentación a Espazos"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Convert Indent to Tabs"
|
|
msgstr "Convertir Identación a Tabulacións"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Auto Indent"
|
|
msgstr "Auto Indentar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Find in Files..."
|
|
msgstr "Buscar en Arquivos.."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Contextual Help"
|
|
msgstr "Axuda Contextual"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Toggle Bookmark"
|
|
msgstr "Act./Desact. Marcapáxinas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Next Bookmark"
|
|
msgstr "Ir ao Seguinte Marcapáxinas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Previous Bookmark"
|
|
msgstr "Ir ao Anterior Marcapáxinas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Remove All Bookmarks"
|
|
msgstr "Eliminar Tódolos Marcapáxinas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Function..."
|
|
msgstr "Ir a Función..."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Line..."
|
|
msgstr "Ir a Liña..."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Toggle Breakpoint"
|
|
msgstr "Act./Desact. Punto de Interrupción (Breakpoint)"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Remove All Breakpoints"
|
|
msgstr "Eliminar Tódolos Puntos de Interrupción (Breakpoints)"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Next Breakpoint"
|
|
msgstr "Ir ao Seguinte Punto de Interrupción"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Previous Breakpoint"
|
|
msgstr "Ir ao Anterior Punto de Interrupción"
|
|
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid ""
|
|
"This shader has been modified on on disk.\n"
|
|
"What action should be taken?"
|
|
msgstr ""
|
|
"Este shader foi modificado en disco.\n"
|
|
"Que acción deberían de tomarse?"
|
|
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Shader"
|
|
msgstr "Shader"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "This skeleton has no bones, create some children Bone2D nodes."
|
|
msgstr "Este esqueleto non ten ósos; crea uns nodos fillo Bone2D."
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Create Rest Pose from Bones"
|
|
msgstr "Crear Pose de Repouso a partir dos Ósos"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Set Rest Pose to Bones"
|
|
msgstr "Asignar Pose de Repouso aos Ósos"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Skeleton2D"
|
|
msgstr "Skeleton2D"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Make Rest Pose (From Bones)"
|
|
msgstr "Crear Pose de Repouso (a partir dos Ósos)"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Set Bones to Rest Pose"
|
|
msgstr "Asignar Pose de Repouso aos Ósos"
|
|
|
|
#: editor/plugins/skeleton_editor_plugin.cpp
|
|
msgid "Create physical bones"
|
|
msgstr "Crear ósos físicos"
|
|
|
|
#: editor/plugins/skeleton_editor_plugin.cpp
|
|
msgid "Skeleton"
|
|
msgstr "Esqueleto"
|
|
|
|
#: editor/plugins/skeleton_editor_plugin.cpp
|
|
msgid "Create physical skeleton"
|
|
msgstr "Crear esqueleto físico"
|
|
|
|
#: editor/plugins/skeleton_ik_editor_plugin.cpp
|
|
msgid "Play IK"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Orthogonal"
|
|
msgstr "Ortogonal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Perspective"
|
|
msgstr "Perspetiva"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Aborted."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "X-Axis Transform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Y-Axis Transform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Z-Axis Transform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Plane Transform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scaling: "
|
|
msgstr "Escalado: "
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translating: "
|
|
msgstr "Trasladando: "
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotating %s degrees."
|
|
msgstr "Rotando % graos."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Keying is disabled (no key inserted)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Animation Key Inserted."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Pitch"
|
|
msgstr "Cabeceo"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Yaw"
|
|
msgstr "Guiñada"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Size"
|
|
msgstr "Tamaño"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Objects Drawn"
|
|
msgstr "Obxectos Debuxados"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Material Changes"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Shader Changes"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Surface Changes"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Draw Calls"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Vertices"
|
|
msgstr "Vértices"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top View."
|
|
msgstr "Vista Superior."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom View."
|
|
msgstr "Vista Inferior."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom"
|
|
msgstr "Inferior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left View."
|
|
msgstr "Vista Esquerda."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left"
|
|
msgstr "Esquerda"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right View."
|
|
msgstr "Vista Dereita."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right"
|
|
msgstr "Dereita"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front View."
|
|
msgstr "Vista Frontal."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front"
|
|
msgstr "Frontal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear View."
|
|
msgstr "Vista Traseria."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear"
|
|
msgstr "Traseira"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Align Transform with View"
|
|
msgstr "Aliñar Transformación con Perspectiva"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Align Rotation with View"
|
|
msgstr "Aliñar Rotación con Perspectiva"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "No parent to instance a child at."
|
|
msgstr "Non hai un pai ao que instanciarlle un fillo."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "This operation requires a single selected node."
|
|
msgstr "Esta operación precisa un único nodo seleccionado."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Auto Orthogonal Enabled"
|
|
msgstr "Auto Ortogonal Activado"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Lock View Rotation"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Normal"
|
|
msgstr "Mostrar de Forma Normal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Wireframe"
|
|
msgstr "Mostrar Malla"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Overdraw"
|
|
msgstr "Mostrar Zonas Redebuxadas (Overdraw)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Unshaded"
|
|
msgstr "Mostrar Sen Sombreado"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Environment"
|
|
msgstr "Amosar Entorno"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Gizmos"
|
|
msgstr "Amosar Gizmos"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Information"
|
|
msgstr "Amosar Información"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View FPS"
|
|
msgstr "Ver FPS"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Half Resolution"
|
|
msgstr "Resolución á Metade"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Audio Listener"
|
|
msgstr "Oínte de Son"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Enable Doppler"
|
|
msgstr "Activar Efecto Doppler"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Cinematic Preview"
|
|
msgstr "Vista Previa Cinemática"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Not available when using the GLES2 renderer."
|
|
msgstr "Non dispoñible cando se está usando o renderizador GLES2."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Left"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Right"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Forward"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Backwards"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Up"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Down"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Speed Modifier"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Slow Modifier"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Rotation Locked"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"To zoom further, change the camera's clipping planes (View -> Settings...)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Note: The FPS value displayed is the editor's framerate.\n"
|
|
"It cannot be used as a reliable indication of in-game performance."
|
|
msgstr ""
|
|
"Nota: o valor dos FPS corresponde aos fotogramas por segundo do editor.\n"
|
|
"Non pode usarse como unha forma fiable de medir o rendemento do xogo."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "XForm Dialog"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Click to toggle between visibility states.\n"
|
|
"\n"
|
|
"Open eye: Gizmo is visible.\n"
|
|
"Closed eye: Gizmo is hidden.\n"
|
|
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
|
|
msgstr ""
|
|
"Faga clic para cambiar entre estados de visibilidade.\n"
|
|
"\n"
|
|
"Ollo aberto: Gizmo visible.\n"
|
|
"Ollo pechado: Gizmo oculto.\n"
|
|
"Ollo medio aberto, medio pechado: Gizmo visible ao través de superficies "
|
|
"opacas (\"raios x\")."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap Nodes To Floor"
|
|
msgstr "Axustar Nodos ao Chan"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Couldn't find a solid floor to snap the selection to."
|
|
msgstr "Non se puido encontrar chan sólido no que poder axustar a selección."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Drag: Rotate\n"
|
|
"Alt+Drag: Move\n"
|
|
"Alt+RMB: Depth list selection"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Local Space"
|
|
msgstr "Usar Espazo Local"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Snap"
|
|
msgstr "Usar Axuste de Cuadrícula"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom View"
|
|
msgstr "Vista Inferior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top View"
|
|
msgstr "Vista Superior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear View"
|
|
msgstr "Vista Traseira"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front View"
|
|
msgstr "Vista Frontal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left View"
|
|
msgstr "Vista Esquerda"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right View"
|
|
msgstr "Vista Dereita"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Switch Perspective/Orthogonal View"
|
|
msgstr "Vista Perspectiva/Ortogonal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Insert Animation Key"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Focus Origin"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Focus Selection"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Toggle Freelook"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Transform"
|
|
msgstr "Transformación"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap Object to Floor"
|
|
msgstr "Axustar Obxecto ao Chan"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Dialog..."
|
|
msgstr "Aplicar Transformación..."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "1 Viewport"
|
|
msgstr "1 Ventá"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "2 Viewports"
|
|
msgstr "2 Ventás"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "2 Viewports (Alt)"
|
|
msgstr "2 Ventás (Alt)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "3 Viewports"
|
|
msgstr "3 Ventás"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "3 Viewports (Alt)"
|
|
msgstr "3 Ventás (Alt)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "4 Viewports"
|
|
msgstr "4 Ventás"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Gizmos"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Origin"
|
|
msgstr "Amosar Orixe"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Grid"
|
|
msgstr "Amosar Cuadrícula"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Settings..."
