..
a_star.cpp
AStar: add bool has_point(id)
2017-07-11 21:06:30 +07:00
a_star.h
AStar: add bool has_point(id)
2017-07-11 21:06:30 +07:00
audio_frame.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
audio_frame.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
bsp_tree.cpp
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
bsp_tree.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
camera_matrix.cpp
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
camera_matrix.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
face3.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
face3.h
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
geometry.cpp
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
geometry.h
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
math_2d.cpp
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
math_2d.h
Fix build error, commit bee81d5
2017-06-08 12:48:59 +07:00
math_defs.h
Merge pull request #8277 from tagcup/math_checks
2017-04-24 11:16:20 +02:00
math_funcs.cpp
Fix PRNG randomization.
2017-04-17 14:05:02 -05:00
math_funcs.h
Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era.
2017-06-14 18:30:22 -05:00
matrix3.cpp
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
matrix3.h
Fix PathFollow rotations.
2017-05-31 13:58:31 -05:00
octree.h
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
plane.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
plane.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
quat.cpp
Merge pull request #8277 from tagcup/math_checks
2017-04-24 11:16:20 +02:00
quat.h
Merge pull request #8277 from tagcup/math_checks
2017-04-24 11:16:20 +02:00
quick_hull.cpp
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
quick_hull.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
rect3.cpp
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
rect3.h
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
transform.cpp
Fix PathFollow rotations.
2017-05-31 13:58:31 -05:00
transform.h
Merge pull request #8870 from tagcup/pathfollow
2017-06-19 23:30:40 +02:00
triangle_mesh.cpp
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
triangle_mesh.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
triangulate.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
triangulate.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
vector3.cpp
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
vector3.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00