virtualx-engine/scene
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
2d Texture refactor 2019-12-12 10:05:14 +01:00
3d Texture refactor 2019-12-12 10:05:14 +01:00
animation Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
debugger Implement game camera override 2019-10-23 02:51:32 +01:00
gui Texture refactor 2019-12-12 10:05:14 +01:00
main Texture refactor 2019-12-12 10:05:14 +01:00
resources Texture refactor 2019-12-12 10:05:14 +01:00
register_scene_types.cpp Texture refactor 2019-12-12 10:05:14 +01:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00