|
|
msgstr "Axustes..."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap Settings"
|
|
msgstr "Configuración de Axuste"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate Snap:"
|
|
msgstr "Axuste de Translación:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate Snap (deg.):"
|
|
msgstr "Axuste de Rotación (graos):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale Snap (%):"
|
|
msgstr "Axuste de Escalado (%):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Viewport Settings"
|
|
msgstr "Axustes de Visión"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Perspective FOV (deg.):"
|
|
msgstr "Campo de Visión (graos):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Z-Near:"
|
|
msgstr "Plano Próximo:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Z-Far:"
|
|
msgstr "Plano Afastado:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Change"
|
|
msgstr "Cambio de Transformación"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate:"
|
|
msgstr "Trasladar:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate (deg.):"
|
|
msgstr "Rotar (graos):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale (ratio):"
|
|
msgstr "Escalar (Razón):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Type"
|
|
msgstr "Tipo de Transformación"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Pre"
|
|
msgstr "Anterior (Pre)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Post"
|
|
msgstr "Posterior (Post)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Nameless gizmo"
|
|
msgstr "Gizmo sen nome"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create Mesh2D"
|
|
msgstr "Crear Mesh2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Mesh2D Preview"
|
|
msgstr "Vista Previa de Mesh2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create Polygon2D"
|
|
msgstr "Crear Polygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Polygon2D Preview"
|
|
msgstr "Vista Previa Polygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create CollisionPolygon2D"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "CollisionPolygon2D Preview"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create LightOccluder2D"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "LightOccluder2D Preview"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Sprite is empty!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Can't convert a sprite using animation frames to mesh."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Invalid geometry, can't replace by mesh."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Convert to Mesh2D"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Invalid geometry, can't create polygon."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Convert to Polygon2D"
|
|
msgstr "Convertir a Polygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Invalid geometry, can't create collision polygon."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create CollisionPolygon2D Sibling"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Invalid geometry, can't create light occluder."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create LightOccluder2D Sibling"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Sprite"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Simplification: "
|
|
msgstr "Simplificación: "
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Shrink (Pixels): "
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Grow (Pixels): "
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Update Preview"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Settings:"
|
|
msgstr "Axustes:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "No Frames Selected"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add %d Frame(s)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Frame"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Unable to load images"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load frame resource!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Resource clipboard is empty or not a texture!"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Paste Frame"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Empty"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Change Animation FPS"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "(empty)"
|
|
msgstr "(baleiro)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Move Frame"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Animations:"
|
|
msgstr "Animacións:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "New Animation"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Speed:"
|
|
msgstr "Velocidade:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Loop"
|
|
msgstr "Bucle"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Animation Frames:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add a Texture from File"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Frames from a Sprite Sheet"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Insert Empty (Before)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Insert Empty (After)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Move (Before)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Move (After)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Select Frames"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Horizontal:"
|
|
msgstr "Horizontal:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Vertical:"
|
|
msgstr "Vertical:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Select/Clear All Frames"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Create Frames from Sprite Sheet"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "SpriteFrames"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Set Region Rect"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Set Margin"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Snap Mode:"
|
|
msgstr "Modo de Axuste:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
#: scene/resources/visual_shader.cpp
|
|
msgid "None"
|
|
msgstr "Ningún"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Pixel Snap"
|
|
msgstr "Axustar aos Píxeles"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Grid Snap"
|
|
msgstr "Axuste de Cuadrícula"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Auto Slice"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Offset:"
|
|
msgstr "Offset:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Step:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Sep.:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "TextureRegion"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add All Items"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add All"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove All Items"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
|
msgid "Remove All"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Edit Theme"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Theme editing menu."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Class Items"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Class Items"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Create Empty Template"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Create Empty Editor Template"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Create From Current Editor Theme"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Toggle Button"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Disabled Button"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Item"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Disabled Item"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Check Item"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Checked Item"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Radio Item"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Checked Radio Item"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Named Sep."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Submenu"
|
|
msgstr "Submenú"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Subitem 1"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Subitem 2"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Has"
|
|
msgstr "Ten"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Many"
|
|
msgstr "Moitas"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Disabled LineEdit"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 1"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 2"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 3"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Editable Item"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Subtree"
|
|
msgstr "Subárbore"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Has,Many,Options"
|
|
msgstr "Ten,Moitas,Opcións"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Data Type:"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Icon"
|
|
msgstr "Icona"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
|
|
msgid "Style"
|
|
msgstr "Estilo"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Font"
|
|
msgstr "Fonte"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Color"
|
|
msgstr "Cor"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Theme File"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Erase Selection"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Fix Invalid Tiles"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cut Selection"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Paint TileMap"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Line Draw"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rectangle Paint"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Bucket Fill"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Erase TileMap"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Find Tile"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Transpose"
|
|
msgstr "Transpoñer"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Disable Autotile"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Enable Priority"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Filter tiles"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Give a TileSet resource to this TileMap to use its tiles."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Paint Tile"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid ""
|
|
"Shift+LMB: Line Draw\n"
|
|
"Shift+Command+LMB: Rectangle Paint"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid ""
|
|
"Shift+LMB: Line Draw\n"
|
|
"Shift+Ctrl+LMB: Rectangle Paint"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Pick Tile"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate Left"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate Right"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Flip Horizontally"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Flip Vertically"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Clear Transform"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Add Texture(s) to TileSet."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove selected Texture from TileSet."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create from Scene"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Merge from Scene"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Single Tile"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Autotile"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Atlas"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Next Coordinate"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Select the next shape, subtile, or Tile."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Previous Coordinate"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Select the previous shape, subtile, or Tile."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Region"
|
|
msgstr "Rexión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Collision"
|
|
msgstr "Colisión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Occlusion"
|
|
msgstr "Oclusión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Navigation"
|
|
msgstr "Navegación"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Bitmask"
|
|
msgstr "Máscara de Bits"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Priority"
|
|
msgstr "Prioridade"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Z Index"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Region Mode"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Collision Mode"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Occlusion Mode"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Navigation Mode"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Bitmask Mode"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Priority Mode"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Icon Mode"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Z Index Mode"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Copy bitmask."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Paste bitmask."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Erase bitmask."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create a new rectangle."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Rectangle"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create a new polygon."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Delete Selected Shape"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Keep polygon inside region Rect."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Enable snap and show grid (configurable via the Inspector)."
|
|
msgstr ""
|
|
"Activar axuste de cuadrícula e amosar cuadrícula (configurable no inspector)."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Display Tile Names (Hold Alt Key)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Add or select a texture on the left panel to edit the tiles bound to it."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove selected texture? This will remove all tiles which use it."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "You haven't selected a texture to remove."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create from scene? This will overwrite all current tiles."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Merge from scene?"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Texture"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "%s file(s) were not added because was already on the list."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Drag handles to edit Rect.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Delete selected Rect."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Select current edited sub-tile.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Delete polygon."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"LMB: Set bit on.\n"
|
|
"RMB: Set bit off.\n"
|
|
"Shift+LMB: Set wildcard bit.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Select sub-tile to use as icon, this will be also used on invalid autotile "
|
|
"bindings.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Select sub-tile to change its priority.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Select sub-tile to change its z index.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Set Tile Region"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create Tile"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Set Tile Icon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Tile Bitmask"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Collision Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Occlusion Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Navigation Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Paste Tile Bitmask"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Clear Tile Bitmask"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Make Polygon Concave"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Make Polygon Convex"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Tile"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Collision Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Occlusion Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Navigation Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Tile Priority"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Tile Z Index"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Make Convex"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Make Concave"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create Collision Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create Occlusion Polygon"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "This property can't be changed."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "TileSet"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "No VCS addons are available."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Error"
|
|
msgstr "Erro"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "No files added to stage"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Commit"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "VCS Addon is not initialized"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Version Control System"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Initialize"
|
|
msgstr "Inicializar"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Staging area"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Detect new changes"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Changes"
|
|
msgstr "Cambios"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Modified"
|
|
msgstr "Modificado"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Renamed"
|
|
msgstr "Renomeado"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Deleted"
|
|
msgstr "Eliminado"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Typechange"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Stage Selected"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Stage All"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Commit Changes"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Status"
|
|
msgstr "Estado"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "View file diffs before committing them to the latest version"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "No file diff is active"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Detect changes in file diff"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "(GLES3 only)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add Output"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar"
|
|
msgstr "Escalar"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector"
|
|
msgstr "Vector"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Boolean"
|
|
msgstr "Booleano"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Sampler"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add input port"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add output port"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Change input port type"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Change output port type"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Change input port name"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Change output port name"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Remove input port"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Remove output port"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Set expression"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Resize VisualShader node"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Set Uniform Name"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Set Input Default Port"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add Node to Visual Shader"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Node(s) Moved"
|
|
msgstr "Nodo(s) Movido(s)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Duplicate Nodes"
|
|
msgstr "Duplicar Nodos"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Paste Nodes"
|
|
msgstr "Pegar Nodos"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Delete Nodes"
|
|
msgstr "Eliminar Nodos"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Visual Shader Input Type Changed"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "UniformRef Name Changed"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vertex"
|
|
msgstr "Vertex"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Fragment"
|
|
msgstr "Fragment"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Light"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Show resulted shader code."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Create Shader Node"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Color function."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Color operator."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Grayscale function."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Converts HSV vector to RGB equivalent."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Converts RGB vector to HSV equivalent."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Sepia function."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Burn operator."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Darken operator."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Difference operator."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Dodge operator."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "HardLight operator."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Lighten operator."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Overlay operator."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Screen operator."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "SoftLight operator."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Color constant."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Color uniform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the boolean result of the %s comparison between two parameters."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Equal (==)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Greater Than (>)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Greater Than or Equal (>=)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns an associated vector if the provided scalars are equal, greater or "
|
|
"less."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the boolean result of the comparison between INF and a scalar "
|
|
"parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the boolean result of the comparison between NaN and a scalar "
|
|
"parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Less Than (<)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Less Than or Equal (<=)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Not Equal (!=)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns an associated vector if the provided boolean value is true or false."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns an associated scalar if the provided boolean value is true or false."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the boolean result of the comparison between two parameters."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the boolean result of the comparison between INF (or NaN) and a "
|
|
"scalar parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Boolean constant."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Boolean uniform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for all shader modes."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Input parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for vertex and fragment shader modes."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for fragment and light shader modes."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for fragment shader mode."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for light shader mode."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for vertex shader mode."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for vertex and fragment shader mode."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar function."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar operator."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "E constant (2.718282). Represents the base of the natural logarithm."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Phi constant (1.618034). Golden ratio."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Pi/4 constant (0.785398) or 45 degrees."
|
|
msgstr "Constante Pi/4 (0.785398), ou 45 graos."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Pi/2 constant (1.570796) or 90 degrees."
|
|
msgstr "Constante Pi/2 (1.570796), ou 90 graos."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Pi constant (3.141593) or 180 degrees."
|
|
msgstr "Constante Pi (3.141593), ou 180 graos."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Tau constant (6.283185) or 360 degrees."
|
|
msgstr "Constante Tau (6.283185), ou 360 graos."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Sqrt2 constant (1.414214). Square root of 2."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the absolute value of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the arc-cosine of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the inverse hyperbolic cosine of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the arc-sine of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the inverse hyperbolic sine of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the arc-tangent of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the arc-tangent of the parameters."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the inverse hyperbolic tangent of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Finds the nearest integer that is greater than or equal to the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Constrains a value to lie between two further values."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the cosine of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the hyperbolic cosine of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Converts a quantity in radians to degrees."
|
|
msgstr "Converte unha cantidade de radiáns a graos."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Base-e Exponential."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Base-2 Exponential."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Finds the nearest integer less than or equal to the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Computes the fractional part of the argument."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the inverse of the square root of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Natural logarithm."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Base-2 logarithm."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the greater of two values."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the lesser of two values."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Linear interpolation between two scalars."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the opposite value of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "1.0 - scalar"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the value of the first parameter raised to the power of the second."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Converts a quantity in degrees to radians."
|
|
msgstr "Converte unha cantidade de graos a radiáns."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "1.0 / scalar"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Finds the nearest integer to the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Finds the nearest even integer to the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Clamps the value between 0.0 and 1.0."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Extracts the sign of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the sine of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the hyperbolic sine of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the square root of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
|
|
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
|
"using Hermite polynomials."
