..
effects
Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
2022-09-13 17:49:32 +10:00
environment
Clear last frame directional light buffer when number of lights changes.
2022-09-14 08:30:35 -07:00
forward_clustered
Merge pull request #65541 from clayjohn/renderer-setting
2022-09-20 09:43:59 +02:00
forward_mobile
Merge pull request #65541 from clayjohn/renderer-setting
2022-09-20 09:43:59 +02:00
shaders
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
storage_rd
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
2022-09-22 11:29:48 +02:00
cluster_builder_rd.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
cluster_builder_rd.h
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
effects_rd.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
effects_rd.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp
Add a Framebuffer cache
2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
pipeline_cache_rd.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp
Fix/restore BackBufferCopy
2022-09-15 02:36:39 +02:00
renderer_canvas_render_rd.h
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
renderer_compositor_rd.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
renderer_compositor_rd.h
Add a Framebuffer cache
2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
2022-09-22 11:29:48 +02:00
renderer_scene_render_rd.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_rd.cpp
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
shader_rd.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp
Fix typos with codespell
2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h
Add a Framebuffer cache
2022-08-05 13:37:29 +02:00