virtualx-engine/scene/2d
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
animated_sprite.cpp Texture refactor 2019-12-12 10:05:14 +01:00
animated_sprite.h Texture refactor 2019-12-12 10:05:14 +01:00
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp Texture refactor 2019-12-12 10:05:14 +01:00
canvas_item.h Texture refactor 2019-12-12 10:05:14 +01:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
collision_polygon_2d.h
collision_shape_2d.cpp Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
collision_shape_2d.h
cpu_particles_2d.cpp Texture refactor 2019-12-12 10:05:14 +01:00
cpu_particles_2d.h Texture refactor 2019-12-12 10:05:14 +01:00
joints_2d.cpp
joints_2d.h
light_2d.cpp Texture refactor 2019-12-12 10:05:14 +01:00
light_2d.h Texture refactor 2019-12-12 10:05:14 +01:00
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Texture refactor 2019-12-12 10:05:14 +01:00
line_2d.h Texture refactor 2019-12-12 10:05:14 +01:00
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp Texture refactor 2019-12-12 10:05:14 +01:00
mesh_instance_2d.h Texture refactor 2019-12-12 10:05:14 +01:00
multimesh_instance_2d.cpp Texture refactor 2019-12-12 10:05:14 +01:00
multimesh_instance_2d.h Texture refactor 2019-12-12 10:05:14 +01:00
navigation_2d.cpp
navigation_2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp Texture refactor 2019-12-12 10:05:14 +01:00
particles_2d.h Texture refactor 2019-12-12 10:05:14 +01:00
path_2d.cpp Remove unnecessary bounded_offset from PathFollow2D 2019-11-30 03:16:33 +01:00
path_2d.h
path_texture.cpp Texture refactor 2019-12-12 10:05:14 +01:00
path_texture.h Texture refactor 2019-12-12 10:05:14 +01:00
physics_body_2d.cpp Ensure move_and_slide() is consistent between the 2D and 3D versions. 2019-12-02 08:35:50 +01:00
physics_body_2d.h
polygon_2d.cpp Texture refactor 2019-12-12 10:05:14 +01:00
polygon_2d.h Texture refactor 2019-12-12 10:05:14 +01:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp Texture refactor 2019-12-12 10:05:14 +01:00
sprite.h Texture refactor 2019-12-12 10:05:14 +01:00
tile_map.cpp Texture refactor 2019-12-12 10:05:14 +01:00
tile_map.h
touch_screen_button.cpp Texture refactor 2019-12-12 10:05:14 +01:00
touch_screen_button.h Texture refactor 2019-12-12 10:05:14 +01:00
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h