|
|
msgstr ""
|
|
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
|
"\n"
|
|
"Devolve 0.0 se 'x' é menor que 'edge0' e 1.0 se x é maior que 'edge1'. En "
|
|
"caso contrario devólvese un valor interpolado entre 0.0 e 1.0 usando "
|
|
"polinomios de Hermite."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Step function( scalar(edge), scalar(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
|
msgstr ""
|
|
"Step function( scalar(edge), scalar(x) ).\n"
|
|
"\n"
|
|
"Devolve 0.0 se 'x' e menor que 'edge'; e 1.0 en caso contrario."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the tangent of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the hyperbolic tangent of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Finds the truncated value of the parameter."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Adds scalar to scalar."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Divides scalar by scalar."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Multiplies scalar by scalar."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the remainder of the two scalars."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Subtracts scalar from scalar."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar constant."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar uniform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Perform the cubic texture lookup."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Perform the texture lookup."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Cubic texture uniform lookup."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "2D texture uniform lookup."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "2D texture uniform lookup with triplanar."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Transform function."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Calculate the outer product of a pair of vectors.\n"
|
|
"\n"
|
|
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
|
|
"one column) and the second parameter 'r' as a row vector (matrix with one "
|
|
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
|
|
"whose number of rows is the number of components in 'c' and whose number of "
|
|
"columns is the number of components in 'r'."
|
|
msgstr ""
|
|
"Calcula o produto exterior dun par de vectores.\n"
|
|
"\n"
|
|
"OuterProduct trata o primeiro parámetro 'c' coma un vector columna (matriz "
|
|
"con unha soa columna), e o segundo parámetro 'r' coma un vector fila (matriz "
|
|
"con unha soa fila), e fai a multiplicación alxebráica 'c * r'. Esto devolve "
|
|
"unha matriz cun número de filas igual ao número de compoñentes en 'c', e cun "
|
|
"número de columnas igual ao número de compoñentes en 'r'."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Composes transform from four vectors."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Decomposes transform to four vectors."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the determinant of a transform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the inverse of a transform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the transpose of a transform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Multiplies transform by transform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Multiplies vector by transform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Transform constant."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Transform uniform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector function."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector operator."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Composes vector from three scalars."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Decomposes vector to three scalars."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the cross product of two vectors."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the distance between two points."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the dot product of two vectors."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the vector that points in the same direction as a reference vector. "
|
|
"The function has three vector parameters : N, the vector to orient, I, the "
|
|
"incident vector, and Nref, the reference vector. If the dot product of I and "
|
|
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
|
|
msgstr ""
|
|
"Devolve o vector que ten a mesma dirección que o vector de referencia. A "
|
|
"función ten tres vector como parámetros: N, o vector a orientar; I, o vector "
|
|
"incidente; e Nref, o vector de referencia. Se o produto escalar de I e Nref "
|
|
"é menor que cero (forman un ángulo maior que 90 graos) entón devolve N. En "
|
|
"caso contrario devolve -N."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the length of a vector."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Linear interpolation between two vectors."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Linear interpolation between two vectors using scalar."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the normalize product of vector."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "1.0 - vector"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "1.0 / vector"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the vector that points in the direction of reflection ( a : incident "
|
|
"vector, b : normal vector )."
|
|
msgstr ""
|
|
"Devolve o vector que apunta na dirección de reflexo ( a : vector incidente, "
|
|
"b : vector normal)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the vector that points in the direction of refraction."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
|
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
|
"using Hermite polynomials."
|
|
msgstr ""
|
|
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
|
"\n"
|
|
"Devolve 0.0 se 'x' é menor que 'edge0' e 1.0 se x é maior que 'edge1'. En "
|
|
"caso contrario devólvese un valor interpolado entre 0.0 e 1.0 usando "
|
|
"polinomios de Hermite."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
|
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
|
"using Hermite polynomials."
|
|
msgstr ""
|
|
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
|
"\n"
|
|
"Devolve 0.0 se 'x' é menor que 'edge0' e 1.0 se x é maior que 'edge1'. En "
|
|
"caso contrario devólvese un valor interpolado entre 0.0 e 1.0 usando "
|
|
"polinomios de Hermite."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Step function( vector(edge), vector(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
|
msgstr ""
|
|
"Step function( vector(edge), vector(x) ).\n"
|
|
"\n"
|
|
"Devolve 0.0 se 'x' e menor que 'edge'; e 1.0 en caso contrario."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Step function( scalar(edge), vector(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
|
msgstr ""
|
|
"Step function( scalar(edge), vector(x) ).\n"
|
|
"\n"
|
|
"Devolve 0.0 se 'x' e menor que 'edge'; e 1.0 en caso contrario."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Adds vector to vector."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Divides vector by vector."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Multiplies vector by vector."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the remainder of the two vectors."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Subtracts vector from vector."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector constant."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector uniform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Custom Godot Shader Language expression, with custom amount of input and "
|
|
"output ports. This is a direct injection of code into the vertex/fragment/"
|
|
"light function, do not use it to write the function declarations inside."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns falloff based on the dot product of surface normal and view "
|
|
"direction of camera (pass associated inputs to it)."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Custom Godot Shader Language expression, which is placed on top of the "
|
|
"resulted shader. You can place various function definitions inside and call "
|
|
"it later in the Expressions. You can also declare varyings, uniforms and "
|
|
"constants."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "A reference to an existing uniform."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "(Fragment/Light mode only) Scalar derivative function."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "(Fragment/Light mode only) Vector derivative function."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
|
|
"differencing."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
|
|
"differencing."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
|
|
"differencing."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
|
|
"differencing."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
|
|
"'y'."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
|
|
"'y'."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "VisualShader"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Edit Visual Property"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Visual Shader Mode Changed"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Runnable"
|
|
msgstr "Executable"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Delete preset '%s'?"
|
|
msgstr "Eliminar axustes de exportación '%s'?"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"Failed to export the project for platform '%s'.\n"
|
|
"Export templates seem to be missing or invalid."
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"Failed to export the project for platform '%s'.\n"
|
|
"This might be due to a configuration issue in the export preset or your "
|
|
"export settings."
|
|
msgstr ""
|
|
"Fallou a exportación do proxecto á plataforma '%s'.\n"
|
|
"Esto pode deberse a un problema cos axustes de exportación."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Release"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Exporting All"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "The given export path doesn't exist:"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export templates for this platform are missing/corrupted:"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Presets"
|
|
msgstr "Axustes de Exportación"
|
|
|
|
#: editor/project_export.cpp editor/project_settings_editor.cpp
|
|
msgid "Add..."
|
|
msgstr "Engadir..."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"If checked, the preset will be available for use in one-click deploy.\n"
|
|
"Only one preset per platform may be marked as runnable."
|
|
msgstr ""
|
|
"Ao estar activado, estes axustes de exportación estarán dispoñibles para o "
|
|
"usar co despregue dun só clic.\n"
|
|
"Só uns axustes de exportación por plataforma poden marcarse como executables."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export Path"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Resources"
|
|
msgstr "Recursos"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export all resources in the project"
|
|
msgstr "Exportar tódolos recursos no proxecto"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export selected scenes (and dependencies)"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export selected resources (and dependencies)"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export Mode:"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Resources to export:"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"Filters to export non-resource files/folders\n"
|
|
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"Filters to exclude files/folders from project\n"
|
|
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
|
msgstr ""
|
|
"Filtros para excluír arquivos/cartafois de proxectos\n"
|
|
"(separados por coma; exemplo: *json, *.txt, docs*)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Features"
|
|
msgstr "Características"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Custom (comma-separated):"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Feature List:"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Script"
|
|
msgstr "Script"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Script Export Mode:"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Text"
|
|
msgstr "Texto"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Compiled"
|
|
msgstr "Compilado"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Encrypted (Provide Key Below)"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Invalid Encryption Key (must be 64 characters long)"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Script Encryption Key (256-bits as hex):"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export PCK/Zip"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export Project"
|
|
msgstr "Exportar Proxecto"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export mode?"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export All"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp editor/project_manager.cpp
|
|
msgid "ZIP File"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Godot Game Pack"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export templates for this platform are missing:"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Manage Export Templates"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export With Debug"
|
|
msgstr ""
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "The path specified doesn't exist."
|
|
msgstr ""
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Error opening package file (it's not in ZIP format)."
|
|
msgstr ""
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
|
msgstr ""
|
|
"O arquivo de proxecto '.zip' non é válido; non conteñe ningún arquivo de "
|
|
"configuración 'project.godot'."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Please choose an empty folder."
|
|
msgstr ""
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
|
msgstr "Por favor, elixa un arquivo de tipo 'project.godot' ou '.zip'."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "This directory already contains a Godot project."
|
|
msgstr "O directorio xa contén un proxecto Godot."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "New Game Project"
|
|
msgstr "Novo Proxecto de Xogo"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Imported Project"
|
|
msgstr "Proxecto Importado"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Invalid Project Name."
|
|
msgstr "Nome de Proxecto Inválido."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Couldn't create folder."
|
|
msgstr ""
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "There is already a folder in this path with the specified name."
|
|
msgstr ""
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "It would be a good idea to name your project."
|
|
msgstr "Sería unha boa idea nomear o teu proxecto."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Invalid project path (changed anything?)."
|
|
msgstr "A ruta ao proxecto non é valida. Cambiaches algo?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Couldn't load project.godot in project path (error %d). It may be missing or "
|
|
"corrupted."
|
|
msgstr ""
|
|
"Non se pudo cargar o arquivo de configuración 'project.godot' na ruta do "
|
|
"proxecto (erro %d). Pode ser que o arquivo non exista; ou que esté "
|
|
"corrompido."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Couldn't edit project.godot in project path."
|
|
msgstr "Non se pudo editar o arquivo 'project.godot' na ruta do proxecto."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Couldn't create project.godot in project path."
|
|
msgstr "Non se pudo crear o arquivo 'project.godot' na ruta do proxecto."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Rename Project"
|
|
msgstr "Renomear Proxecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Import Existing Project"
|
|
msgstr "Importar Proxecto Existente"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Import & Edit"
|
|
msgstr "Importar e Editar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Create New Project"
|
|
msgstr "Crear Novo Proxecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Create & Edit"
|
|
msgstr "Crear e Editar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Install Project:"
|
|
msgstr "Instalar Proxecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Install & Edit"
|
|
msgstr "Instalar e Editar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Name:"
|
|
msgstr "Nome do Proxecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Path:"
|
|
msgstr "Ruta do Proxecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Installation Path:"
|
|
msgstr "Ruta de Instalación do Proxecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Renderer:"
|
|
msgstr "Renderizador:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "OpenGL ES 3.0"
|
|
msgstr "OpenGL ES 3.0"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Not supported by your GPU drivers."
|
|
msgstr ""
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Higher visual quality\n"
|
|
"All features available\n"
|
|
"Incompatible with older hardware\n"
|
|
"Not recommended for web games"
|
|
msgstr ""
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "OpenGL ES 2.0"
|
|
msgstr "OpenGL ES 2.0"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Lower visual quality\n"
|
|
"Some features not available\n"
|
|
"Works on most hardware\n"
|
|
"Recommended for web games"
|
|
msgstr ""
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Renderer can be changed later, but scenes may need to be adjusted."
