..
shaders
implemented texture_get_data() for TextureLayered
2019-01-23 16:12:29 +01:00
rasterizer_canvas_gles3.cpp
Use transparent framebuffer only when set to transparent, closes #21827
2019-01-27 15:47:17 -03:00
rasterizer_canvas_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_scene_gles3.cpp
Do not use depth prepass if effects are disabled, fixes #25267
2019-01-25 15:58:07 -03:00
rasterizer_scene_gles3.h
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
2019-01-19 10:25:01 +01:00
rasterizer_storage_gles3.cpp
Fix polygon drawing on WebGL1
2019-01-27 23:09:18 +00:00
rasterizer_storage_gles3.h
Fix polygon drawing on WebGL1
2019-01-27 23:09:18 +00:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Fix many asan and ubsan reported issues
2019-01-30 06:43:56 +01:00
shader_compiler_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles3.cpp
Further fixes to avoid memory corruption, closes #25336
2019-01-26 10:47:04 -03:00
shader_gles3.h
Properly dispose of custom shaders, closes #19300
2019-01-25 19:28:27 -03:00