virtualx-engine/modules/gdnative/godot/godot_string.cpp
2017-04-17 15:48:26 +02:00

117 lines
4.2 KiB
C++

/*************************************************************************/
/* godot_string.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_string.h"
#include "string_db.h"
#include "ustring.h"
#include <string.h>
#ifdef __cplusplus
extern "C" {
#endif
void _string_api_anchor() {
}
void GDAPI godot_string_new(godot_string *p_str) {
String *p = (String *)p_str;
memnew_placement(p, String);
// *p = String(); // useless here
}
void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size) {
String *p = (String *)p_str;
memnew_placement(p, String);
*p = String::utf8(p_contents, p_size);
}
void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size) {
String *p = (String *)p_str;
if (p_size != NULL) {
*p_size = p->utf8().length();
}
if (p_dest != NULL) {
memcpy(p_dest, p->utf8().get_data(), *p_size);
}
}
void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src) {
String *dest = (String *)p_dest;
String *src = (String *)p_src;
*dest = *src;
}
wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx) {
String *s = (String *)p_str;
return &(s->operator[](p_idx));
}
const char GDAPI *godot_string_c_str(const godot_string *p_str) {
const String *s = (const String *)p_str;
return s->utf8().get_data();
}
const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_str) {
const String *s = (const String *)p_str;
return s->c_str();
}
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) {
String *a = (String *)p_a;
String *b = (String *)p_b;
return *a == *b;
}
godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b) {
String *a = (String *)p_a;
String *b = (String *)p_b;
return *a < *b;
}
void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b) {
String *dest = (String *)p_dest;
const String *a = (String *)p_a;
const String *b = (String *)p_b;
String tmp = *a + *b;
godot_string_new(p_dest);
*dest = tmp;
}
void GDAPI godot_string_destroy(godot_string *p_str) {
String *p = (String *)p_str;
p->~String();
}
#ifdef __cplusplus
}
#endif