Virtualx Game Engine. Forked from Godot 3.6
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lawnjelly d24c715678 Float literals - fix math classes to allow 32 bit calculations
Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations, and cast to (real_t) or (float) as appropriate.

This ensures that appropriate calculations will be done at 32 bits when real_t is compiled as float, rather than promoted to 64 bits.
2022-02-24 16:46:02 +00:00
.github CI: Use mono_static=yes for Mono builds 2022-02-22 13:10:17 +01:00
core Float literals - fix math classes to allow 32 bit calculations 2022-02-24 16:46:02 +00:00
doc Document glow rendering caveats when using GLES3 on mobile 2022-02-23 17:47:16 +01:00
drivers Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
editor Merge pull request #58135 from timothyqiu/shortcut-zoom-mouse-pos-3.x 2022-02-23 13:26:21 +01:00
main Fix test_shader_lang (for 3.x) 2022-02-22 15:24:34 +03:00
misc [macOS] Add missing translation file. 2022-02-15 12:23:46 +01:00
modules Fix GLTF exporter crash when using GridMap 2022-02-20 22:02:23 +08:00
platform [iOS] Fix incorrect method name for input dragging event 2022-02-19 15:40:01 +01:00
scene Portals - improve STATIC bounds on conversion 2022-02-22 10:00:17 +00:00
servers In final phase of test_body_motion, move and cull AABB for body once instead of for every shape 2022-02-21 15:03:09 +01:00
thirdparty libwebp: Sync with upstream 1.2.2 2022-02-11 09:50:57 +01:00
.clang-format clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 14:50:33 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-12-17 10:38:25 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2022-01-23 00:06:02 +01:00
CHANGELOG.md Fix typos with codespell 2022-02-11 09:50:59 +01:00
compat.py
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-11 09:50:58 +01:00
COPYRIGHT.txt freetype: Update to upstream version 2.11.1 2022-01-19 14:03:38 +01:00
DONORS.md Update AUTHORS and DONORS list 2022-01-23 00:06:02 +01:00
gles_builders.py Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
LICENSE.txt Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py Core: Move generated VERSION_HASH to a .cpp file 2022-02-10 13:06:56 +01:00
platform_methods.py
README.md README updates and improvements, link license page 2021-11-15 17:22:46 +01:00
SConstruct SCons: Make compilation database generation optional 2022-02-09 17:36:39 +01:00
version.py Update copyright statements to 2022 2022-01-13 15:54:13 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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