|
|
msgstr ""
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Unnamed Project"
|
|
msgstr "Proxecto Sen Nome"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Missing Project"
|
|
msgstr "Proxecto Faltante"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Error: Project is missing on the filesystem."
|
|
msgstr "Erro: O proxecto non se pode encontrar no sistema de arquivos."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Can't open project at '%s'."
|
|
msgstr "Non se pode abrir proxecto en '%s'."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Are you sure to open more than one project?"
|
|
msgstr "Está seguro de que quere abrir máis dun proxecto?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"The following project settings file does not specify the version of Godot "
|
|
"through which it was created.\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"If you proceed with opening it, it will be converted to Godot's current "
|
|
"configuration file format.\n"
|
|
"Warning: You won't be able to open the project with previous versions of the "
|
|
"engine anymore."
|
|
msgstr ""
|
|
"O arquivo de configuración do seguinte proxecto non especifica a versión de "
|
|
"Godot ca cal foi creado.\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"Se o abres o arquivo de configuración será convertido ao formato utilizado "
|
|
"na versión actual de Godot.\n"
|
|
"Aviso: Xa non poderás volver a abrir este proxecto con versións anteriores "
|
|
"de Godot."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"The following project settings file was generated by an older engine "
|
|
"version, and needs to be converted for this version:\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"Do you want to convert it?\n"
|
|
"Warning: You won't be able to open the project with previous versions of the "
|
|
"engine anymore."
|
|
msgstr ""
|
|
"O arquivo de configuración do seguinte proxecto foi xerado por unha versión "
|
|
"antiga de Godot, e é necesario convertelo á versión actual:\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"Queres convertelo?\n"
|
|
"Aviso: Xa non poderás abrir o proxecto con versións anteriores de Godot."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"The project settings were created by a newer engine version, whose settings "
|
|
"are not compatible with this version."
|
|
msgstr ""
|
|
"A configuración do proxecto foi creada por versións máis novas de Godot; "
|
|
"facéndoa incompatible con esta versión."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Can't run project: no main scene defined.\n"
|
|
"Please edit the project and set the main scene in the Project Settings under "
|
|
"the \"Application\" category."
|
|
msgstr ""
|
|
"Non se pode executar o proxecto: non hai unha escena principal definida.\n"
|
|
"Por favor, selecciona unha escena principal en \"Configuración do Proxecto"
|
|
"\", na categoría \"Aplicación\"."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Can't run project: Assets need to be imported.\n"
|
|
"Please edit the project to trigger the initial import."
|
|
msgstr ""
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Are you sure to run %d projects at once?"
|
|
msgstr "Seguro que queres executar %d proxectos ao mesmo tempo?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Remove %d projects from the list?\n"
|
|
"The project folders' contents won't be modified."
|
|
msgstr ""
|
|
"Eliminar %d proxectos da lista?\n"
|
|
"Os contidos da carpeta de proxectos non serán modificados."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Remove this project from the list?\n"
|
|
"The project folder's contents won't be modified."
|
|
msgstr ""
|
|
"Eliminar este proxecto da lista?\n"
|
|
"Os contidos da carpeta de proxectos non serán modificados."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Remove all missing projects from the list?\n"
|
|
"The project folders' contents won't be modified."
|
|
msgstr ""
|
|
"Eliminar todos os proxectos faltantes da lista?\n"
|
|
"Os contidos da carpeta de proxectos non serán modificados."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Language changed.\n"
|
|
"The interface will update after restarting the editor or project manager."
|
|
msgstr ""
|
|
"Linguaxe cambiada.\n"
|
|
"A interface actualizarase despois de reiniciar o editor ou administrador de "
|
|
"proxectos."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Are you sure to scan %s folders for existing Godot projects?\n"
|
|
"This could take a while."
|
|
msgstr ""
|
|
"Seguro que quere escanear proxectos de Godot en %s cartafois?\n"
|
|
"Esto podería demorarse un tempo."
|
|
|
|
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Manager"
|
|
msgstr "Administrador de Proxectos"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Projects"
|
|
msgstr "Proxectos"
|
|
|
|
#: editor/project_manager.cpp
|
|
#, fuzzy
|
|
msgid "Loading, please wait..."
|
|
msgstr ""
|
|
"Examinando arquivos,\n"
|
|
"Por favor, espere..."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Last Modified"
|
|
msgstr "Derradeira Modificación"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Scan"
|
|
msgstr "Escanear"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Select a Folder to Scan"
|
|
msgstr "Seleccionar un Cartafol para Escanear"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "New Project"
|
|
msgstr "Novo Proxecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Remove Missing"
|
|
msgstr "Eliminar Faltantes"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Templates"
|
|
msgstr "Proxectos Modelo"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Restart Now"
|
|
msgstr "Reiniciar Agora"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Can't run project"
|
|
msgstr "Non se pode executar proxecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"You currently don't have any projects.\n"
|
|
"Would you like to explore official example projects in the Asset Library?"
|
|
msgstr ""
|
|
"Actualmente non tes ningún proxecto.\n"
|
|
"Gustaríalle buscar proxectos de exemplo oficiais na biblioteca de Assets?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"The search box filters projects by name and last path component.\n"
|
|
"To filter projects by name and full path, the query must contain at least "
|
|
"one `/` character."
|
|
msgstr ""
|
|
"A barra de búsqueda filtra os proxectos por nome e último compoñente da súa "
|
|
"ruta.\n"
|
|
"Se quere filtrar proxectos por nome e ruta completa, a consulta debe conter "
|
|
"polo menos un carácter '/'."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Key "
|
|
msgstr "Botón: "
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Joy Button"
|
|
msgstr "Botón Joystick"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Joy Axis"
|
|
msgstr "Eixe Joystick"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Mouse Button"
|
|
msgstr "Botón do Rato"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid ""
|
|
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
|
|
"'\"'"
|
|
msgstr ""
|
|
"Nome de acción inválido. O nome non pode estar baleiro, nin conter '/', ':', "
|
|
"'=', '\\' ou '\"'"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "An action with the name '%s' already exists."
|
|
msgstr "Xa existe unha acción co nome '%s'."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Rename Input Action Event"
|
|
msgstr "Renomear Evento de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Change Action deadzone"
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Input Action Event"
|
|
msgstr "Engadir Evento de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "All Devices"
|
|
msgstr "Tódolos Dispositivos"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Device"
|
|
msgstr "Dispositivo"
|
|
|
|
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
|
msgid "Press a Key..."
|
|
msgstr "Pulse algún botón..."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Mouse Button Index:"
|
|
msgstr "Índice do Botón do Rato:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Left Button"
|
|
msgstr "Botón Esquerdo"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Right Button"
|
|
msgstr "Botón Dereito"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Middle Button"
|
|
msgstr "Botón Central"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Up Button"
|
|
msgstr "Mover Roda cara Arriba"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Down Button"
|
|
msgstr "Mover Roda cara Abaixo"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Left Button"
|
|
msgstr "Mover Roda cara a Esquerda"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Right Button"
|
|
msgstr "Mover Roda cara a Dereita"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "X Button 1"
|
|
msgstr "Botón X 1"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "X Button 2"
|
|
msgstr "Botón X 2"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Joypad Axis Index:"
|
|
msgstr "Índice do Eixe do Joystick:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Axis"
|
|
msgstr "Eixe"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Joypad Button Index:"
|
|
msgstr "Índice do Botón do Joystick:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Erase Input Action"
|
|
msgstr "Eliminar Acción de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Erase Input Action Event"
|
|
msgstr "Eliminar Evento de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Event"
|
|
msgstr "Engadir Evento"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Button"
|
|
msgstr "Botón"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Left Button."
|
|
msgstr "Botón Esquerdo."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Right Button."
|
|
msgstr "Botón Dereito."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Middle Button."
|
|
msgstr "Botón Central."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Up."
|
|
msgstr "Roda cara Arriba."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Down."
|
|
msgstr "Roda cara Abaixo."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Global Property"
|
|
msgstr "Engadir Propiedade Global"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Select a setting item first!"
|
|
msgstr "Primeiro seleccione un elemento!"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "No property '%s' exists."
|
|
msgstr "Non existe a propiedade '%s'."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Setting '%s' is internal, and it can't be deleted."
|
|
msgstr "A propiedade '%s' é interna, e non pode ser eliminada."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Delete Item"
|
|
msgstr "Eliminar Elemento"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid ""
|
|
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
|
"'\"'."
|
|
msgstr ""
|
|
"Nome de acción inválido. Non pode estar baleiro, nin pode conter '/', ':', "
|
|
"'=', '\\' ou '\"'."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Input Action"
|
|
msgstr "Engadir Acción de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Error saving settings."
|
|
msgstr "Erro gardando os axustes."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Settings saved OK."
|
|
msgstr "Axustes gardados correctamente."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Moved Input Action Event"
|
|
msgstr "Evento de Entrada Movido"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Override for Feature"
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Translation"
|
|
msgstr "Engadir Tradución"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remove Translation"
|
|
msgstr "Eliminar Tradución"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Remapped Path"
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Resource Remap Add Remap"
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Change Resource Remap Language"
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remove Resource Remap"
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remove Resource Remap Option"
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Changed Locale Filter"
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Changed Locale Filter Mode"
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Project Settings (project.godot)"
|
|
msgstr "Configuración do Proxecto (project.godot)"
|
|
|
|
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
|
msgid "General"
|
|
msgstr "Xeral"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Override For..."
