virtualx-engine/scene
Grant Clarke d27ca7eb73 Fixed Bone Transform Order
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector.

Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-18 22:26:13 +00:00
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2d -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
3d Fixed Bone Transform Order 2019-01-18 22:26:13 +00:00
animation Fix some errors found by static analysis 2019-01-16 10:59:45 +01:00
audio Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gui Appease some CppCheck warns for files in the "scene" directory 2019-01-16 12:59:18 -02:00
main respect mouse mode when setting enter/exit notifications and signals, fixes #19785 2019-01-18 17:53:36 -03:00
resources Fix capture interpolation mode in Animation, closes #24015 2019-01-18 17:07:45 -03:00
register_scene_types.cpp Rename OrientedPathFollow to PathFollowOriented 2019-01-16 14:32:18 -02:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00