virtualx-engine/scene/main
lawnjelly d2b1d29634 Physics interpolation - Move out of Scenario
Move VisualServer interpolation data out of Scenario and into VisualServerScene, so the interpolation data and enabled status is now common to all Scenarios.

Fix physics interpolation in multithreaded mode by ensuring tick and pre-draw are called.
2022-04-11 15:04:24 +01:00
..
canvas_layer.cpp Fix top level CanvasItem visibility 2022-03-08 01:29:24 +08:00
canvas_layer.h Added show and hide methods and updated doc API. 2022-02-17 09:52:47 +01:00
http_request.cpp Add missing argument names in bindings 2022-04-04 12:56:59 +02:00
http_request.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
node.cpp Clear owners when pruning even out of the tree 2022-03-12 12:48:15 +01:00
node.h Clear owners when pruning even out of the tree 2022-03-12 12:48:15 +01:00
resource_preloader.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
resource_preloader.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_tree.cpp Physics interpolation - Move out of Scenario 2022-04-11 15:04:24 +01:00
scene_tree.h Fix get_global_transform_interpolated() with multiple ticks per frame 2022-02-25 11:22:00 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
timer.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
timer.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
viewport.cpp Android port of the Godot Editor 2022-03-28 07:54:10 -07:00
viewport.h Cleanup internal GUI state, if event is accepted in _input. 2022-03-14 18:36:31 +01:00