virtualx-engine/platform/windows
Rémi Verschelde abfce31ba7
Merge pull request #93152 from RandomShaper/prebuilt_asan
Enable usage of asan-enabled versions of prebuilt libraries
2024-07-02 17:27:31 +02:00
..
doc_classes Merge pull request #87042 from Mickeon/documentation-EditorExportPlatform-misc 2024-04-08 11:19:33 +02:00
export Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
console_wrapper_windows.cpp [Windows] Improve console IO redirection. 2024-04-27 00:40:17 +03:00
crash_handler_windows.h [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
crash_handler_windows_seh.cpp [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
crash_handler_windows_signal.cpp [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
detect.py Merge pull request #93152 from RandomShaper/prebuilt_asan 2024-07-02 17:27:31 +02:00
display_server_windows.cpp Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
display_server_windows.h [Windows] Add Windows version and Wine checks for Windows 10+ dark mode API. 2024-06-13 14:28:14 +03:00
gl_manager_windows_angle.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp Tweak warning messages related to V-Sync on OpenGL 2024-06-16 21:22:10 +02:00
gl_manager_windows_native.h Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.natvis Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
godot_res_wrap.rc Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00
godot_windows.cpp [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
joypad_windows.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
joypad_windows.h Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
lang_table.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
msvs.py Add new VS proj generation logic that supports any platform that wants to opt in 2024-01-31 16:42:42 +01:00
native_menu_windows.cpp Merge pull request #92826 from bruvzg/nat_icon_checks 2024-06-07 23:30:39 +02:00
native_menu_windows.h [macOS] Improve native menu open/close callbacks. 2024-06-05 20:22:41 +03:00
os_windows.cpp [Windows] Improve console IO redirection. 2024-04-27 00:40:17 +03:00
os_windows.h Collapse the gdextension arguments into the GDExtensionData struct 2024-04-19 07:56:02 -07:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_windows_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
rendering_context_driver_vulkan_windows.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_windows.h Avoid compiler error with RenderingContextDriverVulkanWindows. 2024-04-06 15:53:10 -07:00
SCsub SCons: Fix RES race condition 2024-05-24 12:44:44 -05:00
tts_windows.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
tts_windows.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
wgl_detect_version.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
wgl_detect_version.h [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp [Windows] Use CRLF in the terminal prints. 2024-05-20 14:23:17 +03:00
windows_terminal_logger.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
windows_utils.cpp Fix type-limits warning in windows_utils 2024-06-22 23:04:00 +02:00
windows_utils.h Add renaming of PDB files to avoid blocking them 2024-04-05 00:14:23 +03:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation