virtualx-engine/servers/rendering
Hugo Locurcio cf1ce8494d
Improve antialiased line drawing sharpness and respect of original width
Antialiased lines with a width of 2 pixels or more now use a smaller
feather width of 1.25 instead of 2.0. This makes them look sharper
and better preserves their original shape while still having good
antialiasing quality.

This also improves the appearance of thin antialiased lines by
slightly increasing their feather size (from 1.0 to 1.25). It
makes them appear a tad thicker, but the antialiasing quality is
much improved by doing this.
2022-07-02 18:45:42 +02:00
..
dummy Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
environment Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_rd SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
storage Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
renderer_canvas_cull.cpp Improve antialiased line drawing sharpness and respect of original width 2022-07-02 18:45:42 +02:00
renderer_canvas_cull.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
renderer_canvas_render.cpp Remove mesh and particles RD dependencies from canvas rendering server 2022-05-26 10:43:37 -07:00
renderer_canvas_render.h Remove mesh and particles RD dependencies from canvas rendering server 2022-05-26 10:43:37 -07:00
renderer_compositor.cpp SkyShaders working 2022-05-11 21:00:21 -07:00
renderer_compositor.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_cull.cpp Fix crash in Environment "Canvas" background mode. 2022-06-28 13:25:18 +02:00
renderer_scene_cull.h Use the Static global illumination mode in GeometryInstance3D by default 2022-06-23 22:34:23 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Fix typo in occlusion culling warning method name 2022-05-23 09:34:28 +02:00
renderer_scene_render.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_render.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
renderer_viewport.h Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
rendering_device.cpp Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
rendering_device.h Add get_video_adapter_api_version() to RenderingServer 2022-05-03 01:18:35 +02:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_server_default.cpp Merge pull request #61221 from BastiaanOlij/split_gi_effects 2022-06-23 12:28:10 +02:00
rendering_server_default.h Merge pull request #61221 from BastiaanOlij/split_gi_effects 2022-06-23 12:28:10 +02:00
rendering_server_globals.cpp Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rendering_server_globals.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_compiler.cpp Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_compiler.h Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_language.cpp Remove GLES2 shader constraints from GLES3 2022-06-14 12:01:52 -07:00
shader_language.h Remove GLES2 shader constraints from GLES3 2022-06-14 12:01:52 -07:00
shader_types.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
shader_types.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00