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
|
msgid "The editor must be restarted for changes to take effect."
|
|
msgstr "O editor ten que reiniciarse para que os cambios teñan efecto."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Input Map"
|
|
msgstr "Mapeado de Entradas"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Action:"
|
|
msgstr "Acción:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Action"
|
|
msgstr "Acción"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Deadzone"
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Device:"
|
|
msgstr "Dispositivo:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Index:"
|
|
msgstr "Índice:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Localization"
|
|
msgstr "Linguaxe"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Translations"
|
|
msgstr "Traducións"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Translations:"
|
|
msgstr "Traducións:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remaps"
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Resources:"
|
|
msgstr "Recursos:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remaps by Locale:"
|
|
msgstr ""
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Locale"
|
|
msgstr "Linguaxe"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Locales Filter"
|
|
msgstr "Filtrar Linguaxes"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Show All Locales"
|
|
msgstr "Amosar Tódolos Linguaxes"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Show Selected Locales Only"
|
|
msgstr "Amosar só os Linguaxes Seleccionados"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Filter mode:"
|
|
msgstr "Modo de Filtrado:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Locales:"
|
|
msgstr "Linguaxes:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "AutoLoad"
|
|
msgstr "AutoCargador"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Plugins"
|
|
msgstr "Características Adicionais (Plugins)"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
#, fuzzy
|
|
msgid "Import Defaults"
|
|
msgstr "Cargar Valores por Defecto"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Preset..."
|
|
msgstr ""
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Zero"
|
|
msgstr "Cero"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Easing In-Out"
|
|
msgstr ""
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Easing Out-In"
|
|
msgstr ""
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "File..."
|
|
msgstr "Arquivo..."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Dir..."
|
|
msgstr "Directorio..."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Assign"
|
|
msgstr "Asignar"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Select Node"
|
|
msgstr "Seleccionar Nodos"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Error loading file: Not a resource!"
|
|
msgstr "Erro cargando arquivo: Non é un recurso!"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Pick a Node"
|
|
msgstr "Elixe un Nodo"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Bit %d, val %d."
|
|
msgstr ""
|
|
|
|
#: editor/property_selector.cpp
|
|
msgid "Select Property"
|
|
msgstr ""
|
|
|
|
#: editor/property_selector.cpp
|
|
msgid "Select Virtual Method"
|
|
msgstr ""
|
|
|
|
#: editor/property_selector.cpp
|
|
msgid "Select Method"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Batch Rename"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Replace:"
|
|
msgstr "Substituír:"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Prefix:"
|
|
msgstr "Prefixo:"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Suffix:"
|
|
msgstr "Sufixo:"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Use Regular Expressions"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Advanced Options"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Substitute"
|
|
msgstr "Substituír"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Node name"
|
|
msgstr "Nome do nodo"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Node's parent name, if available"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Node type"
|
|
msgstr "Tipo de nodo"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Current scene name"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Root node name"
|
|
msgstr "Nome do nodo raíz"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid ""
|
|
"Sequential integer counter.\n"
|
|
"Compare counter options."
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Per-level Counter"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "If set, the counter restarts for each group of child nodes."
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Initial value for the counter"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Step"
|
|
msgstr "Paso"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Amount by which counter is incremented for each node"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Padding"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid ""
|
|
"Minimum number of digits for the counter.\n"
|
|
"Missing digits are padded with leading zeros."
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Post-Process"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Keep"
|
|
msgstr "Manter"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "PascalCase to snake_case"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "snake_case to PascalCase"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Case"
|
|
msgstr "Maiús./Minús."
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "To Lowercase"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "To Uppercase"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Reset"
|
|
msgstr "Restablecer"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Regular Expression Error:"
|
|
msgstr ""
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "At character %s"
|
|
msgstr ""
|
|
|
|
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Reparent Node"
|
|
msgstr "Remparentar Nodo"
|
|
|
|
#: editor/reparent_dialog.cpp
|
|
msgid "Reparent Location (Select new Parent):"
|
|
msgstr ""
|
|
|
|
#: editor/reparent_dialog.cpp
|
|
msgid "Keep Global Transform"
|
|
msgstr ""
|
|
|
|
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Reparent"
|
|
msgstr "Remparentar"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Run Mode:"
|
|
msgstr ""
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Current Scene"
|
|
msgstr ""
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Main Scene"
|
|
msgstr ""
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Main Scene Arguments:"
|
|
msgstr ""
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Scene Run Settings"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "No parent to instance the scenes at."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error loading scene from %s"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Cannot instance the scene '%s' because the current scene exists within one "
|
|
"of its nodes."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instance Scene(s)"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Replace with Branch Scene"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instance Child Scene"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't paste root node into the same scene."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
#, fuzzy
|
|
msgid "Paste Node(s)"
|
|
msgstr "Pegar Nodos"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Detach Script"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done on the tree root."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Move Node In Parent"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Move Nodes In Parent"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Duplicate Node(s)"
|
|
msgstr "Duplicar Nodo(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Node must belong to the edited scene to become root."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instantiated scenes can't become root"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Make node as Root"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete %d nodes and any children?"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete %d nodes?"
|
|
msgstr "Eliminar %d nodos?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete the root node \"%s\"?"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete node \"%s\" and its children?"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete node \"%s\"?"
|
|
msgstr "Eliminar nodo \"%s\"?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can not perform with the root node."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done on instanced scenes."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Save New Scene As..."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Disabling \"editable_instance\" will cause all properties of the node to be "
|
|
"reverted to their default."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
|
|
"cause all properties of the node to be reverted to their default."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Make Local"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "New Scene Root"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Create Root Node:"
|
|
msgstr "Crear nodo raíz:"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "2D Scene"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "3D Scene"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "User Interface"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Other Node"
|
|
msgstr "Outro Nodo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't operate on nodes from a foreign scene!"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't operate on nodes the current scene inherits from!"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Attach Script"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
#, fuzzy
|
|
msgid "Cut Node(s)"
|
|
msgstr "Cortar Nodos"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Remove Node(s)"
|
|
msgstr "Eliminar Nodo(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Change type of node(s)"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
|
"satisfied."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error saving scene."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error duplicating scene to save it."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Sub-Resources"
|
|
msgstr "Sub-Recursos"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Clear Inheritance"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Editable Children"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Load As Placeholder"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Open Documentation"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Cannot attach a script: there are no languages registered.\n"
|
|
"This is probably because this editor was built with all language modules "
|
|
"disabled."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Add Child Node"
|
|
msgstr "Engadir Nodo Fillo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Expand/Collapse All"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Change Type"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Reparent to New Node"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Make Scene Root"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Merge From Scene"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
|
msgid "Save Branch as Scene"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
|
msgid "Copy Node Path"
|
|
msgstr "Copiar Ruta do Nodo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete (No Confirm)"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Add/Create a New Node."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
|
"exists."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Attach a new or existing script to the selected node."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Detach the script from the selected node."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Remote"
|
|
msgstr "Remoto"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"If selected, the Remote scene tree dock will cause the project to stutter "
|
|
"every time it updates.\n"
|
|
"Switch back to the Local scene tree dock to improve performance."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Local"
|
|
msgstr "Local"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Clear Inheritance? (No Undo!)"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Toggle Visible"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Unlock Node"
|
|
msgstr "Desbloquear Nodo"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Button Group"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "(Connecting From)"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Node configuration warning:"
|
|
msgstr "Aviso sobre a configuración do nodo:"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node has %s connection(s) and %s group(s).\n"
|
|
"Click to show signals dock."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node has %s connection(s).\n"
|
|
"Click to show signals dock."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node is in %s group(s).\n"
|
|
"Click to show groups dock."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Open Script:"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node is locked.\n"
|
|
"Click to unlock it."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Children are not selectable.\n"
|
|
"Click to make selectable."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Toggle Visibility"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"AnimationPlayer is pinned.\n"
|
|
"Click to unpin."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Invalid node name, the following characters are not allowed:"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Rename Node"
|
|
msgstr "Renomear Nodo"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Scene Tree (Nodes):"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Node Configuration Warning!"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Select a Node"
|
|
msgstr "Seleccione un Nodo"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Path is empty."
|
|
msgstr "A ruta está baleira."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Filename is empty."
|
|
msgstr "O nome de arquivo está baleiro."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Path is not local."
|
|
msgstr "A ruta non é local."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid base path."
|
|
msgstr "Ruta base inválida."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "A directory with the same name exists."
|
|
msgstr "Xa existe un directorio co mesmo nome."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "File does not exist."
|
|
msgstr "O arquivo non existe."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid extension."
|
|
msgstr "Extensión inválida."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Wrong extension chosen."
|
|
msgstr "Extensión incorrecta elixida."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error loading template '%s'"
|
|
msgstr "Erro cargando o modelo '%s'"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error - Could not create script in filesystem."
|
|
msgstr "Erro - Non se puido gardar o Script no sistema de arquivos."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error loading script from %s"
|
|
msgstr "Erro cargando script desde %s"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Overrides"
|
|
msgstr ""
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "N/A"
|
|
msgstr "N/A"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Open Script / Choose Location"
|
|
msgstr "Abrir Script / Elixir Ubicación"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Open Script"
|
|
msgstr "Abrir Script"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "File exists, it will be reused."
|
|
msgstr "O arquivo xa existe; será reutilizado."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid path."
|
|
msgstr "Ruta inválida."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid class name."
|
|
msgstr "Nome de clase inválido."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid inherited parent name or path."
|
|
msgstr "A ruta ou o nome do pai herdado é inválido."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Script path/name is valid."
|
|
msgstr "A ruta e nome do script son válidos."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
|
|
msgstr "Permitido: a-z, A-Z, 0-9,_ e ."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Built-in script (into scene file)."
|
|
msgstr "Script integrada na escena."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Will create a new script file."
|
|
msgstr "Crearase un novo arquivo de script."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Will load an existing script file."
|
|
msgstr "Cargarase un arquivo de script xa existente."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Script file already exists."
|
|
msgstr "Xa existe un arquivo script na mesma ruta."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid ""
|
|
"Note: Built-in scripts have some limitations and can't be edited using an "
|
|
"external editor."
|
|
msgstr ""
|
|
"Nota: Os scripts integrados teñen algunhas limitacións, e non poden editarse "
|
|
"usando editores externos."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Class Name:"
|
|
msgstr "Nome da Clase:"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Template:"
|
|
msgstr "Modelo:"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Built-in Script:"
|
|
msgstr "Script Integrado:"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Attach Node Script"
|
|
msgstr "Adxuntar Script de Nodo"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Remote "
|
|
msgstr "Remoto "
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Bytes:"
|
|
msgstr "Bytes:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Warning:"
|
|
msgstr "Aviso:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Error:"
|
|
msgstr "Erro:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "C++ Error"
|
|
msgstr "Erro de C++"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "C++ Error:"
|
|
msgstr "Erro de C++:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "C++ Source"
|
|
msgstr "Fonte C++"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Source:"
|
|
msgstr "Fonte:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "C++ Source:"
|
|
msgstr "Fonte C++:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Stack Trace"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Errors"
|
|
msgstr "Erros"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Child process connected."
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Copy Error"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Video RAM"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Skip Breakpoints"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Inspect Previous Instance"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Inspect Next Instance"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Stack Frames"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Profiler"
|
|
msgstr "Analítica de Rendemento"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Network Profiler"
|
|
msgstr "Analítica de Rendemento de Rede"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Monitor"
|
|
msgstr "Monitor"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Value"
|
|
msgstr "Valor"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Monitors"
|
|
msgstr "Monitores"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Pick one or more items from the list to display the graph."
