.. |
fileserver
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More 3D Improvements
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2014-05-29 10:56:39 -03:00 |
icons
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-Visual Shader Editing Finished, PLEASE TEST!
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2015-01-07 01:45:46 -03:00 |
io_plugins
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Merge pull request #1215 from Qwertie-/PR-GUI
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2015-01-14 08:25:18 -03:00 |
plugins
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Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
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2015-01-15 15:55:18 +08:00 |
animation_editor.cpp
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
animation_editor.h
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
call_dialog.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
call_dialog.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
code_editor.cpp
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-make sure selected font is applied on load (#1050)
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2015-01-02 13:38:31 -03:00 |
code_editor.h
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New Code Completion
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2014-12-16 22:31:57 -03:00 |
connections_dialog.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
connections_dialog.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
console.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
console.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
create_dialog.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
create_dialog.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
default_saver.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
default_saver.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
doc_code_font.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
doc_font.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
doc_title_font.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_data.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
editor_data.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_dir_dialog.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
editor_dir_dialog.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_file_system.cpp
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3D Import Import & UDP
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2014-11-12 11:23:23 -03:00 |
editor_file_system.h
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3D Import Import & UDP
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2014-11-12 11:23:23 -03:00 |
editor_fonts.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_fonts.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_help.cpp
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
editor_help.h
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Bug Fixes
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2014-06-29 22:41:02 -03:00 |
editor_icons.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_import_export.cpp
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-add *.flags as a filter automatically when exporting, solves #1029
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2015-01-03 13:10:00 -03:00 |
editor_import_export.h
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Light Baker!
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2014-06-11 10:41:03 -03:00 |
editor_log.cpp
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
editor_log.h
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
editor_node.cpp
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2D shader progress
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2015-01-11 20:52:42 -03:00 |
editor_node.h
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Prompt save dialog if running a unsaved scene. Solution for #966
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2015-01-06 15:28:25 -07:00 |
editor_path.cpp
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Fixed too many little issues, check the issues closed today.
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2014-09-21 01:43:42 -03:00 |
editor_path.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_plugin.cpp
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2D shader progress
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2015-01-11 20:52:42 -03:00 |
editor_plugin.h
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2D shader progress
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2015-01-11 20:52:42 -03:00 |
editor_reimport_dialog.cpp
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Import 3D Scene Improvements
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2014-06-19 02:23:03 -03:00 |
editor_reimport_dialog.h
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Import 3D Scene Improvements
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2014-06-19 02:23:03 -03:00 |
editor_run.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_run.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_run_native.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
editor_run_native.h
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More 3D Improvements
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2014-05-29 10:56:39 -03:00 |
editor_run_script.cpp
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-run script in editor
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2014-02-20 23:01:44 -03:00 |
editor_run_script.h
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-run script in editor
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2014-02-20 23:01:44 -03:00 |
editor_selection.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_selection.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_settings.cpp
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-fixed bug on focus capture, now respets line/text edit
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2015-01-03 15:39:01 -03:00 |
editor_settings.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_sub_scene.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_sub_scene.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_vu.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_vu.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
file_type_cache.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
file_type_cache.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
groups_editor.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
groups_editor.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
import_settings.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
import_settings.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
optimized_save_dialog.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
optimized_save_dialog.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
output_strings.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
output_strings.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
pane_drag.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
pane_drag.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
progress_dialog.cpp
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
progress_dialog.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
project_export.cpp
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
project_export.h
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
project_manager.cpp
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Fix invaild path error text in project manager when no path is entered
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2015-01-06 11:46:47 -07:00 |
project_manager.h
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Use toolbutton for clear search term
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2014-06-17 13:39:01 +08:00 |
project_settings.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
project_settings.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
property_editor.cpp
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-01-03 16:53:39 -03:00 |
property_editor.h
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-fixed bug on focus capture, now respets line/text edit
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2015-01-03 15:39:01 -03:00 |
pvrtc_compress.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
pvrtc_compress.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
quick_open.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
quick_open.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
register_exporters.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
reparent_dialog.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
reparent_dialog.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
resources_dock.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
resources_dock.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
run_settings_dialog.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
run_settings_dialog.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scene_tree_dock.cpp
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Small clean-up..
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2014-12-18 05:52:27 +01:00 |
scene_tree_dock.h
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Fix #395: change node name does not refresh in the inspector until you reselect it
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2014-09-21 17:56:19 +02:00 |
scene_tree_editor.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
scene_tree_editor.h
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3D Physics and Other Stuff
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2014-09-02 23:13:40 -03:00 |
scenes.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scenes.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scenes_dock.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
scenes_dock.h
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Search filesystem by name or path; Remove extension filter; Use toolbutton for clear search term
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2014-06-17 13:35:14 +08:00 |
script_create_dialog.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
script_create_dialog.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
script_editor_debugger.cpp
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Fix process being debugged has exited pop up #1128
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2015-01-08 09:14:56 -07:00 |
script_editor_debugger.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
SCsub
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Add sCons dependency for editor_icons.cpp, so it's only re-generated when there're icon changes
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2014-05-14 10:52:08 +08:00 |
settings_config_dialog.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
settings_config_dialog.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_editor_gizmos.cpp
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Bug Fixes
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2014-11-02 11:31:01 -03:00 |
spatial_editor_gizmos.h
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Build System Changes
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2014-10-07 01:31:49 -03:00 |