virtualx-engine/platform/osx/export
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
export.cpp Texture refactor 2019-12-12 10:05:14 +01:00
export.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00