Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde cdbf033290
Merge pull request #36704 from ThakeeNathees/gdscript-duplicate-args-fix
GDScript duplicate arguments bug fixed
2020-03-10 13:10:00 +01:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Fix -Wshadow=local warning in EngineDebugger 2020-03-10 10:24:23 +01:00
doc Merge pull request #36751 from Faless/debugger/threads_and_profilers 2020-03-09 19:08:07 +01:00
drivers Revert "Enhanced physical device selection to use device type and available memory in relation to issue #35397" 2020-03-10 08:58:34 +01:00
editor Merge pull request #36887 from MCrafterzz/relativeSnap 2020-03-10 10:17:42 +01:00
main Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
misc SCons: Bump required C++ standard to C++17 2020-02-22 20:00:21 +01:00
modules Merge pull request #36704 from ThakeeNathees/gdscript-duplicate-args-fix 2020-03-10 13:10:00 +01:00
platform Revert "Change LINKFLAGS to FRAMEWORKS which is supported since" 2020-03-10 09:55:28 +01:00
scene Merge pull request #36751 from Faless/debugger/threads_and_profilers 2020-03-09 19:08:07 +01:00
servers Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
thirdparty mbedtls: Re-add patch to disable VIA padlock 2020-03-10 09:15:00 +01:00
.appveyor.yml Update .appveyor.yml. 2020-02-19 07:04:34 +01:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Miscellaneous cleanup for the Android codebase: 2020-03-04 12:16:17 -08:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Merge pull request #36800 from qarmin/added_some_gitignore_records 2020-03-05 09:15:05 +01:00
.mailmap Update AUTHORS and DONORS list 2020-01-27 12:20:18 +01:00
.travis.yml Travis: Use Python 3.8 alias instead of specific version 2020-02-25 10:30:51 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2020-01-27 12:20:18 +01:00
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-05 15:10:58 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Improve CONTRIBUTING.md and update it to follow recent changes 2020-02-01 09:57:32 +01:00
COPYRIGHT.txt Revert "assimp: Sync with upstream 0201fc5" 2020-03-09 10:42:18 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-01-27 12:20:18 +01:00
gles_builders.py Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py SCons: Expand env variables to check compiler version 2020-03-04 14:36:58 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md Added LGTM Alert Badge 2020-02-06 23:29:54 +05:30
SConstruct assimp: Clean and document buildsystem, prepare for unbundling 2020-03-06 14:37:52 +01:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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