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "List of Video Memory Usage by Resource:"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Total:"
|
|
msgstr "Total:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Export list to a CSV file"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Resource Path"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Type"
|
|
msgstr "Tipo"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Format"
|
|
msgstr "Formato"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Usage"
|
|
msgstr "Uso"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Misc"
|
|
msgstr "Outros"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Clicked Control:"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Clicked Control Type:"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Live Edit Root:"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Set From Tree"
|
|
msgstr ""
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Export measures as CSV"
|
|
msgstr ""
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Erase Shortcut"
|
|
msgstr ""
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Restore Shortcut"
|
|
msgstr ""
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Change Shortcut"
|
|
msgstr ""
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Editor Settings"
|
|
msgstr ""
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Shortcuts"
|
|
msgstr "Atallos"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Binding"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Light Radius"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change AudioStreamPlayer3D Emission Angle"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Camera FOV"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Camera Size"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Notifier AABB"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Particles AABB"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Probe Extents"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
|
msgid "Change Sphere Shape Radius"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
|
msgid "Change Box Shape Extents"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Capsule Shape Radius"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Capsule Shape Height"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Cylinder Shape Radius"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Cylinder Shape Height"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Ray Shape Length"
|
|
msgstr ""
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "Change Cylinder Radius"
|
|
msgstr ""
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "Change Cylinder Height"
|
|
msgstr ""
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "Change Torus Inner Radius"
|
|
msgstr ""
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "Change Torus Outer Radius"
|
|
msgstr ""
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Select the dynamic library for this entry"
|
|
msgstr ""
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Select dependencies of the library for this entry"
|
|
msgstr ""
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Remove current entry"
|
|
msgstr ""
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Double click to create a new entry"
|
|
msgstr ""
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Platform:"
|
|
msgstr "Plataforma:"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Platform"
|
|
msgstr "Plataforma"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Dynamic Library"
|
|
msgstr ""
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Add an architecture entry"
|
|
msgstr ""
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "GDNativeLibrary"
|
|
msgstr ""
|
|
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Enabled GDNative Singleton"
|
|
msgstr ""
|
|
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Disabled GDNative Singleton"
|
|
msgstr ""
|
|
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Library"
|
|
msgstr "Biblioteca"
|
|
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Libraries: "
|
|
msgstr "Bibliotecas: "
|
|
|
|
#: modules/gdnative/register_types.cpp
|
|
msgid "GDNative"
|
|
msgstr "GDNative"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Step argument is zero!"
|
|
msgstr ""
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Not a script with an instance"
|
|
msgstr ""
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Not based on a script"
|
|
msgstr ""
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Not based on a resource file"
|
|
msgstr ""
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Invalid instance dictionary format (missing @path)"
|
|
msgstr ""
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Invalid instance dictionary format (can't load script at @path)"
|
|
msgstr ""
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Invalid instance dictionary format (invalid script at @path)"
|
|
msgstr ""
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Invalid instance dictionary (invalid subclasses)"
|
|
msgstr ""
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Object can't provide a length."
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Next Plane"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Previous Plane"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Plane:"
|
|
msgstr "Plano:"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Next Floor"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Previous Floor"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Floor:"
|
|
msgstr "Chan:"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Delete Selection"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Fill Selection"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Paste Selection"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Paint"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Grid Map"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Snap View"
|
|
msgstr "Axustar Vista"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Clip Disabled"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Clip Above"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Clip Below"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Edit X Axis"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Edit Y Axis"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Edit Z Axis"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Rotate X"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Rotate Y"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Rotate Z"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Back Rotate X"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Back Rotate Y"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Back Rotate Z"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Clear Rotation"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Paste Selects"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Clear Selection"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Fill Selection"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Settings"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Pick Distance:"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Filter meshes"
|
|
msgstr ""
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
|
|
msgstr ""
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Begin Bake"
|
|
msgstr ""
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Preparing data structures"
|
|
msgstr ""
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Generate buffers"
|
|
msgstr ""
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Direct lighting"
|
|
msgstr ""
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Indirect lighting"
|
|
msgstr ""
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Post processing"
|
|
msgstr ""
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Plotting lightmaps"
|
|
msgstr ""
|
|
|
|
#: modules/mono/csharp_script.cpp
|
|
msgid "Class name can't be a reserved keyword"
|
|
msgstr ""
|
|
|
|
#: modules/mono/mono_gd/gd_mono_utils.cpp
|
|
msgid "End of inner exception stack trace"
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
|
msgid "Bake NavMesh"
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
|
msgid "Clear the navigation mesh."
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Setting up Configuration..."
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Calculating grid size..."
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Creating heightfield..."
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Marking walkable triangles..."
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Constructing compact heightfield..."
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Eroding walkable area..."
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Partitioning..."
|
|
msgstr "Particionando..."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Creating contours..."
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Creating polymesh..."
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Converting to native navigation mesh..."
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Navigation Mesh Generator Setup:"
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Parsing Geometry..."
|
|
msgstr ""
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Done!"
|
|
msgstr "Feito!"
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid ""
|
|
"A node yielded without working memory, please read the docs on how to yield "
|
|
"properly!"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid ""
|
|
"Node yielded, but did not return a function state in the first working "
|
|
"memory."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid ""
|
|
"Return value must be assigned to first element of node working memory! Fix "
|
|
"your node please."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Node returned an invalid sequence output: "
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Found sequence bit but not the node in the stack, report bug!"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Stack overflow with stack depth: "
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Signal Arguments"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Argument Type"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Argument name"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Set Variable Default Value"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Set Variable Type"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Input Port"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Output Port"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Override an existing built-in function."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create a new function."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Variables:"
|
|
msgstr "Variables:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create a new variable."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Signals:"
|
|
msgstr "Sinais:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create a new signal."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Name is not a valid identifier:"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Name already in use by another func/var/signal:"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Rename Function"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Rename Variable"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Rename Signal"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Function"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Delete input port"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Variable"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Signal"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Input Port"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Output Port"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Expression"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove VisualScript Nodes"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Duplicate VisualScript Nodes"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold %s to drop a simple reference to the node."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Ctrl to drop a simple reference to the node."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold %s to drop a Variable Setter."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Ctrl to drop a Variable Setter."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Preload Node"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Node(s) From Tree"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid ""
|
|
"Can't drop properties because script '%s' is not used in this scene.\n"
|
|
"Drop holding 'Shift' to just copy the signature."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Getter Property"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Setter Property"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Base Type"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Move Node(s)"
|
|
msgstr "Mover Nodo(s)"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove VisualScript Node"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Connect Nodes"
|
|
msgstr "Conectar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Disconnect Nodes"
|
|
msgstr "Desconectar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Connect Node Data"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Connect Node Sequence"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Script already has function '%s'"
|
|
msgstr "O script xa ten unha función chamada '%s'"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Input Value"
|
|
msgstr "Cambiar Valor de Entrada"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Resize Comment"
|
|
msgstr "Cambiar Tamaño do Comentario"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Can't copy the function node."
|
|
msgstr "Non se pode copiar o nodo función."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Clipboard is empty!"
|
|
msgstr "O portapapeis está baleiro!"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Paste VisualScript Nodes"
|
|
msgstr "Pegar Nodos VisualScript"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Can't create function with a function node."
|
|
msgstr "Non se pode crear unha función cun nodo función."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Can't create function of nodes from nodes of multiple functions."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Select at least one node with sequence port."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Try to only have one sequence input in selection."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create Function"
|
|
msgstr "Crear Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Function"
|
|
msgstr "Eliminar Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Variable"
|
|
msgstr "Eliminar Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Editing Variable:"
|
|
msgstr "Editando Variable:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Signal"
|
|
msgstr "Eliminar Sinal"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Editing Signal:"
|
|
msgstr "Editando Sinal:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Make Tool:"
|
|
msgstr "Ferramenta:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Members:"
|
|
msgstr "Membros:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Base Type:"
|
|
msgstr "Cambiar Tipo Base:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Nodes..."
|
|
msgstr "Engadir Nodos..."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Function..."
|
|
msgstr "Engadir Función..."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "function_name"
|
|
msgstr "nome_da_funcion"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Select or create a function to edit its graph."
|
|
msgstr "Seleccione ou cree unha función para editar a sua gráfica."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Delete Selected"
|
|
msgstr "Eliminar Selección"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Find Node Type"
|
|
msgstr "Encontrar Tipo de Nodo"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Copy Nodes"
|
|
msgstr "Copiar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Cut Nodes"
|
|
msgstr "Cortar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Make Function"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Refresh Graph"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Edit Member"
|
|
msgstr "Editar Membro"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Input type not iterable: "
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Iterator became invalid"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Iterator became invalid: "
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Invalid index property name."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Base object is not a Node!"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Path does not lead Node!"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Invalid index property name '%s' in node %s."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid ": Invalid argument of type: "
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid ": Invalid arguments: "
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "VariableGet not found in script: "
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "VariableSet not found in script: "
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Custom node has no _step() method, can't process graph."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid ""
|
|
"Invalid return value from _step(), must be integer (seq out), or string "
|
|
"(error)."
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Search VisualScript"
|
|
msgstr "Buscar en VisualScript"
|
|
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Get %s"
|
|
msgstr ""
|
|
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Set %s"
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Package name is missing."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Package segments must be of non-zero length."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "The character '%s' is not allowed in Android application package names."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "A digit cannot be the first character in a package segment."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "The character '%s' cannot be the first character in a package segment."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "The package must have at least one '.' separator."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Select device from the list"
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Unable to find the 'apksigner' tool."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"Android build template not installed in the project. Install it from the "
|
|
"Project menu."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
|
|
msgstr ""
|
|
"Non está configurado o Keystore de depuración nin na configuración do "
|
|
"editor, nin nos axustes de exportación."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Release keystore incorrectly configured in the export preset."
|
|
msgstr ""
|
|
"O Keystore Release non está configurado correctamente nos axustes de "
|
|
"exportación."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "A valid Android SDK path is required in Editor Settings."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Invalid Android SDK path in Editor Settings."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Missing 'platform-tools' directory!"
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Unable to find Android SDK platform-tools' adb command."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Please check in the Android SDK directory specified in Editor Settings."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Missing 'build-tools' directory!"
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Unable to find Android SDK build-tools' apksigner command."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Invalid public key for APK expansion."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Invalid package name:"
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
|
|
"project setting (changed in Godot 3.2.2).\n"
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "\"Use Custom Build\" must be enabled to use the plugins."
|
|
msgstr ""
|
|
"\"Use Custom Build\" debe estar activado para usar estas características "
|
|
"adicionais (plugins)."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
|
|
"\"."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "APK Expansion not compatible with Android App Bundle."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Invalid filename! Android APK requires the *.apk extension."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"Trying to build from a custom built template, but no version info for it "
|
|
"exists. Please reinstall from the 'Project' menu."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"Android build version mismatch:\n"
|
|
" Template installed: %s\n"
|
|
" Godot Version: %s\n"
|
|
"Please reinstall Android build template from 'Project' menu."
