virtualx-engine/scene
Andrea Catania 9f1f4620e0 Added function to expose floor normal, useful to correctly calculate player velocity.
This work has been kindly sponsored by IMVU.
2020-01-10 14:58:19 +01:00
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2d Added function to expose floor normal, useful to correctly calculate player velocity. 2020-01-10 14:58:19 +01:00
3d Added function to expose floor normal, useful to correctly calculate player velocity. 2020-01-10 14:58:19 +01:00
animation Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-press 2020-01-10 10:35:11 +01:00
main Don't show conf warning if script is not tool 2020-01-07 21:28:16 +01:00
resources Merge pull request #33817 from Chaosus/vs_fresnel 2020-01-08 12:15:46 +03:00
register_scene_types.cpp Fix AnimationTree not available when compiled with disable_3d 2020-01-07 00:04:30 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00