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d15de6f264
virtualx-engine
/
scene
/
resources
/
2d
History
Rémi Verschelde
d15de6f264
Merge pull request
#96292
from AThousandShips/null_check_ref_fix
...
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
..
skeleton
Reduce and prevent unnecessary random-access to
List
2024-05-04 16:08:55 +02:00
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
navigation_mesh_source_geometry_data_2d.cpp
Cleanup of raw
nullptr
checks with
Ref
2024-08-31 15:01:09 +02:00
navigation_mesh_source_geometry_data_2d.h
Add bounds function to NavigationMeshSourceGeometryData
2024-08-19 00:12:37 +02:00
navigation_polygon.cpp
Merge pull request
#92560
from smix8/navmesh2d_bake_partition
2024-08-19 16:04:49 +02:00
navigation_polygon.h
Extract navigation-related defaults to separate header
2024-08-27 20:12:10 +02:00
polygon_path_finder.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
polygon_path_finder.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
shape_2d.cpp
Make physics debug respect outline setting inside editor
2024-04-01 19:52:57 +02:00
shape_2d.h
tile_set.compat.inc
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +02:00
tile_set.cpp
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +02:00
tile_set.h
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +02:00
world_boundary_shape_2d.cpp
Improve visualisation of worldboundary2d editor
2024-02-27 14:07:24 +01:00
world_boundary_shape_2d.h