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Building Android Project (gradle)"
|
|
msgstr "Construir Proxecto Android (gradle)"
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"Building of Android project failed, check output for the error.\n"
|
|
"Alternatively visit docs.godotengine.org for Android build documentation."
|
|
msgstr ""
|
|
"A creación do proxecto para Android fallou; comproba a saída para encontrar "
|
|
"o erro.\n"
|
|
"Ou visita docs.godotengine.org para ver a documentación sobre compilación "
|
|
"para Android."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Moving output"
|
|
msgstr ""
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"Unable to copy and rename export file, check gradle project directory for "
|
|
"outputs."
|
|
msgstr ""
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Identifier is missing."
|
|
msgstr ""
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "The character '%s' is not allowed in Identifier."
|
|
msgstr ""
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "App Store Team ID not specified - cannot configure the project."
|
|
msgstr ""
|
|
"ID de App Store Team non especificado - non se pode configurar o proxecto."
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Invalid Identifier:"
|
|
msgstr ""
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Required icon is not specified in the preset."
|
|
msgstr ""
|
|
"As iconas requeridas non están especificadas nos axustes de exportación."
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Stop HTTP Server"
|
|
msgstr ""
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Run in Browser"
|
|
msgstr ""
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Run exported HTML in the system's default browser."
|
|
msgstr ""
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not write file:"
|
|
msgstr ""
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not open template for export:"
|
|
msgstr ""
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Invalid export template:"
|
|
msgstr ""
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not read custom HTML shell:"
|
|
msgstr ""
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not read boot splash image file:"
|
|
msgstr ""
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Using default boot splash image."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid package short name."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid package unique name."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid package publisher display name."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid product GUID."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid publisher GUID."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid background color."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
|
msgstr ""
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid splash screen image dimensions (should be 620x300)."
|
|
msgstr ""
|
|
|
|
#: scene/2d/animated_sprite.cpp
|
|
msgid ""
|
|
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
|
"order for AnimatedSprite to display frames."
|
|
msgstr ""
|
|
|
|
#: scene/2d/canvas_modulate.cpp
|
|
msgid ""
|
|
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
|
"scenes). The first created one will work, while the rest will be ignored."
|
|
msgstr ""
|
|
|
|
#: scene/2d/collision_object_2d.cpp
|
|
msgid ""
|
|
"This node has no shape, so it can't collide or interact with other objects.\n"
|
|
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
|
|
"define its shape."
|
|
msgstr ""
|
|
"Este nodo non ten unha forma física definida, polo que non pode colisionar "
|
|
"ou interactuar con outros obxectos.\n"
|
|
"Engade un nodo CollisionShape2D ou CollisionPolygon2D como fillo para "
|
|
"definir a sua forma."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid ""
|
|
"CollisionPolygon2D only serves to provide a collision shape to a "
|
|
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
"O nodo CollisionPolygon2D só serve para darlle unha forma física a nodos "
|
|
"derivados de CollisionObject2D. É decir, do tipo Area2D, StaticBody2D, "
|
|
"RigidBody2D, KinematicBody2D, etc."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid "An empty CollisionPolygon2D has no effect on collision."
|
|
msgstr ""
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
|
|
msgstr ""
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
|
|
msgstr ""
|
|
|
|
#: scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"CollisionShape2D only serves to provide a collision shape to a "
|
|
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
"O nodo CollisionShape2D só serve para darlle unha forma física a nodos "
|
|
"derivados de CollisionObject2D. É decir, do tipo Area2D, StaticBody2D, "
|
|
"RigidBody2D, KinematicBody2D, etc."
|
|
|
|
#: scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"A shape must be provided for CollisionShape2D to function. Please create a "
|
|
"shape resource for it!"
|
|
msgstr ""
|
|
|
|
#: scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"Polygon-based shapes are not meant be used nor edited directly through the "
|
|
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
|
|
msgstr ""
|
|
"As formas físicas baseadas en polígonos non están pensadas para editarse "
|
|
"directamente mediante o nodo CollisionShape2D. Por favor, usa o nodo "
|
|
"CollisionPolygon2D no seu lugar."
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp
|
|
msgid ""
|
|
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
|
|
"\"Particles Animation\" enabled."
|
|
msgstr ""
|
|
|
|
#: scene/2d/joints_2d.cpp
|
|
msgid "Node A and Node B must be PhysicsBody2Ds"
|
|
msgstr "Os nodo A e B teñen que ser do tipo PhysicsBody2D"
|
|
|
|
#: scene/2d/joints_2d.cpp
|
|
msgid "Node A must be a PhysicsBody2D"
|
|
msgstr "O nodo A ten que ser un nodo PhysicsBody2D"
|
|
|
|
#: scene/2d/joints_2d.cpp
|
|
msgid "Node B must be a PhysicsBody2D"
|
|
msgstr "O nodo B ten que ser un nodo PhysicsBody2D"
|
|
|
|
#: scene/2d/joints_2d.cpp
|
|
msgid "Joint is not connected to two PhysicsBody2Ds"
|
|
msgstr "A articulación non está conectada a dous nodos PhysicsBody2D"
|
|
|
|
#: scene/2d/joints_2d.cpp
|
|
msgid "Node A and Node B must be different PhysicsBody2Ds"
|
|
msgstr "Os nodos A e B teñen que ser nodos PhysicsBody2D distintos"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid ""
|
|
"A texture with the shape of the light must be supplied to the \"Texture\" "
|
|
"property."
|
|
msgstr ""
|
|
|
|
#: scene/2d/light_occluder_2d.cpp
|
|
msgid ""
|
|
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
|
msgstr ""
|
|
|
|
#: scene/2d/light_occluder_2d.cpp
|
|
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
|
|
msgstr ""
|
|
|
|
#: scene/2d/navigation_polygon.cpp
|
|
msgid ""
|
|
"A NavigationPolygon resource must be set or created for this node to work. "
|
|
"Please set a property or draw a polygon."
|
|
msgstr ""
|
|
|
|
#: scene/2d/navigation_polygon.cpp
|
|
msgid ""
|
|
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
|
|
"node. It only provides navigation data."
|
|
msgstr ""
|
|
|
|
#: scene/2d/parallax_layer.cpp
|
|
msgid ""
|
|
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
|
msgstr ""
|
|
|
|
#: scene/2d/particles_2d.cpp
|
|
msgid ""
|
|
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
|
"Use the CPUParticles2D node instead. You can use the \"Convert to "
|
|
"CPUParticles\" option for this purpose."
|
|
msgstr ""
|
|
"As partículas baseadas na GPU non están soportas por o controlador de vídeo "
|
|
"de GLES2.\n"
|
|
"Usa o nodo CPUParticles2D no seu lugar. Podes usar a opción \"Converter a "
|
|
"CPUParticles\" con tal motivo."
|
|
|
|
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
|
|
msgid ""
|
|
"A material to process the particles is not assigned, so no behavior is "
|
|
"imprinted."
|
|
msgstr ""
|
|
|
|
#: scene/2d/particles_2d.cpp
|
|
msgid ""
|
|
"Particles2D animation requires the usage of a CanvasItemMaterial with "
|
|
"\"Particles Animation\" enabled."
|
|
msgstr ""
|
|
|
|
#: scene/2d/path_2d.cpp
|
|
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
|
msgstr ""
|
|
|
|
#: scene/2d/physics_body_2d.cpp
|
|
msgid ""
|
|
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
|
|
"by the physics engine when running.\n"
|
|
"Change the size in children collision shapes instead."
|
|
msgstr ""
|
|
"Os cambios ao tamaño do RigidBody2D (en modo ríxido ou modo personaxe) serán "
|
|
"sobreescritos por o motor físico cando a aplicación estea executándose.\n"
|
|
"Cambia o tamaño dos nodos fillos (CollisionShape2D e CollisionPolygon2D) no "
|
|
"seu lugar."
|
|
|
|
#: scene/2d/remote_transform_2d.cpp
|
|
msgid "Path property must point to a valid Node2D node to work."
|
|
msgstr ""
|
|
|
|
#: scene/2d/skeleton_2d.cpp
|
|
msgid "This Bone2D chain should end at a Skeleton2D node."
|
|
msgstr ""
|
|
|
|
#: scene/2d/skeleton_2d.cpp
|
|
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
|
|
msgstr ""
|
|
|
|
#: scene/2d/skeleton_2d.cpp
|
|
msgid ""
|
|
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
|
|
msgstr ""
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid ""
|
|
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
|
|
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
|
|
"KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
|
|
#: scene/2d/visibility_notifier_2d.cpp
|
|
msgid ""
|
|
"VisibilityEnabler2D works best when used with the edited scene root directly "
|
|
"as parent."
|
|
msgstr ""
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "ARVRCamera must have an ARVROrigin node as its parent."
|
|
msgstr ""
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "ARVRController must have an ARVROrigin node as its parent."
|
|
msgstr ""
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid ""
|
|
"The controller ID must not be 0 or this controller won't be bound to an "
|
|
"actual controller."
|
|
msgstr ""
|
|
"O ID do controlador non pode ser 0, ou o controlador non estará asociado a "
|
|
"ningún controlador real."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
|
|
msgstr ""
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid ""
|
|
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
|
|
"anchor."
|
|
msgstr ""
|
|
"O ID da áncora non pode ser 0, ou esta áncora non estará asociada a ningunha "
|
|
"áncora real."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "ARVROrigin requires an ARVRCamera child node."
|
|
msgstr ""
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Finding meshes and lights"
|
|
msgstr ""
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Preparing geometry (%d/%d)"
|
|
msgstr ""
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Preparing environment"
|
|
msgstr ""
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Generating capture"
|
|
msgstr ""
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Saving lightmaps"
|
|
msgstr ""
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Done"
|
|
msgstr "Feito"
|
|
|
|
#: scene/3d/collision_object.cpp
|
|
msgid ""
|
|
"This node has no shape, so it can't collide or interact with other objects.\n"
|
|
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
|
|
"its shape."
|
|
msgstr ""
|
|
"Este nodo non ten unha forma física definida, polo que non pode colisionar "
|
|
"ou interactuar con outros obxectos.\n"
|
|
"Engade un nodo CollisionShape ou CollisionPolygon como fillo para definir a "
|
|
"sua forma."
|
|
|
|
#: scene/3d/collision_polygon.cpp
|
|
msgid ""
|
|
"CollisionPolygon only serves to provide a collision shape to a "
|
|
"CollisionObject derived node. Please only use it as a child of Area, "
|
|
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
|
msgstr ""
|
|
"O nodo CollisionPolygon só serve para darlle unha forma física a nodos "
|
|
"derivados de CollisionObject. É decir, do tipo Area, StaticBody, RigidBody, "
|
|
"KinematicBody, etc."
|
|
|
|
#: scene/3d/collision_polygon.cpp
|
|
msgid "An empty CollisionPolygon has no effect on collision."
|
|
msgstr ""
|
|
|
|
#: scene/3d/collision_shape.cpp
|
|
msgid ""
|
|
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
|
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
|
"KinematicBody, etc. to give them a shape."
