.. |
bokeh_dof.cpp
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
bokeh_dof.h
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
copy_effects.cpp
|
Extracting render buffers and changing it to a more generic solution
|
2022-09-01 20:01:45 +10:00 |
copy_effects.h
|
Extracting render buffers and changing it to a more generic solution
|
2022-09-01 20:01:45 +10:00 |
fsr.cpp
|
Extracting render buffers and changing it to a more generic solution
|
2022-09-01 20:01:45 +10:00 |
fsr.h
|
Extracting render buffers and changing it to a more generic solution
|
2022-09-01 20:01:45 +10:00 |
resolve.cpp
|
Split GI effects and fix stereoscopic rendering of GI effects
|
2022-06-22 12:50:17 +10:00 |
resolve.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
SCsub
|
Splitting tonemapper into its own class
|
2022-04-28 15:00:30 +10:00 |
ss_effects.cpp
|
Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
|
2022-09-13 17:49:32 +10:00 |
ss_effects.h
|
Properly scale SSR reflection based on metallic value for dielectric materials
|
2022-09-09 16:52:02 -07:00 |
taa.cpp
|
Extracting render buffers and changing it to a more generic solution
|
2022-09-01 20:01:45 +10:00 |
taa.h
|
Extracting render buffers and changing it to a more generic solution
|
2022-09-01 20:01:45 +10:00 |
tone_mapper.cpp
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
tone_mapper.h
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
vrs.cpp
|
Extracting render buffers and changing it to a more generic solution
|
2022-09-01 20:01:45 +10:00 |
vrs.h
|
Extracting render buffers and changing it to a more generic solution
|
2022-09-01 20:01:45 +10:00 |