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area.cpp
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area.h
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2020-01-01 11:16:22 +01:00 |
arvr_nodes.cpp
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arvr_nodes.h
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audio_stream_player_3d.cpp
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audio_stream_player_3d.h
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baked_lightmap.cpp
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baked_lightmap.h
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bone_attachment.cpp
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2020-01-01 11:16:22 +01:00 |
bone_attachment.h
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2020-01-01 11:16:22 +01:00 |
camera.cpp
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fixed camera project_position function that was still using the near parameter in a few calculations
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2020-01-09 14:34:31 +00:00 |
camera.h
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2020-01-01 11:16:22 +01:00 |
collision_object.cpp
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collision_object.h
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collision_polygon.cpp
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collision_polygon.h
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collision_shape.cpp
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collision_shape.h
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cpu_particles.cpp
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cpu_particles.h
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gi_probe.cpp
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gi_probe.h
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immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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interpolated_camera.h
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2020-01-01 11:16:22 +01:00 |
light.cpp
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Merge pull request #34720 from Calinou/light-gizmo-color-by-light
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2020-01-02 13:59:10 +01:00 |
light.h
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2020-01-01 11:16:22 +01:00 |
listener.cpp
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listener.h
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mesh_instance.cpp
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mesh_instance.h
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multimesh_instance.cpp
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multimesh_instance.h
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navigation.cpp
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navigation.h
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navigation_mesh.cpp
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navigation_mesh.h
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particles.cpp
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particles.h
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path.cpp
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path.h
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2020-01-01 11:16:22 +01:00 |
physics_body.cpp
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Added function to expose floor normal, useful to correctly calculate player velocity.
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2020-01-10 14:58:19 +01:00 |
physics_body.h
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Added function to expose floor normal, useful to correctly calculate player velocity.
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2020-01-10 14:58:19 +01:00 |
physics_joint.cpp
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2020-01-01 11:16:22 +01:00 |
physics_joint.h
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portal.cpp
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portal.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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ray_cast.h
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reflection_probe.cpp
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reflection_probe.h
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remote_transform.cpp
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remote_transform.h
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room_instance.cpp
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2020-01-01 11:16:22 +01:00 |
room_instance.h
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2020-01-01 11:16:22 +01:00 |
SCsub
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SCons: Fix uses of [].append instead of env.add_source_files()
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2019-07-22 15:08:32 +02:00 |
skeleton.cpp
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2020-01-01 11:16:22 +01:00 |
skeleton.h
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soft_body.cpp
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soft_body.h
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spatial.cpp
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spatial.h
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spatial_velocity_tracker.cpp
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spatial_velocity_tracker.h
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2020-01-01 11:16:22 +01:00 |
spring_arm.cpp
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2020-01-01 11:16:22 +01:00 |
spring_arm.h
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2020-01-01 11:16:22 +01:00 |
sprite_3d.cpp
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sprite_3d.h
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vehicle_body.cpp
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2020-01-01 11:16:22 +01:00 |
vehicle_body.h
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2020-01-01 11:16:22 +01:00 |
visibility_notifier.cpp
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Fix wrong disconnect in callback in VisibilityNotifier 3D
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2020-01-02 15:09:26 +01:00 |
visibility_notifier.h
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2020-01-01 11:16:22 +01:00 |
visual_instance.cpp
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2020-01-01 11:16:22 +01:00 |
visual_instance.h
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2020-01-01 11:16:22 +01:00 |
voxel_light_baker.cpp
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2020-01-01 11:16:22 +01:00 |
voxel_light_baker.h
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world_environment.cpp
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2020-01-01 11:16:22 +01:00 |
world_environment.h
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2020-01-01 11:16:22 +01:00 |