virtualx-engine/scene
PouleyKetchoupp cdf0ebfac7 Fix Joint2D/Joint node path reset on scene switch
When one of the bodies exited the tree, the corresponding node path was
reset instead of just resetting the joint from the physics server. That
was causing the node path to be reset on scene switch when one of the
bodies is under the joint in the scene tree.
2021-03-02 08:32:00 -07:00
..
2d Fix Joint2D/Joint node path reset on scene switch 2021-03-02 08:32:00 -07:00
3d Fix Joint2D/Joint node path reset on scene switch 2021-03-02 08:32:00 -07:00
animation Tween: Add null check for target object 2021-02-25 15:14:31 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Revert "Warn when setting Control size inside ready()" 2021-02-25 15:14:32 +01:00
main Added option in project settings to draw Shape2D outlines 2021-02-25 07:48:33 -07:00
resources Merge pull request #46420 from nekomatata/draw-collision-outline-option-3.2 2021-02-25 17:15:52 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00