|
|
msgstr ""
|
|
"O nodo CollisionShape só serve para darlle unha forma física a nodos "
|
|
"derivados de CollisionObject. É decir, do tipo Area, StaticBody, RigidBody, "
|
|
"KinematicBody, etc."
|
|
|
|
#: scene/3d/collision_shape.cpp
|
|
msgid ""
|
|
"A shape must be provided for CollisionShape to function. Please create a "
|
|
"shape resource for it."
|
|
msgstr ""
|
|
|
|
#: scene/3d/collision_shape.cpp
|
|
msgid ""
|
|
"Plane shapes don't work well and will be removed in future versions. Please "
|
|
"don't use them."
|
|
msgstr ""
|
|
|
|
#: scene/3d/collision_shape.cpp
|
|
msgid ""
|
|
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
|
|
msgstr ""
|
|
"A forma física ConcavePolygonShape non está soportada en nodos RigidBody en "
|
|
"ningún outro modo que non sexa o estático."
|
|
|
|
#: scene/3d/cpu_particles.cpp
|
|
msgid "Nothing is visible because no mesh has been assigned."
|
|
msgstr ""
|
|
|
|
#: scene/3d/cpu_particles.cpp
|
|
msgid ""
|
|
"CPUParticles animation requires the usage of a SpatialMaterial whose "
|
|
"Billboard Mode is set to \"Particle Billboard\"."
|
|
msgstr ""
|
|
|
|
#: scene/3d/gi_probe.cpp
|
|
msgid "Plotting Meshes"
|
|
msgstr ""
|
|
|
|
#: scene/3d/gi_probe.cpp
|
|
msgid "Finishing Plot"
|
|
msgstr ""
|
|
|
|
#: scene/3d/gi_probe.cpp
|
|
msgid ""
|
|
"GIProbes are not supported by the GLES2 video driver.\n"
|
|
"Use a BakedLightmap instead."
|
|
msgstr ""
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
|
|
msgstr ""
|
|
|
|
#: scene/3d/navigation_mesh.cpp
|
|
msgid "A NavigationMesh resource must be set or created for this node to work."
|
|
msgstr ""
|
|
|
|
#: scene/3d/navigation_mesh.cpp
|
|
msgid ""
|
|
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
|
|
"It only provides navigation data."
|
|
msgstr ""
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid ""
|
|
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
|
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
|
|
"\" option for this purpose."
|
|
msgstr ""
|
|
"As partículas baseadas na GPU non están soportas por o controlador de vídeo "
|
|
"de GLES2.\n"
|
|
"Usa o nodo CPUParticles no seu lugar. Podes usar a opción \"Converter a "
|
|
"CPUParticles\" con tal motivo."
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid ""
|
|
"Nothing is visible because meshes have not been assigned to draw passes."
|
|
msgstr ""
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid ""
|
|
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
|
|
"Mode is set to \"Particle Billboard\"."
|
|
msgstr ""
|
|
|
|
#: scene/3d/path.cpp
|
|
msgid "PathFollow only works when set as a child of a Path node."
|
|
msgstr ""
|
|
|
|
#: scene/3d/path.cpp
|
|
msgid ""
|
|
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
|
|
"parent Path's Curve resource."
|
|
msgstr ""
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid ""
|
|
"Size changes to RigidBody (in character or rigid modes) will be overridden "
|
|
"by the physics engine when running.\n"
|
|
"Change the size in children collision shapes instead."
|
|
msgstr ""
|
|
"Os cambios ao tamaño do RigidBody (en modo ríxido ou modo personaxe) serán "
|
|
"sobreescritos por o motor físico cando a aplicación estea executándose.\n"
|
|
"Cambia o tamaño dos nodos fillos (CollisionShape e CollisionPolygon) no seu "
|
|
"lugar."
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Node A and Node B must be PhysicsBodies"
|
|
msgstr ""
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Node A must be a PhysicsBody"
|
|
msgstr "O nodo A ten que ser un nodo PhysicsBody"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Node B must be a PhysicsBody"
|
|
msgstr "O nodo B ten que ser un nodo PhysicsBody"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Joint is not connected to any PhysicsBodies"
|
|
msgstr ""
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Node A and Node B must be different PhysicsBodies"
|
|
msgstr ""
|
|
|
|
#: scene/3d/remote_transform.cpp
|
|
msgid ""
|
|
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
|
|
"derived node to work."
|
|
msgstr ""
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "This body will be ignored until you set a mesh."
|
|
msgstr "Este corpo será ignorado ata que se lle sea asignado unha malla."
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid ""
|
|
"Size changes to SoftBody will be overridden by the physics engine when "
|
|
"running.\n"
|
|
"Change the size in children collision shapes instead."
|
|
msgstr ""
|
|
"Os cambios ao tamaño do SoftBody serán sobreescritos por o motor físico "
|
|
"cando a aplicación estea executándose.\n"
|
|
"Cambia o tamaño dos nodos fillos (CollisionShape e CollisionPolygon) no seu "
|
|
"lugar."
|
|
|
|
#: scene/3d/sprite_3d.cpp
|
|
msgid ""
|
|
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
|
"order for AnimatedSprite3D to display frames."
|
|
msgstr ""
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid ""
|
|
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
|
|
"it as a child of a VehicleBody."
|
|
msgstr ""
|
|
"O nodo VehicleWheel (Roda de Vehículo) serve para proporcionar un sistema de "
|
|
"rodas a un nodo VehicleBody. Por favor; úsao como fillo dun nodo VehicleBody."
|
|
|
|
#: scene/3d/world_environment.cpp
|
|
msgid ""
|
|
"WorldEnvironment requires its \"Environment\" property to contain an "
|
|
"Environment to have a visible effect."
|
|
msgstr ""
|
|
|
|
#: scene/3d/world_environment.cpp
|
|
msgid ""
|
|
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
|
msgstr ""
|
|
|
|
#: scene/3d/world_environment.cpp
|
|
msgid ""
|
|
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
|
|
"this environment's Background Mode to Canvas (for 2D scenes)."
|
|
msgstr ""
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "On BlendTree node '%s', animation not found: '%s'"
|
|
msgstr ""
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Animation not found: '%s'"
|
|
msgstr ""
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "In node '%s', invalid animation: '%s'."
|
|
msgstr ""
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Invalid animation: '%s'."
|
|
msgstr ""
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Nothing connected to input '%s' of node '%s'."
|
|
msgstr ""
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "No root AnimationNode for the graph is set."
|
|
msgstr ""
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Path to an AnimationPlayer node containing animations is not set."
|
|
msgstr ""
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
|
|
msgstr ""
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "The AnimationPlayer root node is not a valid node."
|
|
msgstr ""
|
|
|
|
#: scene/animation/animation_tree_player.cpp
|
|
msgid "This node has been deprecated. Use AnimationTree instead."
|
|
msgstr ""
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid ""
|
|
"Color: #%s\n"
|
|
"LMB: Set color\n"
|
|
"RMB: Remove preset"
|
|
msgstr ""
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Pick a color from the editor window."
|
|
msgstr ""
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "HSV"
|
|
msgstr "HSV"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Raw"
|
|
msgstr "Sen Procesar (Raw)"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Switch between hexadecimal and code values."
|
|
msgstr ""
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Add current color as a preset."
|
|
msgstr ""
|
|
|
|
#: scene/gui/container.cpp
|
|
msgid ""
|
|
"Container by itself serves no purpose unless a script configures its "
|
|
"children placement behavior.\n"
|
|
"If you don't intend to add a script, use a plain Control node instead."
|
|
msgstr ""
|
|
"Un nodo contedor (Container) por sí mesmo non ten ningunha utilidade, salvo "
|
|
"que se lle engada algún Script que configure a colocación dos seus nodos "
|
|
"fillos.\n"
|
|
"Se non tes pensado engadir un Script, utilizada un nodo Control no seu lugar."
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid ""
|
|
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
|
|
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
|
|
msgstr ""
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Alert!"
|
|
msgstr "Alerta!"
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Please Confirm..."
|
|
msgstr "Por favor, confirma..."
|
|
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Must use a valid extension."
|
|
msgstr ""
|
|
|
|
#: scene/gui/graph_edit.cpp
|
|
msgid "Enable grid minimap."
|
|
msgstr ""
|
|
|
|
#: scene/gui/popup.cpp
|
|
msgid ""
|
|
"Popups will hide by default unless you call popup() or any of the popup*() "
|
|
"functions. Making them visible for editing is fine, but they will hide upon "
|
|
"running."
|
|
msgstr ""
|
|
"As ventás emerxentes (Popups) están ocultas por defecto, a non ser que "
|
|
"chames a popup() ou calquera das funcións popup*(). Podes facelas visibles "
|
|
"para editalas, pero ocultarasen ao iniciar a execución."
|
|
|
|
#: scene/gui/range.cpp
|
|
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
|
|
msgstr ""
|
|
|
|
#: scene/gui/scroll_container.cpp
|
|
msgid ""
|
|
"ScrollContainer is intended to work with a single child control.\n"
|
|
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
|
|
"minimum size manually."
|
|
msgstr ""
|
|
|
|
#: scene/gui/tree.cpp
|
|
msgid "(Other)"
|
|
msgstr "(Outros)"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid ""
|
|
"Default Environment as specified in Project Settings (Rendering -> "
|
|
"Environment -> Default Environment) could not be loaded."
|
|
msgstr ""
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid ""
|
|
"This viewport is not set as render target. If you intend for it to display "
|
|
"its contents directly to the screen, make it a child of a Control so it can "
|
|
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
|
"texture to some node for display."
|
|
msgstr ""
|
|
"Esta Mini-Ventá (Viewport) no está configurada como obxectivo de "
|
|
"renderizado. Se quere que o seu contido se mostre directamente na pantalla, "
|
|
"convértao nun nodo fillo dun nodo Control para que poida recibir dimensións. "
|
|
"Ou ben, fágao un RenderTarget e asigne a súa textura a algún nodo."
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Viewport size must be greater than 0 to render anything."
|
|
msgstr ""
|
|
"As dimensións da Mini-Ventá (Viewport) deben de ser maior que 0 para poder "
|
|
"renderizar nada."
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid ""
|
|
"The sampler port is connected but not used. Consider changing the source to "
|
|
"'SamplerPort'."
|
|
msgstr ""
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Invalid source for preview."
|
|
msgstr ""
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Invalid source for shader."
|
|
msgstr ""
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Invalid comparison function for that type."
|
|
msgstr ""
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid "Assignment to function."
|
|
msgstr ""
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid "Assignment to uniform."
|
|
msgstr ""
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid "Varyings can only be assigned in vertex function."
|
|
msgstr ""
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid "Constants cannot be modified."
|
|
msgstr ""
|